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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 lat temu |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 lat temu |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 lat temu |
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matInstance.cpp
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645f88d4af
emissive to recivesShadows
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3 lat temu |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 lat temu |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 lat temu |
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materialDefinition.cpp
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138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
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1 rok temu |
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materialDefinition.h
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c7cc86b357
clamp spot angle to 179,
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1 rok temu |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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3 lat temu |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 lat temu |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 lat temu |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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2 lat temu |
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materialManager.h
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d23ee397e6
adds wetness
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3 lat temu |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 lat temu |
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processedCustomMaterial.cpp
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d9fd3375da
Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor
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1 rok temu |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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3 lat temu |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
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processedShaderMaterial.cpp
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42b8748f5b
bkup
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1 rok temu |
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processedShaderMaterial.h
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d23ee397e6
adds wetness
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3 lat temu |
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sceneData.h
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0d4221fa59
uninitialized and unused value cleanups
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2 lat temu |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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1 rok temu |
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shaderData.h
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808e2f4200
Groundwork for other shaders
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1 rok temu |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |