AzaezelX 2629d28520 let normal maps handle raw file locations (imposter support) преди 1 година
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects преди 5 години
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
customMaterialDefinition.h efbe5e90f5 virtuals removed преди 1 година
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials преди 5 години
matInstance.cpp 2b295fb7f0 rest of virtuals removed преди 1 година
matInstance.h efbe5e90f5 virtuals removed преди 1 година
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
materialDefinition.cpp da743d9dc4 Removed test enum values преди 1 година
materialDefinition.h efbe5e90f5 virtuals removed преди 1 година
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass преди 1 година
materialFeatureTypes.h 645f88d4af emissive to recivesShadows преди 3 години
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter преди 4 години
materialList.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times преди 2 години
materialManager.h d23ee397e6 adds wetness преди 3 години
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
miscShdrDat.h 3496c549b5 Hardware Skinning Support преди 9 години
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 преди 1 година
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed преди 1 година
processedMaterial.cpp 2629d28520 let normal maps handle raw file locations (imposter support) преди 1 година
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass преди 1 година
processedShaderMaterial.cpp 56e4484ff6 remove glowbin as it's own render pass преди 1 година
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 преди 1 година
sceneData.h 56e4484ff6 remove glowbin as it's own render pass преди 1 година
shaderData.cpp 808e2f4200 Groundwork for other shaders преди 1 година
shaderData.h efbe5e90f5 virtuals removed преди 1 година
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed преди 1 година