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postEffect.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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postEffect.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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postEffectCommon.h
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3a457749ec
Oculus VR DK2 Support
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10 yıl önce |
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postEffectManager.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 yıl önce |
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postEffectManager.h
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784f6f92d8
Fix lens flare in side-by-side view
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9 yıl önce |
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postEffectVis.cpp
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 yıl önce |
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postEffectVis.h
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 yıl önce |