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scenePolyhedralZone.cpp
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cfb90f37e4
Fix for Issue #136 for Zoning Bug
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vor 13 Jahren |
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scenePolyhedralZone.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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sceneRootZone.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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sceneRootZone.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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sceneSimpleZone.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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sceneSimpleZone.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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sceneTraversalState.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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sceneTraversalState.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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sceneZoneSpace.cpp
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15f67015d3
Reordering initialization methods #1912
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vor 8 Jahren |
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sceneZoneSpace.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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sceneZoneSpaceManager.cpp
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15f67015d3
Reordering initialization methods #1912
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vor 8 Jahren |
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sceneZoneSpaceManager.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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vor 9 Jahren |