x86UNIXProcessControl.cpp 6.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platformX86UNIX/platformX86UNIX.h"
  23. #include "platformX86UNIX/x86UNIXState.h"
  24. #include "platformX86UNIX/x86UNIXStdConsole.h"
  25. #include "platform/platformInput.h"
  26. #include "console/console.h"
  27. #include <stdlib.h>
  28. #include <unistd.h>
  29. #include <signal.h>
  30. #ifndef DEDICATED
  31. #include <SDL/SDL.h>
  32. #endif
  33. //-----------------------------------------------------------------------------
  34. // This is a mainly a debugging function for intercepting a nonzero exit code
  35. // and generating a core dump for a stack trace.
  36. // Need an S64 here because postQuitMessage uses a U32, and
  37. // forceshutdown uses an S32. So S64 is needed to
  38. // accomodate them both
  39. static void CheckExitCode(S64 exitCode)
  40. {
  41. if (exitCode != 0)
  42. {
  43. Con::errorf(ConsoleLogEntry::General,
  44. "Nonzero exit code: %d, triggering SIGSEGV for core dump",
  45. exitCode);
  46. kill(getpid(), SIGSEGV);
  47. }
  48. }
  49. //-----------------------------------------------------------------------------
  50. static void SignalHandler(int sigtype)
  51. {
  52. if (sigtype == SIGSEGV || sigtype == SIGTRAP)
  53. {
  54. signal(SIGSEGV, SIG_DFL);
  55. signal(SIGTRAP, SIG_DFL);
  56. // restore the signal handling to default so that we don't get into
  57. // a crash loop with ImmediateShutdown
  58. ImmediateShutdown(-sigtype, sigtype);
  59. }
  60. else
  61. {
  62. signal(sigtype, SIG_DFL);
  63. dPrintf("Unknown signal caught by SignalHandler: %d\n", sigtype);
  64. // exit to be safe
  65. ImmediateShutdown(1);
  66. }
  67. }
  68. //-----------------------------------------------------------------------------
  69. void Cleanup(bool minimal)
  70. {
  71. if (!minimal)
  72. {
  73. Input::destroy();
  74. }
  75. StdConsole::destroy();
  76. //MGT: removed SDL from dedicated
  77. #ifndef TORQUE_DEDICATED
  78. SDL_Quit();
  79. #endif
  80. //MGT: end
  81. }
  82. //-----------------------------------------------------------------------------
  83. void ImmediateShutdown(S32 exitCode, S32 signalNum)
  84. {
  85. bool segfault = signalNum > 0;
  86. Cleanup(segfault);
  87. if (!segfault)
  88. {
  89. dPrintf("Exiting\n");
  90. // exit (doesn't call destructors)
  91. _exit(exitCode);
  92. }
  93. else
  94. {
  95. // there is a problem in kernel 2.4.17 which causes a hang when a segfault
  96. // occurs. also subsequent runs of "ps" will hang and the machine has to be
  97. // hard reset to clear up the problem
  98. // JMQ: this bug appears to be fixed in 2.4.18
  99. //#define KERNEL_2_4_WORKAROUND
  100. #ifdef KERNEL_2_4_WORKAROUND
  101. dPrintf("Segmentation Fault (Exiting without core dump due to #define KERNEL_2_4_WORKAROUND)\n");
  102. dFflushStdout();
  103. _exit(exitCode);
  104. #else
  105. // kill with signal
  106. kill(getpid(), signalNum);
  107. #endif
  108. }
  109. }
  110. //-----------------------------------------------------------------------------
  111. void ProcessControlInit()
  112. {
  113. // JMQ: ignore IO signals background read/write terminal (so that we don't
  114. // get suspended in daemon mode)
  115. signal(SIGTTIN, SIG_IGN);
  116. signal(SIGTTOU, SIG_IGN);
  117. // we're not interested in the exit status of child processes, so this
  118. // prevents zombies from accumulating.
  119. #if defined(__FreeBSD__)
  120. signal(SIGCHLD, SIG_IGN);
  121. #else
  122. signal(SIGCLD, SIG_IGN);
  123. #endif
  124. // install signal handler for SIGSEGV, so that we can attempt
  125. // clean shutdown
  126. signal(SIGSEGV, &SignalHandler);
  127. signal(SIGTRAP, &SignalHandler);
  128. }
  129. //-----------------------------------------------------------------------------
  130. void Platform::postQuitMessage(const U32 in_quitVal)
  131. {
  132. // if we have a window send a quit event, otherwise just force shutdown
  133. #if 0
  134. if (x86UNIXState->windowCreated())
  135. {
  136. CheckExitCode(in_quitVal);
  137. SendQuitEvent();
  138. }
  139. else
  140. #endif
  141. {
  142. forceShutdown(in_quitVal);
  143. }
  144. }
  145. //-----------------------------------------------------------------------------
  146. void Platform::debugBreak()
  147. {
  148. // in windows, "Calling DebugBreak causes the program to display
  149. // a dialog box as if it had crashed." So we segfault.
  150. Con::errorf(ConsoleLogEntry::General,
  151. "Platform::debugBreak: triggering SIGSEGV for core dump");
  152. //kill(getpid(), SIGSEGV);
  153. kill(getpid(), SIGTRAP);
  154. }
  155. //-----------------------------------------------------------------------------
  156. void Platform::forceShutdown(S32 returnValue)
  157. {
  158. CheckExitCode(returnValue);
  159. #if 0
  160. // if a dedicated server is running, turn it off
  161. if (x86UNIXState->isDedicated() && Game->isRunning())
  162. Game->setRunning(false);
  163. else
  164. #endif
  165. ImmediateShutdown(returnValue);
  166. }
  167. //-----------------------------------------------------------------------------
  168. void Platform::outputDebugString(const char *string, ...)
  169. {
  170. char buffer[2048];
  171. va_list args;
  172. va_start( args, string );
  173. dVsprintf( buffer, sizeof(buffer), string, args );
  174. va_end( args );
  175. U32 length = dStrlen(buffer);
  176. if( length == (sizeof(buffer) - 1 ) )
  177. length--;
  178. buffer[length++] = '\n';
  179. buffer[length] = '\0';
  180. fwrite(buffer, sizeof(char), length, stderr);
  181. }
  182. //-----------------------------------------------------------------------------
  183. // testing function
  184. ConsoleFunction(debug_debugbreak, void, 1, 1, "debug_debugbreak()")
  185. {
  186. Platform::debugBreak();
  187. }
  188. //-----------------------------------------------------------------------------
  189. void Platform::restartInstance()
  190. {
  191. /*
  192. if (Game->isRunning() )
  193. {
  194. //Con::errorf( "Error restarting Instance. Game is Still running!");
  195. return;
  196. }
  197. char cmd[2048];
  198. sprintf(cmd, "%s &", x86UNIXState->getExePathName());
  199. system(cmd);
  200. */
  201. exit(0);
  202. }