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test
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1449c4df57
Add some tests for engineAPI and console
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11 yıl önce |
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CMDgram.y
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d666322a1b
Merging
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8 yıl önce |
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CMDscan.cpp
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d666322a1b
Merging
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8 yıl önce |
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CMDscan.l
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233771dcdc
Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot
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9 yıl önce |
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ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 yıl önce |
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SimXMLDocument.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 yıl önce |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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9 yıl önce |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 yıl önce |
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ast.h
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d666322a1b
Merging
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8 yıl önce |
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astAlloc.cpp
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d666322a1b
Merging
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8 yıl önce |
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astNodes.cpp
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d7287914c7
fix arg corruption on functioncall compilation.
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8 yıl önce |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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cmdgram.cpp
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d666322a1b
Merging
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8 yıl önce |
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cmdgram.h
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d666322a1b
Merging
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8 yıl önce |
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codeBlock.cpp
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abc01fd377
Fix Torque3D 64bit DSOs.
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8 yıl önce |
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codeBlock.h
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d666322a1b
Merging
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8 yıl önce |
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codeInterpreter.cpp
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d666322a1b
Merging
|
8 yıl önce |
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codeInterpreter.h
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d666322a1b
Merging
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8 yıl önce |
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compiledEval.cpp
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d666322a1b
Merging
|
8 yıl önce |
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compiler.cpp
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d666322a1b
Merging
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8 yıl önce |
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compiler.h
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d666322a1b
Merging
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8 yıl önce |
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console.cpp
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 yıl önce |
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console.h
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d666322a1b
Merging
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8 yıl önce |
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consoleDoc.cpp
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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8 yıl önce |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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consoleFunctions.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 yıl önce |
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consoleInternal.cpp
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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8 yıl önce |
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consoleInternal.h
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d666322a1b
Merging
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8 yıl önce |
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consoleLogger.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 yıl önce |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 yıl önce |
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consoleObject.cpp
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402ce9b251
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
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8 yıl önce |
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consoleObject.h
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6497ea5c76
Merge branch 'development' into issue_2115
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7 yıl önce |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 yıl önce |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 yıl önce |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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consoleTypes.h
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29edbd0cd2
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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8 yıl önce |
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consoleXMLExport.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 yıl önce |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 yıl önce |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 yıl önce |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 yıl önce |
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engineAPI.h
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d64e2a7019
Removed constexpr use to support VS2013
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9 yıl önce |
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engineDoc.cpp
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5c688260d5
Issue found with PVS-Studio:
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10 yıl önce |
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engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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engineExports.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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engineFunctions.h
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d617a1f748
Support for VS 15.3 update
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8 yıl önce |
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engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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engineObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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9 yıl önce |
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engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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engineTypeInfo.h
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39bea37fa0
minor fixes, and converted the type table
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9 yıl önce |
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engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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engineTypes.h
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9d01f7a973
Remove nested CLASSDOC Macro
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8 yıl önce |
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engineXMLExport.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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fieldBrushObject.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 yıl önce |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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fileSystemFunctions.cpp
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bcc5459818
whitespace
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9 yıl önce |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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persistenceManager.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 yıl önce |
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persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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propertyParsing.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 yıl önce |
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scriptFilename.cpp
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bcc5459818
whitespace
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9 yıl önce |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 yıl önce |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 yıl önce |
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sim.cpp
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bcc5459818
whitespace
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9 yıl önce |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 yıl önce |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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simDatablock.cpp
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3c97471630
substitution statements conformed to standard class:mVar standard
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7 yıl önce |
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simDatablock.h
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3c97471630
substitution statements conformed to standard class:mVar standard
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7 yıl önce |
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simDictionary.cpp
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 yıl önce |
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simDictionary.h
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bcc5459818
whitespace
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9 yıl önce |
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simEvents.cpp
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bcc5459818
whitespace
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9 yıl önce |
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simEvents.h
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3f97c2cedd
Fix building on GCC
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11 yıl önce |
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simFieldDictionary.cpp
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 yıl önce |
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simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 yıl önce |
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simManager.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 yıl önce |
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simObject.cpp
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 yıl önce |
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simObject.h
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 yıl önce |
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simObjectList.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 yıl önce |
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simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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simObjectMemento.cpp
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bcc5459818
whitespace
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9 yıl önce |
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simObjectMemento.h
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bcc5459818
whitespace
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9 yıl önce |
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simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
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10 yıl önce |
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simPersistID.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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simPersistID.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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simPersistSet.cpp
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bcc5459818
whitespace
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9 yıl önce |
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simPersistSet.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 yıl önce |
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simSerialize.cpp
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bcc5459818
whitespace
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9 yıl önce |
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simSet.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 yıl önce |
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simSet.h
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2369645a5a
simset::objectList to simset::mObjectList
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7 yıl önce |
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stringStack.cpp
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bcc5459818
whitespace
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9 yıl önce |
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stringStack.h
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942c7a48f4
Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
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11 yıl önce |
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telnetConsole.cpp
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bcc5459818
whitespace
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9 yıl önce |
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telnetConsole.h
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539efcb1e1
Input event changes
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13 yıl önce |
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telnetDebugger.cpp
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bcc5459818
whitespace
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9 yıl önce |
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telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 yıl önce |
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typeValidators.cpp
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bcc5459818
whitespace
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9 yıl önce |
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typeValidators.h
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3bc15057ed
exposes getters for typevalidators.
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8 yıl önce |