Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 jaren geleden
..
inspector 5cce344bb1 * BugFix: Fix a missing <vector> include for GCC. 4 jaren geleden
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 jaren geleden
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 jaren geleden
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's 4 jaren geleden
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 jaren geleden
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 jaren geleden
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiInspector.cpp 5b4af68793 Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list 5 jaren geleden
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 jaren geleden
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 jaren geleden
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 jaren geleden
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 jaren geleden
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 jaren geleden
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 jaren geleden
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiShapeEdPreview.cpp 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 jaren geleden
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 jaren geleden
popupMenu.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 jaren geleden
popupMenu.h a71f5cfd9d Missed header changes 5 jaren geleden