AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
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editor 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. %!s(int64=4) %!d(string=hai) anos
glsl 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
hlsl 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
ts 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
forest.cpp 20e4f3c120 wrap to remove ambiguity %!s(int64=4) %!d(string=hai) anos
forest.h 1efb687867 uninitialized variables-environment and forrest %!s(int64=5) %!d(string=hai) anos
forestCell.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
forestCell.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestCellBatch.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestCellBatch.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestCollision.cpp e9415a0994 uninitialized variables-collision %!s(int64=5) %!d(string=hai) anos
forestCollision.h 1efb687867 uninitialized variables-environment and forrest %!s(int64=5) %!d(string=hai) anos
forestDataFile.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. %!s(int64=8) %!d(string=hai) anos
forestDataFile.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestItem.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
forestItem.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
forestRender.cpp 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
forestWindAccumulator.cpp 1ee127b753 more unused variable cleanups %!s(int64=9) %!d(string=hai) anos
forestWindAccumulator.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestWindEmitter.cpp 471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction %!s(int64=7) %!d(string=hai) anos
forestWindEmitter.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
forestWindMgr.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. %!s(int64=8) %!d(string=hai) anos
forestWindMgr.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
windDeformation.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
windDeformation.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos