Lukas Joergensen ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 8 rokov pred
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test 1449c4df57 Add some tests for engineAPI and console 11 rokov pred
CMDgram.y d666322a1b Merging 8 rokov pred
CMDscan.cpp d666322a1b Merging 8 rokov pred
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 9 rokov pred
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 rokov pred
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 rokov pred
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 rokov pred
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 rokov pred
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 rokov pred
ast.h d666322a1b Merging 8 rokov pred
astAlloc.cpp d666322a1b Merging 8 rokov pred
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. 8 rokov pred
bison.bat 7dbfe6994d Engine directory for ticket #1 13 rokov pred
bison.simple 7dbfe6994d Engine directory for ticket #1 13 rokov pred
cmdgram.cpp d666322a1b Merging 8 rokov pred
cmdgram.h d666322a1b Merging 8 rokov pred
codeBlock.cpp d666322a1b Merging 8 rokov pred
codeBlock.h d666322a1b Merging 8 rokov pred
codeInterpreter.cpp d666322a1b Merging 8 rokov pred
codeInterpreter.h d666322a1b Merging 8 rokov pred
compiledEval.cpp d666322a1b Merging 8 rokov pred
compiler.cpp d666322a1b Merging 8 rokov pred
compiler.h d666322a1b Merging 8 rokov pred
console.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 rokov pred
console.h d666322a1b Merging 8 rokov pred
consoleDoc.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 8 rokov pred
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
consoleFunctions.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
consoleFunctions.h 39d5563a8c Added type checking functions 11 rokov pred
consoleInternal.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 8 rokov pred
consoleInternal.h d666322a1b Merging 8 rokov pred
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space 9 rokov pred
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 rokov pred
consoleObject.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 rokov pred
consoleObject.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 rokov pred
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 rokov pred
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 rokov pred
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 8 rokov pred
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 rokov pred
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 rokov pred
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 rokov pred
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 rokov pred
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 rokov pred
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 9 rokov pred
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: 10 rokov pred
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 rokov pred
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 rokov pred
engineFunctions.h d617a1f748 Support for VS 15.3 update 8 rokov pred
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 rokov pred
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 rokov pred
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 9 rokov pred
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
engineTypes.h 1048b7d535 finished variadic conversion 9 rokov pred
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 rokov pred
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
fileSystemFunctions.cpp bcc5459818 whitespace 9 rokov pred
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 rokov pred
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 rokov pred
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 rokov pred
scriptFilename.cpp bcc5459818 whitespace 9 rokov pred
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 rokov pred
scriptObjects.h b56f8674cd New ScriptTickObject 13 rokov pred
sim.cpp bcc5459818 whitespace 9 rokov pred
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 rokov pred
simBase.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
simDatablock.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 rokov pred
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 rokov pred
simDictionary.cpp d666322a1b Merging 8 rokov pred
simDictionary.h bcc5459818 whitespace 9 rokov pred
simEvents.cpp bcc5459818 whitespace 9 rokov pred
simEvents.h 3f97c2cedd Fix building on GCC 11 rokov pred
simFieldDictionary.cpp c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 rokov pred
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 rokov pred
simManager.cpp 45ae5e71cb fixed lots of tabs and space 9 rokov pred
simObject.cpp d666322a1b Merging 8 rokov pred
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 8 rokov pred
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 rokov pred
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
simObjectMemento.cpp bcc5459818 whitespace 9 rokov pred
simObjectMemento.h bcc5459818 whitespace 9 rokov pred
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 rokov pred
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 rokov pred
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
simPersistSet.cpp bcc5459818 whitespace 9 rokov pred
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 rokov pred
simSerialize.cpp bcc5459818 whitespace 9 rokov pred
simSet.cpp 07cf85143b fixes crash when callOnChildren 10 rokov pred
simSet.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 rokov pred
stringStack.cpp bcc5459818 whitespace 9 rokov pred
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 11 rokov pred
telnetConsole.cpp bcc5459818 whitespace 9 rokov pred
telnetConsole.h 539efcb1e1 Input event changes 13 rokov pred
telnetDebugger.cpp bcc5459818 whitespace 9 rokov pred
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 rokov pred
typeValidators.cpp bcc5459818 whitespace 9 rokov pred
typeValidators.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred