Jeff Hutchinson 6e072dbf91 Merge branch 'Preview4_0_DevHead' into tsneo 4 vuotta sitten
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editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 vuotta sitten
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 vuotta sitten
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 vuotta sitten
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 vuotta sitten
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
river.h 1efb687867 uninitialized variables-environment and forrest 5 vuotta sitten
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 vuotta sitten
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 vuotta sitten
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 vuotta sitten
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 vuotta sitten
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 vuotta sitten
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 vuotta sitten