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GUIs
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d720eb8ccd
Makes the graphics menu in the stock UI mostly functional again
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6 years ago |
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components
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4aed48697d
typos
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6 years ago |
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datablocks
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9db95f4fb2
Implemented proper ScriptAsset execution on load
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6 years ago |
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levels
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6ade6f08ce
Updated Assimp
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5 years ago |
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postFXs
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 years ago |
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scripts
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5f95f9f8c0
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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5 years ago |
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source
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 years ago |
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ExampleModule.cs
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6f02f64dd2
Re-enabled ExampleModule's keybinds
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6 years ago |
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ExampleModule.module
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 years ago |