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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifdef TORQUE_SDL
- #include "platform/menus/popupMenu.h"
- #include "platform/menus/menuBar.h"
- #include "console/consoleTypes.h"
- #include "gui/core/guiCanvas.h"
- #include "core/util/safeDelete.h"
- #include "sim/actionMap.h"
- #include "platform/platformInput.h"
- #include "windowManager/sdl/sdlWindow.h"
- #include "gui/editor/guiMenuBar.h"
- #include "platformSDL/menus/PlatformSDLPopupMenuData.h"
- #include "console/engineAPI.h"
- #include "platformSDL/menus/guiPlatformGenericMenuBar.h"
- #include "gui/editor/guiPopupMenuCtrl.h"
- //////////////////////////////////////////////////////////////////////////
- // Platform Menu Data
- //////////////////////////////////////////////////////////////////////////
- GuiPlatformGenericMenuBar* findMenuBarCtrl()
- {
- GuiControl* control;
- Sim::findObject("PlatformGenericMenubar", control);
- AssertFatal(control, "");
- if (!control)
- return NULL;
- GuiPlatformGenericMenuBar* menuBar;
- menuBar = dynamic_cast<GuiPlatformGenericMenuBar*>(control->findObjectByInternalName(StringTable->insert("menubar"), true));
- AssertFatal(menuBar, "");
- return menuBar;
- }
- //////////////////////////////////////////////////////////////////////////
- void PlatformPopupMenuData::insertAccelerator(EventDescriptor &desc, U32 id)
- {
- AssertFatal(0, "");
- }
- void PlatformPopupMenuData::removeAccelerator(U32 id)
- {
- AssertFatal(0, "");
- }
- void PlatformPopupMenuData::setAccelleratorEnabled( U32 id, bool enabled )
- {
- AssertFatal(0, "");
- }
- //////////////////////////////////////////////////////////////////////////
- void PopupMenu::createPlatformPopupMenuData()
- {
- mData = new PlatformPopupMenuData;
- }
- void PopupMenu::deletePlatformPopupMenuData()
- {
- SAFE_DELETE(mData);
- }
- void PopupMenu::createPlatformMenu()
- {
- mData->mMenuGui = GuiMenuBar::sCreateMenu( getBarTitle(), getId() );
- PlatformPopupMenuData::mMenuMap[ mData->mMenuGui ] = this;
- }
- //////////////////////////////////////////////////////////////////////////
- // Public Methods
- //////////////////////////////////////////////////////////////////////////
- S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
- {
- GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
-
- //We'll make a special exception for the spacer items
- if(item && dStrcmp(title, ""))
- {
- setItem( pos, title, accelerator, cmd);
- return pos;
- }
- item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, accelerator, -1, cmd );
- item->submenuParentMenu = this->mData->mMenuGui;
-
- return pos;
- }
- S32 PopupMenu::insertSubMenu(S32 pos, const char *title, PopupMenu *submenu)
- {
- GuiMenuBar::MenuItem *item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, "", -1, "" );
- item->isSubmenu = true;
- item->submenu = submenu->mData->mMenuGui;
- item->submenuParentMenu = this->mData->mMenuGui;
- return pos;
- }
- bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
- {
- GuiMenuBar::MenuItem *item = NULL;
- item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
-
- if(item)
- {
- item->id = pos;
- item->cmd = cmd;
- if( accelerator && accelerator[0] )
- item->accelerator = dStrdup( accelerator );
- else
- item->accelerator = NULL;
- return true;
- }
- return false;
- }
- void PopupMenu::removeItem(S32 itemPos)
- {
- GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, String::ToString(itemPos) );
- if(item)
- {
- GuiMenuBar::removeMenuItem( mData->mMenuGui, item);
- }
- }
- //////////////////////////////////////////////////////////////////////////
- void PopupMenu::enableItem( S32 pos, bool enable )
- {
- GuiMenuBar::MenuItem *item = NULL;
- for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
- {
- if( item->id == pos)
- item->enabled = enable;
- }
- }
- void PopupMenu::checkItem(S32 pos, bool checked)
- {
- GuiMenuBar::MenuItem *item = NULL;
- for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
- if(item->id == pos)
- break;
- if( !item )
- return;
- if(checked && item->checkGroup != -1)
- {
- // first, uncheck everything in the group:
- for( GuiMenuBar::MenuItem *itemWalk = mData->mMenuGui->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem )
- if( itemWalk->checkGroup == item->checkGroup && itemWalk->bitmapIndex == mData->mCheckedBitmapIdx )
- itemWalk->bitmapIndex = -1;
- }
- item->bitmapIndex = checked ? mData->mCheckedBitmapIdx : -1;
- }
- void PopupMenu::checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos)
- {
- GuiMenuBar::MenuItem *item = NULL;
- for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
- {
- if(item->id >= firstPos && item->id <= lastPos)
- {
- item->bitmapIndex = (item->id == checkPos) ? mData->mCheckedBitmapIdx : -1;
- }
- }
- }
- bool PopupMenu::isItemChecked(S32 pos)
- {
- GuiMenuBar::MenuItem *item = NULL;
- for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
- if(item->id == pos)
- return item->bitmapIndex == mData->mCheckedBitmapIdx;
- return false;
- }
- U32 PopupMenu::getItemCount()
- {
- int count = 0;
- for( GuiMenuBar::MenuItem *item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
- ++count;
- return count;
- }
- //////////////////////////////////////////////////////////////////////////
- bool PopupMenu::canHandleID(U32 id)
- {
- return true;
- }
- bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */)
- {
- return dAtob(Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : ""));
- }
- //////////////////////////////////////////////////////////////////////////
- void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */)
- {
- if(owner == NULL)
- return;
- GuiControl* editorGui;
- Sim::findObject("EditorGui", editorGui);
- if (editorGui)
- {
- GuiPopupMenuTextListCtrl* textList;
- GuiPopupMenuBackgroundCtrl* backgroundCtrl;
- Sim::findObject("PopUpMenuControl", backgroundCtrl);
- GuiControlProfile* profile;
- Sim::findObject("GuiMenubarProfile", profile);
- if (!profile)
- return;
- if (!backgroundCtrl)
- {
- textList = new GuiPopupMenuTextListCtrl();
- textList->registerObject();
- backgroundCtrl = new GuiPopupMenuBackgroundCtrl(textList);
- backgroundCtrl->registerObject("PopUpMenuControl");
- textList->setControlProfile(profile);
- backgroundCtrl->addObject(textList);
- }
- else
- {
- textList = dynamic_cast<GuiPopupMenuTextListCtrl*>(backgroundCtrl->first());
- }
- if (!backgroundCtrl || !textList)
- return;
- owner->pushDialogControl(backgroundCtrl, 10);
- backgroundCtrl->setExtent(editorGui->getExtent());
- textList->clear();
- textList->mMenu = mData->mMenuGui;
- textList->mMenuBar = findMenuBarCtrl();
- textList->mPopup = this;
- S32 textWidth = 0, width = 0;
- S32 acceleratorWidth = 0;
- GFont *font = profile->mFont;
- Point2I maxBitmapSize = Point2I(0, 0);
- S32 numBitmaps = profile->mBitmapArrayRects.size();
- if (numBitmaps)
- {
- RectI *bitmapBounds = profile->mBitmapArrayRects.address();
- for (S32 i = 0; i < numBitmaps; i++)
- {
- if (bitmapBounds[i].extent.x > maxBitmapSize.x)
- maxBitmapSize.x = bitmapBounds[i].extent.x;
- if (bitmapBounds[i].extent.y > maxBitmapSize.y)
- maxBitmapSize.y = bitmapBounds[i].extent.y;
- }
- }
- for (GuiMenuBar::MenuItem *walk = mData->mMenuGui->firstMenuItem; walk; walk = walk->nextMenuItem)
- {
- if (!walk->visible)
- continue;
- S32 iTextWidth = font->getStrWidth(walk->text);
- S32 iAcceleratorWidth = walk->accelerator ? font->getStrWidth(walk->accelerator) : 0;
- if (iTextWidth > textWidth)
- textWidth = iTextWidth;
- if (iAcceleratorWidth > acceleratorWidth)
- acceleratorWidth = iAcceleratorWidth;
- }
- width = textWidth + acceleratorWidth + maxBitmapSize.x * 2 + 2 + 4;
- textList->setCellSize(Point2I(width, font->getHeight() + 2));
- textList->clearColumnOffsets();
- textList->addColumnOffset(-1); // add an empty column in for the bitmap index.
- textList->addColumnOffset(maxBitmapSize.x + 1);
- textList->addColumnOffset(maxBitmapSize.x + 1 + textWidth + 4);
- U32 entryCount = 0;
- for (GuiMenuBar::MenuItem *walk = mData->mMenuGui->firstMenuItem; walk; walk = walk->nextMenuItem)
- {
- if (!walk->visible)
- continue;
- char buf[512];
- // If this menu item is a submenu, then set the isSubmenu to 2 to indicate
- // an arrow should be drawn. Otherwise set the isSubmenu normally.
- char isSubmenu = 1;
- if (walk->isSubmenu)
- isSubmenu = 2;
- char bitmapIndex = 1;
- if (walk->bitmapIndex >= 0 && (walk->bitmapIndex * 3 <= profile->mBitmapArrayRects.size()))
- bitmapIndex = walk->bitmapIndex + 2;
- dSprintf(buf, sizeof(buf), "%c%c\t%s\t%s", bitmapIndex, isSubmenu, walk->text, walk->accelerator ? walk->accelerator : "");
- textList->addEntry(entryCount, buf);
- if (!walk->enabled)
- textList->setEntryActive(entryCount, false);
- entryCount++;
- }
- Point2I pos = owner->getCursorPos();
- textList->setPosition(pos);
- //nudge in if we'd overshoot the screen
- S32 widthDiff = (textList->getPosition().x + textList->getExtent().x) - backgroundCtrl->getWidth();
- if (widthDiff > 0)
- {
- Point2I popupPos = textList->getPosition();
- textList->setPosition(popupPos.x - widthDiff, popupPos.y);
- }
- }
- }
- //////////////////////////////////////////////////////////////////////////
- void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos, const char *title)
- {
- if(owner == NULL || isAttachedToMenuBar())
- return;
- }
- // New version of above for use by MenuBar class. Do not use yet.
- void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos)
- {
- if(owner == NULL || isAttachedToMenuBar())
- return;
- //mData->mMenuBar = owner->setMenuBar();
- }
- void PopupMenu::removeFromMenuBar()
- {
- if(isAttachedToMenuBar())
- return;
- }
- S32 PopupMenu::getPosOnMenuBar()
- {
-
- return 0;
- }
- #endif
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