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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 лет назад |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 лет назад |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 лет назад |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 лет назад |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 лет назад |
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materialDefinition.cpp
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f4cc0e8151
default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays
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3 лет назад |
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materialDefinition.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 лет назад |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 лет назад |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 лет назад |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 лет назад |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialManager.cpp
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d23ee397e6
adds wetness
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3 лет назад |
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materialManager.h
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d23ee397e6
adds wetness
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3 лет назад |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 лет назад |
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processedCustomMaterial.cpp
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d23ee397e6
adds wetness
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3 лет назад |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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3 лет назад |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 лет назад |
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processedShaderMaterial.cpp
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d23ee397e6
adds wetness
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3 лет назад |
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processedShaderMaterial.h
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d23ee397e6
adds wetness
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3 лет назад |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 лет назад |
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shaderData.h
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d23ee397e6
adds wetness
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3 лет назад |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |