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- #include "staticShapeObject.h"
- IMPLEMENT_CO_NETOBJECT_V1(StaticShapeObject);
- StaticShapeObject::StaticShapeObject()
- : mMeshComponent(nullptr),
- mCollisionComponent(nullptr),
- mAnimationComponent(nullptr)
- {
- }
- StaticShapeObject::~StaticShapeObject()
- {
- }
- bool StaticShapeObject::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- //If we don't delinate from the template, just spawn as apropos here
- if (!mDirtyGameObject)
- {
- //Mesh
- mMeshComponent = new MeshComponent();
- if (!mMeshComponent->registerObject())
- {
- Con::errorf("StaticShapeObject::onAdd - unable to add MeshComponent!");
- return false;
- }
- mMeshComponent->setInternalName("meshComponent");
- addComponent(mMeshComponent);
- //Collision
- mCollisionComponent = new ShapeCollisionComponent();
- if (!mCollisionComponent->registerObject())
- {
- Con::errorf("StaticShapeObject::onAdd - unable to add ShapeCollisionComponent!");
- return false;
- }
- mCollisionComponent->setInternalName("collisionComponent");
- addComponent(mCollisionComponent);
- //Animation
- mAnimationComponent = new AnimationComponent();
- if (!mAnimationComponent->registerObject())
- {
- Con::errorf("StaticShapeObject::onAdd - unable to add AnimationComponent!");
- return false;
- }
- mAnimationComponent->setInternalName("animationComponent");
- addComponent(mAnimationComponent);
- }
- return true;
- }
- void StaticShapeObject::onRemove()
- {
- Parent::onRemove();
- }
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