AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 年之前
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 年之前
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 年之前
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 年之前
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 年之前
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 年之前
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 年之前
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 年之前
materialDefinition.cpp 4ce558f042 Reworks the terrain loader code to work with the assets. 5 年之前
materialDefinition.h 4ce558f042 Reworks the terrain loader code to work with the assets. 5 年之前
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 年之前
materialFeatureTypes.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 年之前
materialFeatureTypes.h 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 年之前
materialList.cpp 6ade6f08ce Updated Assimp 5 年之前
materialList.h 7dbfe6994d Engine directory for ticket #1 13 年之前
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 年之前
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 年之前
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 年之前
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 年之前
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 年之前
processedMaterial.cpp 6ade6f08ce Updated Assimp 5 年之前
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
processedShaderMaterial.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 年之前
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 年之前
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 年之前
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 年之前
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 年之前
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前