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test
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1449c4df57
Add some tests for engineAPI and console
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11 rokov pred |
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CMDgram.y
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d666322a1b
Merging
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8 rokov pred |
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CMDscan.cpp
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d666322a1b
Merging
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8 rokov pred |
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CMDscan.l
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233771dcdc
Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot
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9 rokov pred |
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ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 rokov pred |
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SimXMLDocument.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 rokov pred |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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9 rokov pred |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 rokov pred |
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ast.h
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d666322a1b
Merging
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8 rokov pred |
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astAlloc.cpp
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d666322a1b
Merging
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8 rokov pred |
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astNodes.cpp
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d7287914c7
fix arg corruption on functioncall compilation.
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8 rokov pred |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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cmdgram.cpp
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d666322a1b
Merging
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8 rokov pred |
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cmdgram.h
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d666322a1b
Merging
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8 rokov pred |
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codeBlock.cpp
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d666322a1b
Merging
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8 rokov pred |
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codeBlock.h
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d666322a1b
Merging
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8 rokov pred |
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codeInterpreter.cpp
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d666322a1b
Merging
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8 rokov pred |
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codeInterpreter.h
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d666322a1b
Merging
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8 rokov pred |
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compiledEval.cpp
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d666322a1b
Merging
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8 rokov pred |
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compiler.cpp
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d666322a1b
Merging
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8 rokov pred |
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compiler.h
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d666322a1b
Merging
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8 rokov pred |
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console.cpp
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 rokov pred |
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console.h
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d666322a1b
Merging
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8 rokov pred |
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consoleDoc.cpp
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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8 rokov pred |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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consoleFunctions.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 rokov pred |
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consoleInternal.cpp
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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8 rokov pred |
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consoleInternal.h
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d666322a1b
Merging
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8 rokov pred |
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consoleLogger.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 rokov pred |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 rokov pred |
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consoleObject.cpp
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 rokov pred |
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consoleObject.h
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 rokov pred |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 rokov pred |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 rokov pred |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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consoleTypes.h
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29edbd0cd2
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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8 rokov pred |
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consoleXMLExport.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 rokov pred |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 rokov pred |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 rokov pred |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 rokov pred |
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engineAPI.h
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d64e2a7019
Removed constexpr use to support VS2013
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9 rokov pred |
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engineDoc.cpp
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5c688260d5
Issue found with PVS-Studio:
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10 rokov pred |
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engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
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engineExports.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
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engineFunctions.h
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d617a1f748
Support for VS 15.3 update
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8 rokov pred |
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engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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engineObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 rokov pred |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 rokov pred |
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enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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9 rokov pred |
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engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
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engineTypeInfo.h
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39bea37fa0
minor fixes, and converted the type table
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9 rokov pred |
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engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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engineTypes.h
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1048b7d535
finished variadic conversion
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9 rokov pred |
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engineXMLExport.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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fieldBrushObject.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 rokov pred |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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fileSystemFunctions.cpp
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bcc5459818
whitespace
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9 rokov pred |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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persistenceManager.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 rokov pred |
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persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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propertyParsing.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 rokov pred |
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scriptFilename.cpp
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bcc5459818
whitespace
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9 rokov pred |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 rokov pred |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 rokov pred |
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sim.cpp
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bcc5459818
whitespace
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9 rokov pred |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 rokov pred |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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simDatablock.cpp
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 rokov pred |
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simDatablock.h
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 rokov pred |
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simDictionary.cpp
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d666322a1b
Merging
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8 rokov pred |
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simDictionary.h
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bcc5459818
whitespace
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9 rokov pred |
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simEvents.cpp
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bcc5459818
whitespace
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9 rokov pred |
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simEvents.h
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3f97c2cedd
Fix building on GCC
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11 rokov pred |
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simFieldDictionary.cpp
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 rokov pred |
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simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 rokov pred |
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simManager.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 rokov pred |
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simObject.cpp
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d666322a1b
Merging
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8 rokov pred |
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simObject.h
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8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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8 rokov pred |
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simObjectList.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 rokov pred |
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simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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simObjectMemento.cpp
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bcc5459818
whitespace
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9 rokov pred |
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simObjectMemento.h
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bcc5459818
whitespace
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9 rokov pred |
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simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
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10 rokov pred |
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simPersistID.cpp
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
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simPersistID.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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simPersistSet.cpp
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bcc5459818
whitespace
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9 rokov pred |
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simPersistSet.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 rokov pred |
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simSerialize.cpp
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bcc5459818
whitespace
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9 rokov pred |
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simSet.cpp
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07cf85143b
fixes crash when callOnChildren
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10 rokov pred |
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simSet.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 rokov pred |
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stringStack.cpp
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bcc5459818
whitespace
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9 rokov pred |
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stringStack.h
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942c7a48f4
Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
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11 rokov pred |
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telnetConsole.cpp
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bcc5459818
whitespace
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9 rokov pred |
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telnetConsole.h
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539efcb1e1
Input event changes
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13 rokov pred |
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telnetDebugger.cpp
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bcc5459818
whitespace
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9 rokov pred |
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telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 rokov pred |
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typeValidators.cpp
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bcc5459818
whitespace
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9 rokov pred |
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typeValidators.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |