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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 роки тому |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 роки тому |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 роки тому |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 рік тому |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 роки тому |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 роки тому |
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materialDefinition.cpp
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da743d9dc4
Removed test enum values
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1 рік тому |
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materialDefinition.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 рік тому |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 роки тому |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 роки тому |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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2 роки тому |
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materialManager.h
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d23ee397e6
adds wetness
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3 роки тому |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 рік тому |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 рік тому |
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processedMaterial.cpp
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 рік тому |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 рік тому |
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processedShaderMaterial.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 рік тому |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 рік тому |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 рік тому |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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1 рік тому |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 рік тому |