AIInfo.cpp 2.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "AIInfo.h"
  23. #include "AIController.h"
  24. AIInfo::AIInfo(AIController* controller)
  25. {
  26. mControllerRef = controller;
  27. mObj = NULL;
  28. mPosition = mLastPos = Point3F(0.0f, 0.0f, 0.0f);
  29. mRadius = 0.0f;
  30. mPosSet = false;
  31. };
  32. AIInfo::AIInfo(AIController* controller, SimObjectPtr<SceneObject> objIn, F32 radIn)
  33. {
  34. mControllerRef = controller;
  35. mObj = objIn;
  36. mPosition = mLastPos = objIn->getPosition();
  37. mRadius = radIn;
  38. mPosSet = false;
  39. };
  40. AIInfo::AIInfo(AIController* controller, Point3F pointIn, F32 radIn)
  41. {
  42. mControllerRef = controller;
  43. mObj = NULL;
  44. mPosition = mLastPos = pointIn;
  45. mRadius = radIn;
  46. mPosSet = true;
  47. };
  48. F32 AIInfo::getDist()
  49. {
  50. AIInfo* controlObj = getCtrl()->getAIInfo();
  51. F32 ret = VectorF(controlObj->getPosition() - getPosition()).len();
  52. ret -= controlObj->mRadius + mRadius;
  53. return ret;
  54. }