Lukas 47411e2d3a Properly mark Parent class of DebugDrawer for Console hierarchy 6 年之前
..
cubemapData.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
cubemapData.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
debugDraw.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
debugDraw.h 47411e2d3a Properly mark Parent class of DebugDrawer for Console hierarchy 5 年之前
gfxStateBlockData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxStateBlockData.h 7dbfe6994d Engine directory for ticket #1 13 年之前