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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "AIInfo.h"
- #include "AIController.h"
- AIInfo::AIInfo(AIController* controller)
- {
- mControllerRef = controller;
- mObj = NULL;
- mPosition = mLastPos = Point3F(0.0f, 0.0f, 0.0f);
- mRadius = 0.0f;
- mPosSet = false;
- };
- AIInfo::AIInfo(AIController* controller, SimObjectPtr<SceneObject> objIn, F32 radIn)
- {
- mControllerRef = controller;
- mObj = objIn;
- mPosition = mLastPos = objIn->getPosition();
- mRadius = radIn;
- mPosSet = false;
- };
- AIInfo::AIInfo(AIController* controller, Point3F pointIn, F32 radIn)
- {
- mControllerRef = controller;
- mObj = NULL;
- mPosition = mLastPos = pointIn;
- mRadius = radIn;
- mPosSet = true;
- };
- F32 AIInfo::getDist()
- {
- AIInfo* controlObj = getCtrl()->getAIInfo();
- F32 ret = VectorF(controlObj->getPosition() - getPosition()).len();
- ret -= controlObj->mRadius + mRadius;
- return ret;
- }
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