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assets
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c9ac4ffbfe
correct grouping
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2 anni fa |
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decal
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3781c7fae5
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
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2 anni fa |
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examples
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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fps
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22df872f2d
allow misc health readouts to detect vehicles
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2 anni fa |
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fx
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b161e72e7f
Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors
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2 anni fa |
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gameBase
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846cec8dff
hybridize suggested approaches with older code style, passing along either a matrix or a null.
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2 anni fa |
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lighting
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de87d2f6ad
fix guishapeedpreview not displaying IBL
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1 anno fa |
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physics
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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sfx
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3781c7fae5
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
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2 anni fa |
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turret
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aa02e48c8d
add safeties for enum math across define boundaries
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2 anni fa |
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vehicles
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7552554ded
dial back overly agressive setRest
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2 anni fa |
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Scene.cpp
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da06fc1d96
* Fixes description for a few Scene methods
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2 anni fa |
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Scene.h
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da06fc1d96
* Fixes description for a few Scene methods
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2 anni fa |
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accumulationVolume.cpp
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596d13f9a4
Optimize container bin lookups
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2 anni fa |
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accumulationVolume.h
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 anni fa |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anni fa |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 anni fa |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 anni fa |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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aiPlayer.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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aiPlayer.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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camera.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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camera.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 anni fa |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 anni fa |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 anni fa |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
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convexShape.cpp
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1f99d8f14d
Update convexShape.cpp
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2 anni fa |
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convexShape.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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debris.cpp
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25c1ebcf13
Properly call endGroup instead of addGroup
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2 anni fa |
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debris.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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gameFunctions.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 anni fa |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 anni fa |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 anni fa |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 anni fa |
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groundPlane.cpp
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b710a309bd
asset load flow work
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2 anni fa |
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groundPlane.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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guiMaterialPreview.cpp
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de87d2f6ad
fix guishapeedpreview not displaying IBL
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1 anno fa |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiObjectView.cpp
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de87d2f6ad
fix guishapeedpreview not displaying IBL
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1 anno fa |
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guiObjectView.h
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dc81e4e267
guiobjectview crash and compatibility fixes
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2 anni fa |
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item.cpp
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aa02e48c8d
add safeties for enum math across define boundaries
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2 anni fa |
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item.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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levelInfo.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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levelInfo.h
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d23ee397e6
adds wetness
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3 anni fa |
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lightAnimData.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 anni fa |
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lightBase.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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lightBase.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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lightDescription.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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lightFlareData.cpp
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aa02e48c8d
add safeties for enum math across define boundaries
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2 anni fa |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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missionArea.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 anni fa |
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missionMarker.cpp
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e944d117e1
spawnsphere %this tracking
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2 anni fa |
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missionMarker.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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notesObject.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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objectTypes.h
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5f319e50ed
ammend caputre mask so that skylight et al gets terrain, but skips editor-only renders
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3 anni fa |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 anni fa |
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occlusionVolume.h
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 anni fa |
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pathCamera.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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pathCamera.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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pathShape.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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pathShape.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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physicalZone.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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physicalZone.h
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 anni fa |
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player.cpp
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af7b5cdb34
* Improved logic to better handle the callback kickoff for actionAnimations happening
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2 anni fa |
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player.h
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af7b5cdb34
* Improved logic to better handle the callback kickoff for actionAnimations happening
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2 anni fa |
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pointLight.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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pointLight.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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portal.h
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 anni fa |
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prefab.cpp
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89b0c7f73b
Console Refactor
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2 anni fa |
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prefab.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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projectile.cpp
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c4ae6258cc
sound safeties and future notes
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2 anni fa |
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projectile.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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proximityMine.cpp
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c4ae6258cc
sound safeties and future notes
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2 anni fa |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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rigid.cpp
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e7b3a95f89
restitution sumation review: average, don't multiply
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2 anni fa |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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rigidShape.cpp
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7552554ded
dial back overly agressive setRest
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2 anni fa |
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rigidShape.h
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f3af564dee
clean out resolvecontacts entirely
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2 anni fa |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 anni fa |
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shapeBase.cpp
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da06fc1d96
* Fixes description for a few Scene methods
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2 anni fa |
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shapeBase.h
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da06fc1d96
* Fixes description for a few Scene methods
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2 anni fa |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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shapeImage.cpp
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852ed8f225
Sfx playlist asset working (#1109)
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2 anni fa |
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spotLight.cpp
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c7cc86b357
clamp spot angle to 179,
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1 anno fa |
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spotLight.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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staticShape.cpp
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aa02e48c8d
add safeties for enum math across define boundaries
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2 anni fa |
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staticShape.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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trigger.cpp
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89b0c7f73b
Console Refactor
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2 anni fa |
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trigger.h
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 anni fa |
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tsStatic.cpp
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b710a309bd
asset load flow work
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2 anni fa |
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tsStatic.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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2 anni fa |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 anni fa |
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zone.h
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 anni fa |