AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 rokov pred
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editors f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 rokov pred
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability 4 rokov pred
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability 4 rokov pred
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 rokov pred
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 rokov pred
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 rokov pred
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 rokov pred
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 rokov pred
cloudLayer.h 98a079a797 code duplication prune. should aid in stability 4 rokov pred
decalRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 rokov pred
decalRoad.h 98a079a797 code duplication prune. should aid in stability 4 rokov pred
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 rokov pred
meshRoad.h 98a079a797 code duplication prune. should aid in stability 4 rokov pred
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 rokov pred
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 rokov pred
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 rokov pred
river.h 1efb687867 uninitialized variables-environment and forrest 5 rokov pred
scatterSky.cpp 98a079a797 code duplication prune. should aid in stability 4 rokov pred
scatterSky.h 98a079a797 code duplication prune. should aid in stability 4 rokov pred
skyBox.cpp 98a079a797 code duplication prune. should aid in stability 4 rokov pred
skyBox.h 98a079a797 code duplication prune. should aid in stability 4 rokov pred
sun.cpp 98a079a797 code duplication prune. should aid in stability 4 rokov pred
sun.h 98a079a797 code duplication prune. should aid in stability 4 rokov pred
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 rokov pred
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 rokov pred
waterObject.cpp 98a079a797 code duplication prune. should aid in stability 4 rokov pred
waterObject.h 98a079a797 code duplication prune. should aid in stability 4 rokov pred
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 rokov pred