Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 years ago
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accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 years ago
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 years ago
bumpGLSL.cpp 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 years ago
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
customFeatureGLSL.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
customFeatureGLSL.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
debugVizFeatureGLSL.cpp 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 years ago
debugVizFeatureGLSL.h 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 years ago
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 years ago
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shaderCompGLSL.cpp 197a62f6ea Convert dStrcmp to String::compare for more cases 5 years ago
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 years ago
shaderFeatureGLSL.cpp 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 years ago
shaderFeatureGLSL.h 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 years ago
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
shaderGenGLSL.h 196b214eae engine: 10 years ago
shaderGenGLSLInit.cpp 0c7811bd1a shift pbrconfig to ORM 5 years ago