AzaezelX c7cc86b357 clamp spot angle to 179, 1 anno fa
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assets c9ac4ffbfe correct grouping 2 anni fa
decal 3781c7fae5 Add an alternate allocator for DecalManager; Also fix SFX weirdness. 2 anni fa
examples f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
fps 22df872f2d allow misc health readouts to detect vehicles 2 anni fa
fx b161e72e7f Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors 2 anni fa
gameBase 846cec8dff hybridize suggested approaches with older code style, passing along either a matrix or a null. 2 anni fa
lighting de87d2f6ad fix guishapeedpreview not displaying IBL 1 anno fa
physics fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anni fa
sfx 3781c7fae5 Add an alternate allocator for DecalManager; Also fix SFX weirdness. 2 anni fa
turret aa02e48c8d add safeties for enum math across define boundaries 2 anni fa
vehicles 7552554ded dial back overly agressive setRest 2 anni fa
Scene.cpp da06fc1d96 * Fixes description for a few Scene methods 2 anni fa
Scene.h da06fc1d96 * Fixes description for a few Scene methods 2 anni fa
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 anni fa
accumulationVolume.h 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anni fa
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anni fa
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anni fa
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anni fa
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
aiPlayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
aiPlayer.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
camera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
camera.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 anni fa
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 anni fa
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anni fa
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anni fa
convexShape.cpp 1f99d8f14d Update convexShape.cpp 2 anni fa
convexShape.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
debris.cpp 25c1ebcf13 Properly call endGroup instead of addGroup 2 anni fa
debris.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 anni fa
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anni fa
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anni fa
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anni fa
groundPlane.cpp b710a309bd asset load flow work 2 anni fa
groundPlane.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
guiMaterialPreview.cpp de87d2f6ad fix guishapeedpreview not displaying IBL 1 anno fa
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiObjectView.cpp de87d2f6ad fix guishapeedpreview not displaying IBL 1 anno fa
guiObjectView.h dc81e4e267 guiobjectview crash and compatibility fixes 2 anni fa
item.cpp aa02e48c8d add safeties for enum math across define boundaries 2 anni fa
item.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
levelInfo.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
levelInfo.h d23ee397e6 adds wetness 3 anni fa
lightAnimData.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 anni fa
lightBase.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
lightBase.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
lightDescription.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightFlareData.cpp aa02e48c8d add safeties for enum math across define boundaries 2 anni fa
lightFlareData.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
missionArea.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 anni fa
missionMarker.cpp e944d117e1 spawnsphere %this tracking 2 anni fa
missionMarker.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
notesObject.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
objectTypes.h 5f319e50ed ammend caputre mask so that skylight et al gets terrain, but skips editor-only renders 3 anni fa
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anni fa
occlusionVolume.h 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anni fa
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
pathCamera.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
pathShape.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
physicalZone.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
physicalZone.h 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anni fa
player.cpp af7b5cdb34 * Improved logic to better handle the callback kickoff for actionAnimations happening 2 anni fa
player.h af7b5cdb34 * Improved logic to better handle the callback kickoff for actionAnimations happening 2 anni fa
pointLight.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
pointLight.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
portal.h 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anni fa
prefab.cpp 89b0c7f73b Console Refactor 2 anni fa
prefab.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
projectile.cpp c4ae6258cc sound safeties and future notes 2 anni fa
projectile.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
proximityMine.cpp c4ae6258cc sound safeties and future notes 2 anni fa
proximityMine.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
resource.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigid.cpp e7b3a95f89 restitution sumation review: average, don't multiply 2 anni fa
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigidShape.cpp 7552554ded dial back overly agressive setRest 2 anni fa
rigidShape.h f3af564dee clean out resolvecontacts entirely 2 anni fa
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anni fa
shapeBase.cpp da06fc1d96 * Fixes description for a few Scene methods 2 anni fa
shapeBase.h da06fc1d96 * Fixes description for a few Scene methods 2 anni fa
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeImage.cpp 852ed8f225 Sfx playlist asset working (#1109) 2 anni fa
spotLight.cpp c7cc86b357 clamp spot angle to 179, 1 anno fa
spotLight.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 anni fa
staticShape.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
trigger.cpp 89b0c7f73b Console Refactor 2 anni fa
trigger.h 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anni fa
tsStatic.cpp b710a309bd asset load flow work 2 anni fa
tsStatic.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 2 anni fa
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 anni fa
zone.h 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anni fa