| 1234567891011121314151617181920212223242526272829303132333435363738394041 |
- function Prototyping::onCreate(%this)
- {
- }
- function Prototyping::onDestroy(%this)
- {
- }
- //This is called when the server is initially set up by the game application
- function Prototyping::initServer(%this)
- {
- %this.queueExec("./scripts/car");
- }
- //This is called when the server is created for an actual game/map to be played
- function Prototyping::onCreateGameServer(%this)
- {
- %this.registerDatablock("./datablocks/hoverboat.tscript");
- %this.registerDatablock("./datablocks/car.tscript");
- %this.registerDatablock("./datablocks/flier.tscript");
- }
- //This is called when the server is shut down due to the game/map being exited
- function Prototyping::onDestroyGameServer(%this)
- {
- }
- //This is called when the client is initially set up by the game application
- function Prototyping::initClient(%this)
- {
- }
- //This is called when a client connects to a server
- function Prototyping::onCreateClientConnection(%this)
- {
- }
- //This is called when a client disconnects from a server
- function Prototyping::onDestroyClientConnection(%this)
- {
- }
|