AzaezelX b79b1ae65e remove leftover %!s(int64=3) %!d(string=hai) anos
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guiArrayCtrl.cpp 539efcb1e1 Input event changes %!s(int64=13) %!d(string=hai) anos
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiCanvas.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation %!s(int64=3) %!d(string=hai) anos
guiCanvas.h 4a7104e5ea fix TORQUE_TOOLS = off compilation %!s(int64=3) %!d(string=hai) anos
guiControl.cpp 5c83b417a5 * [GuiControl] BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping. %!s(int64=4) %!d(string=hai) anos
guiControl.h 35500a87c6 initial port of the new interpreter %!s(int64=4) %!d(string=hai) anos
guiDefaultControlRender.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h %!s(int64=9) %!d(string=hai) anos
guiScriptNotifyControl.cpp c0eec93d55 Avoid nameclash in guiScriptNotifyControl fields %!s(int64=5) %!d(string=hai) anos
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTypes.cpp b79b1ae65e remove leftover %!s(int64=3) %!d(string=hai) anos
guiTypes.h 5d85664b40 Change GuiProfile to use Sound Asset %!s(int64=3) %!d(string=hai) anos