AzaezelX 2629d28520 let normal maps handle raw file locations (imposter support) 1 рік тому
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 роки тому
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 роки тому
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 роки тому
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 рік тому
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 роки тому
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 рік тому
matInstance.h efbe5e90f5 virtuals removed 1 рік тому
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 роки тому
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 роки тому
materialDefinition.cpp da743d9dc4 Removed test enum values 1 рік тому
materialDefinition.h efbe5e90f5 virtuals removed 1 рік тому
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 рік тому
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 роки тому
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 роки тому
materialList.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2 роки тому
materialManager.h d23ee397e6 adds wetness 3 роки тому
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 роки тому
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 рік тому
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 рік тому
processedMaterial.cpp 2629d28520 let normal maps handle raw file locations (imposter support) 1 рік тому
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 рік тому
processedShaderMaterial.cpp 56e4484ff6 remove glowbin as it's own render pass 1 рік тому
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 рік тому
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 рік тому
shaderData.cpp 808e2f4200 Groundwork for other shaders 1 рік тому
shaderData.h efbe5e90f5 virtuals removed 1 рік тому
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 рік тому