Brian Roberts a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath hace 2 años
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development hace 6 años
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects hace 5 años
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector hace 2 años
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials hace 5 años
matInstance.cpp 645f88d4af emissive to recivesShadows hace 3 años
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development hace 6 años
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
matStateHint.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl hace 5 años
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl hace 5 años
materialDefinition.cpp 0ce2da3a23 clean up math varsize complaints hace 2 años
materialDefinition.h 57037080b2 add an ignoreLighting entry to materials hace 2 años
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows hace 3 años
materialFeatureTypes.h 645f88d4af emissive to recivesShadows hace 3 años
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter hace 4 años
materialList.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
materialManager.cpp 645f88d4af emissive to recivesShadows hace 3 años
materialManager.h d23ee397e6 adds wetness hace 3 años
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
miscShdrDat.h 3496c549b5 Hardware Skinning Support hace 9 años
processedCustomMaterial.cpp d23ee397e6 adds wetness hace 3 años
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 hace 3 años
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. hace 5 años
processedShaderMaterial.cpp 0ce2da3a23 clean up math varsize complaints hace 2 años
processedShaderMaterial.h d23ee397e6 adds wetness hace 3 años
sceneData.h 0d4221fa59 uninitialized and unused value cleanups hace 2 años
shaderData.cpp 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values hace 2 años
shaderData.h d23ee397e6 adds wetness hace 3 años
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años