JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 1 ano atrás
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assets 81ac23fd35 Merge branch 'SubScenes_Gamemode_PR' of https://github.com/Areloch/Torque3D into development 1 ano atrás
decal efbe5e90f5 virtuals removed 1 ano atrás
examples efbe5e90f5 virtuals removed 1 ano atrás
fps efbe5e90f5 virtuals removed 1 ano atrás
fx 776a9b9024 Update particleEmitter.h 1 ano atrás
gameBase 888332a85c rest of the implementation 1 ano atrás
lighting ce4d861658 Test PR for generating cubemap mips 1 ano atrás
physics 888332a85c rest of the implementation 1 ano atrás
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sfx a621cc5100 various warnings 1 ano atrás
turret efbe5e90f5 virtuals removed 1 ano atrás
vehicles 3a7f3beb64 play steering thread on server so mounted objects like turrets can be linked to it 1 ano atrás
Scene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 ano atrás
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 ano atrás
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 ano atrás
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 ano atrás
SubScene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 ano atrás
SubScene.h e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group 1 ano atrás
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 anos atrás
accumulationVolume.h efbe5e90f5 virtuals removed 1 ano atrás
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anos atrás
aiClient.h efbe5e90f5 virtuals removed 1 ano atrás
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anos atrás
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
aiPlayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
aiPlayer.h efbe5e90f5 virtuals removed 1 ano atrás
camera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
camera.h efbe5e90f5 virtuals removed 1 ano atrás
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 anos atrás
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 anos atrás
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anos atrás
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anos atrás
convexShape.cpp bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 1 ano atrás
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 ano atrás
debris.cpp 25c1ebcf13 Properly call endGroup instead of addGroup 2 anos atrás
debris.h efbe5e90f5 virtuals removed 1 ano atrás
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 anos atrás
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anos atrás
gameMode.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 ano atrás
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 ano atrás
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anos atrás
gameTSCtrl.h efbe5e90f5 virtuals removed 1 ano atrás
groundPlane.cpp 25d6ee5372 backup 1 ano atrás
groundPlane.h efbe5e90f5 virtuals removed 1 ano atrás
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 ano atrás
guiMaterialPreview.h a92b9d0e2d code review with az 1 ano atrás
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 ano atrás
guiObjectView.cpp efbe5e90f5 virtuals removed 1 ano atrás
guiObjectView.h efbe5e90f5 virtuals removed 1 ano atrás
item.cpp aa02e48c8d add safeties for enum math across define boundaries 2 anos atrás
item.h efbe5e90f5 virtuals removed 1 ano atrás
levelInfo.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
levelInfo.h efbe5e90f5 virtuals removed 1 ano atrás
lightAnimData.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
lightAnimData.h efbe5e90f5 virtuals removed 1 ano atrás
lightBase.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
lightBase.h efbe5e90f5 virtuals removed 1 ano atrás
lightDescription.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
lightDescription.h efbe5e90f5 virtuals removed 1 ano atrás
lightFlareData.cpp aa02e48c8d add safeties for enum math across define boundaries 2 anos atrás
lightFlareData.h efbe5e90f5 virtuals removed 1 ano atrás
missionArea.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
missionArea.h efbe5e90f5 virtuals removed 1 ano atrás
missionMarker.cpp e944d117e1 spawnsphere %this tracking 2 anos atrás
missionMarker.h efbe5e90f5 virtuals removed 1 ano atrás
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
notesObject.h efbe5e90f5 virtuals removed 1 ano atrás
objectTypes.h eaa09a6db7 corrections: 1 ano atrás
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anos atrás
occlusionVolume.h efbe5e90f5 virtuals removed 1 ano atrás
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
pathCamera.h efbe5e90f5 virtuals removed 1 ano atrás
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
pathShape.h efbe5e90f5 virtuals removed 1 ano atrás
physicalZone.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
physicalZone.h efbe5e90f5 virtuals removed 1 ano atrás
player.cpp b5e1b32064 roll back player animation picking 1 ano atrás
player.h efbe5e90f5 virtuals removed 1 ano atrás
pointLight.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
pointLight.h efbe5e90f5 virtuals removed 1 ano atrás
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
portal.h efbe5e90f5 virtuals removed 1 ano atrás
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 ano atrás
prefab.h efbe5e90f5 virtuals removed 1 ano atrás
projectile.cpp c4ae6258cc sound safeties and future notes 2 anos atrás
projectile.h efbe5e90f5 virtuals removed 1 ano atrás
proximityMine.cpp 6807abc8b6 ID10T error 1 ano atrás
proximityMine.h efbe5e90f5 virtuals removed 1 ano atrás
resource.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigid.cpp e7b3a95f89 restitution sumation review: average, don't multiply 2 anos atrás
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigidShape.cpp 7552554ded dial back overly agressive setRest 1 ano atrás
rigidShape.h efbe5e90f5 virtuals removed 1 ano atrás
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anos atrás
shapeBase.cpp da06fc1d96 * Fixes description for a few Scene methods 1 ano atrás
shapeBase.h efbe5e90f5 virtuals removed 1 ano atrás
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shapeImage.cpp 7678f680a4 fix light emission point for shapebaseimaged 1 ano atrás
spotLight.cpp c7cc86b357 clamp spot angle to 179, 1 ano atrás
spotLight.h efbe5e90f5 virtuals removed 1 ano atrás
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 anos atrás
staticShape.h efbe5e90f5 virtuals removed 1 ano atrás
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 ano atrás
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 ano atrás
tsStatic.cpp 40d38cc1ec uneeeded 1 ano atrás
tsStatic.h 5ff83138cf need to set state to ok post-load and pre-changesignal callback 1 ano atrás
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 anos atrás
zone.h efbe5e90f5 virtuals removed 1 ano atrás