x86UNIXProcessControl.cpp 6.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platformX86UNIX/platformX86UNIX.h"
  23. #include "platformX86UNIX/x86UNIXState.h"
  24. #include "platformX86UNIX/x86UNIXStdConsole.h"
  25. #include "platform/platformInput.h"
  26. #include "console/console.h"
  27. #include <stdlib.h>
  28. #include <unistd.h>
  29. #include <signal.h>
  30. #ifndef TORQUE_DEDICATED
  31. #include <SDL.h>
  32. #endif
  33. //-----------------------------------------------------------------------------
  34. // This is a mainly a debugging function for intercepting a nonzero exit code
  35. // and generating a core dump for a stack trace.
  36. // Need an S64 here because postQuitMessage uses a U32, and
  37. // forceshutdown uses an S32. So S64 is needed to
  38. // accomodate them both
  39. static void CheckExitCode(S64 exitCode)
  40. {
  41. if (exitCode != 0)
  42. {
  43. Con::errorf(ConsoleLogEntry::General,
  44. "Nonzero exit code: %d, triggering SIGSEGV for core dump",
  45. exitCode);
  46. kill(getpid(), SIGSEGV);
  47. }
  48. }
  49. //-----------------------------------------------------------------------------
  50. static void SignalHandler(int sigtype)
  51. {
  52. if (sigtype == SIGSEGV || sigtype == SIGTRAP)
  53. {
  54. signal(SIGSEGV, SIG_DFL);
  55. signal(SIGTRAP, SIG_DFL);
  56. // restore the signal handling to default so that we don't get into
  57. // a crash loop with ImmediateShutdown
  58. ImmediateShutdown(-sigtype, sigtype);
  59. }
  60. else
  61. {
  62. signal(sigtype, SIG_DFL);
  63. dPrintf("Unknown signal caught by SignalHandler: %d\n", sigtype);
  64. // exit to be safe
  65. ImmediateShutdown(1);
  66. }
  67. }
  68. //-----------------------------------------------------------------------------
  69. void Cleanup(bool minimal)
  70. {
  71. if (!minimal)
  72. {
  73. Input::destroy();
  74. }
  75. StdConsole::destroy();
  76. #ifndef TORQUE_DEDICATED
  77. SDL_Quit();
  78. #endif
  79. }
  80. //-----------------------------------------------------------------------------
  81. void ImmediateShutdown(S32 exitCode, S32 signalNum)
  82. {
  83. bool segfault = signalNum > 0;
  84. Cleanup(segfault);
  85. if (!segfault)
  86. {
  87. dPrintf("Exiting\n");
  88. // exit (doesn't call destructors)
  89. _exit(exitCode);
  90. }
  91. else
  92. {
  93. // there is a problem in kernel 2.4.17 which causes a hang when a segfault
  94. // occurs. also subsequent runs of "ps" will hang and the machine has to be
  95. // hard reset to clear up the problem
  96. // JMQ: this bug appears to be fixed in 2.4.18
  97. //#define KERNEL_2_4_WORKAROUND
  98. #ifdef KERNEL_2_4_WORKAROUND
  99. dPrintf("Segmentation Fault (Exiting without core dump due to #define KERNEL_2_4_WORKAROUND)\n");
  100. dFflushStdout();
  101. _exit(exitCode);
  102. #else
  103. // kill with signal
  104. kill(getpid(), signalNum);
  105. #endif
  106. }
  107. }
  108. //-----------------------------------------------------------------------------
  109. void ProcessControlInit()
  110. {
  111. // JMQ: ignore IO signals background read/write terminal (so that we don't
  112. // get suspended in daemon mode)
  113. signal(SIGTTIN, SIG_IGN);
  114. signal(SIGTTOU, SIG_IGN);
  115. // we're not interested in the exit status of child processes, so this
  116. // prevents zombies from accumulating.
  117. #if defined(__FreeBSD__)
  118. signal(SIGCHLD, SIG_IGN);
  119. #else
  120. signal(SIGCLD, SIG_IGN);
  121. #endif
  122. // install signal handler for SIGSEGV, so that we can attempt
  123. // clean shutdown
  124. signal(SIGSEGV, &SignalHandler);
  125. signal(SIGTRAP, &SignalHandler);
  126. }
  127. //-----------------------------------------------------------------------------
  128. void Platform::postQuitMessage(const S32 in_quitVal)
  129. {
  130. // if we have a window send a quit event, otherwise just force shutdown
  131. #if 0
  132. if (x86UNIXState->windowCreated())
  133. {
  134. CheckExitCode(in_quitVal);
  135. SendQuitEvent();
  136. }
  137. else
  138. #endif
  139. {
  140. forceShutdown(in_quitVal);
  141. }
  142. }
  143. //-----------------------------------------------------------------------------
  144. void Platform::debugBreak()
  145. {
  146. // in windows, "Calling DebugBreak causes the program to display
  147. // a dialog box as if it had crashed." So we segfault.
  148. Con::errorf(ConsoleLogEntry::General,
  149. "Platform::debugBreak: triggering SIGSEGV for core dump");
  150. //kill(getpid(), SIGSEGV);
  151. kill(getpid(), SIGTRAP);
  152. }
  153. //-----------------------------------------------------------------------------
  154. void Platform::forceShutdown(S32 returnValue)
  155. {
  156. #if 0
  157. // if a dedicated server is running, turn it off
  158. if (x86UNIXState->isDedicated() && Game->isRunning())
  159. Game->setRunning(false);
  160. else
  161. #endif
  162. ImmediateShutdown(returnValue);
  163. }
  164. //-----------------------------------------------------------------------------
  165. void Platform::outputDebugString(const char *string, ...)
  166. {
  167. char buffer[2048];
  168. va_list args;
  169. va_start( args, string );
  170. dVsprintf( buffer, sizeof(buffer), string, args );
  171. va_end( args );
  172. U32 length = dStrlen(buffer);
  173. if( length == (sizeof(buffer) - 1 ) )
  174. length--;
  175. buffer[length++] = '\n';
  176. buffer[length] = '\0';
  177. fwrite(buffer, sizeof(char), length, stderr);
  178. }
  179. //-----------------------------------------------------------------------------
  180. // testing function
  181. ConsoleFunction(debug_debugbreak, void, 1, 1, "debug_debugbreak()")
  182. {
  183. Platform::debugBreak();
  184. }
  185. //-----------------------------------------------------------------------------
  186. void Platform::restartInstance()
  187. {
  188. /*
  189. if (Game->isRunning() )
  190. {
  191. //Con::errorf( "Error restarting Instance. Game is Still running!");
  192. return;
  193. }
  194. char cmd[2048];
  195. sprintf(cmd, "%s &", x86UNIXState->getExePathName());
  196. system(cmd);
  197. */
  198. exit(0);
  199. }