marauder2k7 808e2f4200 Groundwork for other shaders 1 rok temu
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 lat temu
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 lat temu
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 lat temu
matInstance.cpp 645f88d4af emissive to recivesShadows 3 lat temu
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 lat temu
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 lat temu
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 lat temu
materialDefinition.cpp 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" 1 rok temu
materialDefinition.h c7cc86b357 clamp spot angle to 179, 1 rok temu
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 3 lat temu
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 lat temu
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 lat temu
materialList.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2 lat temu
materialManager.h d23ee397e6 adds wetness 3 lat temu
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 lat temu
processedCustomMaterial.cpp d9fd3375da Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor 1 rok temu
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 lat temu
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
processedShaderMaterial.cpp 42b8748f5b bkup 1 rok temu
processedShaderMaterial.h d23ee397e6 adds wetness 3 lat temu
sceneData.h 0d4221fa59 uninitialized and unused value cleanups 2 lat temu
shaderData.cpp 808e2f4200 Groundwork for other shaders 1 rok temu
shaderData.h 808e2f4200 Groundwork for other shaders 1 rok temu
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu