shaderNode.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SHADERNODE_H_
  23. #define _SHADERNODE_H_
  24. #ifndef _SIMBASE_H_
  25. #include "console/simBase.h"
  26. #endif
  27. enum class NodeTypes
  28. {
  29. Uniform,
  30. Input,
  31. Output,
  32. TextureSampler,
  33. MathOperation,
  34. Procedural
  35. };
  36. enum class DataDimensions
  37. {
  38. Scalar,
  39. Vector2,
  40. Vector3,
  41. Vector4,
  42. Mat4x4,
  43. };
  44. struct NodeInput
  45. {
  46. String name;
  47. DataDimensions dimensions;
  48. };
  49. struct NodeOutput
  50. {
  51. String name;
  52. DataDimensions dimensions;
  53. };
  54. class ShaderNode : public GuiControl
  55. {
  56. private:
  57. typedef GuiControl Parent;
  58. public:
  59. ShaderNode();
  60. bool onWake();
  61. void onSleep();
  62. static void initPersistFields();
  63. virtual bool onAdd() override;
  64. virtual void onRemove() override;
  65. // Serialization functions
  66. void write(Stream& stream, U32 tabStop = 0, U32 flags = 0);
  67. void read(Stream& stream);
  68. // is the parent that all other nodes are derived from.
  69. DECLARE_CONOBJECT(ShaderNode);
  70. DECLARE_CATEGORY("Shader Core");
  71. DECLARE_DESCRIPTION("Base class for all shader nodes.");
  72. };
  73. #endif // !_SHADERNODE_H_