Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. пре 11 година
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. пре 11 година
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. пре 11 година
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. пре 11 година
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
pssmLightShadowMap.cpp 6fa44a4e92 further insurance that shadow split stay within bounds. пре 11 година
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. пре 11 година
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) пре 12 година
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година