Brian Roberts 120691abee Merge pull request #923 from Azaezel/alpha402/puppies 3 лет назад
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 лет назад
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 лет назад
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
materialDefinition.cpp f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 3 лет назад
materialDefinition.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 лет назад
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 лет назад
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 лет назад
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 лет назад
materialList.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialManager.cpp d23ee397e6 adds wetness 3 лет назад
materialManager.h d23ee397e6 adds wetness 3 лет назад
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 лет назад
processedCustomMaterial.cpp d23ee397e6 adds wetness 3 лет назад
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 лет назад
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
processedShaderMaterial.cpp d23ee397e6 adds wetness 3 лет назад
processedShaderMaterial.h d23ee397e6 adds wetness 3 лет назад
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 лет назад
shaderData.h d23ee397e6 adds wetness 3 лет назад
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад