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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SHADERNODE_H_
- #define _SHADERNODE_H_
- #ifndef _SIMBASE_H_
- #include "console/simBase.h"
- #endif
- enum class NodeTypes
- {
- Uniform,
- Input,
- Output,
- TextureSampler,
- MathOperation,
- Procedural
- };
- enum class DataDimensions
- {
- Scalar,
- Vector2,
- Vector3,
- Vector4,
- Mat4x4,
- };
- struct NodeInput
- {
- String name;
- DataDimensions dimensions;
- };
- struct NodeOutput
- {
- String name;
- DataDimensions dimensions;
- };
- class ShaderNode : public GuiControl
- {
- private:
- typedef GuiControl Parent;
- public:
- ShaderNode();
- bool onWake();
- void onSleep();
- static void initPersistFields();
- virtual bool onAdd() override;
- virtual void onRemove() override;
- // Serialization functions
- void write(Stream& stream, U32 tabStop = 0, U32 flags = 0);
- void read(Stream& stream);
- // is the parent that all other nodes are derived from.
- DECLARE_CONOBJECT(ShaderNode);
- DECLARE_CATEGORY("Shader Core");
- DECLARE_DESCRIPTION("Base class for all shader nodes.");
- };
- #endif // !_SHADERNODE_H_
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