AzaezelX f52c3d5ed2 uninitialized variables-lighting vor 5 Jahren
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blobShadow.cpp f52c3d5ed2 uninitialized variables-lighting vor 5 Jahren
blobShadow.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
lightMapParams.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
projectedShadow.cpp 37b0ec68f7 Fixes linker errors when Basic Lighting is removed vor 8 Jahren
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx vor 12 Jahren
sceneLighting.cpp f52c3d5ed2 uninitialized variables-lighting vor 5 Jahren
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
scenePersist.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shadowBase.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren