guiControl.h 34 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONTROL_H_
  23. #define _GUICONTROL_H_
  24. #ifndef _MPOINT3_H_
  25. #include "math/mPoint3.h"
  26. #endif
  27. #ifndef _MRECT_H_
  28. #include "math/mRect.h"
  29. #endif
  30. #ifndef _COLOR_H_
  31. #include "core/color.h"
  32. #endif
  33. #ifndef _SIMBASE_H_
  34. #include "console/simBase.h"
  35. #endif
  36. #ifndef _GUITYPES_H_
  37. #include "gui/core/guiTypes.h"
  38. #endif
  39. #ifndef _UTIL_DELEGATE_H_
  40. #include "core/util/delegate.h"
  41. #endif
  42. #ifndef _LANG_H_
  43. #include "i18n/lang.h"
  44. #endif
  45. class GuiCanvas;
  46. class GuiEditCtrl;
  47. class GuiWindowCtrl;
  48. DECLARE_SCOPE( GuiAPI );
  49. /// A delegate used in tool tip rendering.
  50. ///
  51. /// @param hoverPos position to display the tip near
  52. /// @param cursorPos the actual position of the cursor when the delegate is called
  53. /// @param tipText optional alternate tip to be rendered
  54. /// @return Returns true if the tooltip was rendered.
  55. ///
  56. /// @see GuiControl::mRenderTooltipDelegate
  57. typedef Delegate<bool( const Point2I &hoverPos, const Point2I &cursorPos, const char *tipText )> RenderTooltipDelegate;
  58. /// @defgroup gui_group Gui System
  59. /// The GUI system in Torque provides a powerful way of creating
  60. /// WYSIWYG User Interfaces for your Game or Application written
  61. /// in Torque.
  62. ///
  63. /// The GUI Provides a range of different controls that you may use
  64. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  65. /// Windows, Containers, and HUD elements.
  66. ///
  67. /// The Base Control Class GuiControl provides a basis upon which to
  68. /// write GuiControl's that may be specific to your particular type
  69. /// of game.
  70. /// @addtogroup gui_core_group Core
  71. /// @section GuiControl_Intro Introduction
  72. ///
  73. /// GuiControl is the base class for GUI controls in Torque. It provides these
  74. /// basic areas of functionality:
  75. /// - Inherits from SimGroup, so that controls can have children.
  76. /// - Interfacing with a GuiControlProfile.
  77. /// - An abstraction from the details of handling user input
  78. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  79. /// and onMouseLeave(), onKeyDown(), and so forth.
  80. /// - An abstraction from the details of rendering and resizing.
  81. /// - Helper functions to manipulate the mouse (mouseLock and
  82. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  83. /// globalToLocalCoord()).
  84. ///
  85. /// @ref GUI has an overview of the GUI system.
  86. ///
  87. ///
  88. /// @ingroup gui_group Gui System
  89. /// @{
  90. class GuiControl : public SimGroup
  91. {
  92. public:
  93. typedef SimGroup Parent;
  94. friend class GuiWindowCtrl; // mCollapseGroupVec
  95. friend class GuiCanvas;
  96. friend class GuiEditCtrl;
  97. friend class GuiDragAndDropControl; // drag callbacks
  98. /// Additional write flags for GuiControls.
  99. enum
  100. {
  101. NoCheckParentCanSave = BIT( 31 ), ///< Don't inherit mCanSave=false from parents.
  102. };
  103. enum horizSizingOptions
  104. {
  105. horizResizeRight = 0, ///< fixed on the left and width
  106. horizResizeWidth, ///< fixed on the left and right
  107. horizResizeLeft, ///< fixed on the right and width
  108. horizResizeCenter,
  109. horizResizeRelative, ///< resize relative
  110. horizResizeAspectLeft, ///< resize relative to height delta (offset Left)
  111. horizResizeAspectRight, ///< resize relative to height delta (offset Right)
  112. horizResizeAspectCenter, ///< resize relative to height delta (Centered)
  113. horizResizeWindowRelative ///< resize window relative
  114. };
  115. enum vertSizingOptions
  116. {
  117. vertResizeBottom = 0, ///< fixed on the top and in height
  118. vertResizeHeight, ///< fixed on the top and bottom
  119. vertResizeTop, ///< fixed in height and on the bottom
  120. vertResizeCenter,
  121. vertResizeRelative, ///< resize relative
  122. vertResizeAspectTop, ///< resize relative to width delta (offset Left)
  123. vertResizeAspectBottom, ///< resize relative to width delta (offset Right)
  124. vertResizeAspectCenter, ///< resize relative to width delta Centered)
  125. vertResizeWindowRelative ///< resize window relative
  126. };
  127. private:
  128. SimGroup *mAddGroup; ///< The internal name of a SimGroup child of the global GuiGroup in which to organize this gui on creation
  129. RectI mBounds; ///< The internal bounds of this control
  130. protected:
  131. GuiControlProfile* mProfile; ///< The profile for this gui (data settings that are likely to be shared by multiple guis)
  132. GuiControlProfile* mTooltipProfile; ///< The profile for any tooltips
  133. /// @name Control State
  134. /// @{
  135. static bool setProfileProt( void *object, const char *index, const char *data );
  136. static bool setTooltipProfileProt( void *object, const char *index, const char *data );
  137. S32 mTipHoverTime;
  138. /// Delegate called to render a tooltip for this control.
  139. /// By default this will be set to defaultTooltipRender.
  140. RenderTooltipDelegate mRenderTooltipDelegate;
  141. /// The default tooltip rendering function.
  142. /// @see RenderTooltipDelegate
  143. bool defaultTooltipRender( const Point2I &hoverPos, const Point2I &cursorPos, const char* tipText = NULL );
  144. bool mVisible;
  145. bool mActive;
  146. bool mAwake;
  147. bool mSetFirstResponder;
  148. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  149. bool mCanResize;
  150. bool mCanHit;
  151. S32 mLayer;
  152. Point2I mMinExtent;
  153. StringTableEntry mLangTableName;
  154. LangTable *mLangTable;
  155. bool mNotifyChildrenResized;
  156. // Contains array of windows located inside GuiControl
  157. typedef Vector< Vector< GuiWindowCtrl *> > CollapseGroupVec;
  158. CollapseGroupVec mCollapseGroupVec;
  159. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  160. /// @}
  161. /// @name Design Time Editor Access
  162. /// @{
  163. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  164. /// @}
  165. /// @name Keyboard Input
  166. /// @{
  167. GuiControl *mFirstResponder;
  168. static GuiControl *smPrevResponder;
  169. static GuiControl *smCurResponder;
  170. /// @}
  171. /// @name Control State
  172. /// @{
  173. S32 mHorizSizing; ///< Set from horizSizingOptions.
  174. S32 mVertSizing; ///< Set from vertSizingOptions.
  175. StringTableEntry mAcceleratorKey;
  176. StringTableEntry mConsoleVariable;
  177. String mConsoleCommand;
  178. String mAltConsoleCommand;
  179. String mTooltip;
  180. /// @}
  181. /// @name Console
  182. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  183. ///
  184. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  185. /// variable '$foo' would then be equal to the text inside the text field. Changing
  186. /// either changes the other.
  187. /// @{
  188. /// $ThisControl variable for callback execution.
  189. static GuiControl* smThisControl;
  190. /// Set $ThisControl and evaluate the given script code.
  191. const char* evaluate( const char* str );
  192. /// Sets the value of the console variable bound to this control
  193. /// @param value String value to assign to control's console variable
  194. void setVariable(const char *value);
  195. /// Sets the value of the console variable bound to this control
  196. /// @param value Integer value to assign to control's console variable
  197. void setIntVariable(S32 value);
  198. /// Sets the value of the console variable bound to this control
  199. /// @param value Float value to assign to control's console variable
  200. void setFloatVariable(F32 value);
  201. const char* getVariable(); ///< Returns value of control's bound variable as a string
  202. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  203. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  204. GFXStateBlockRef mDefaultGuiSB;
  205. /// @name Callbacks
  206. /// @{
  207. DECLARE_CALLBACK( void, onAdd, () );
  208. DECLARE_CALLBACK( void, onRemove, () );
  209. DECLARE_CALLBACK( void, onWake, () );
  210. DECLARE_CALLBACK( void, onSleep, () );
  211. DECLARE_CALLBACK( void, onLoseFirstResponder, () );
  212. DECLARE_CALLBACK( void, onGainFirstResponder, () );
  213. DECLARE_CALLBACK( void, onAction, () );
  214. DECLARE_CALLBACK( void, onVisible, ( bool state ) );
  215. DECLARE_CALLBACK( void, onActive, ( bool state ) );
  216. DECLARE_CALLBACK( void, onDialogPush, () );
  217. DECLARE_CALLBACK( void, onDialogPop, () );
  218. DECLARE_CALLBACK( void, onControlDragEnter, ( GuiControl* control, const Point2I& dropPoint ) );
  219. DECLARE_CALLBACK( void, onControlDragExit, ( GuiControl* control, const Point2I& dropPoint ) );
  220. DECLARE_CALLBACK( void, onControlDragged, ( GuiControl* control, const Point2I& dropPoint ) );
  221. DECLARE_CALLBACK( void, onControlDropped, ( GuiControl* control, const Point2I& dropPoint ) );
  222. /// @}
  223. public:
  224. /// Set the name of the console variable which this GuiObject is bound to
  225. /// @param variable Variable name
  226. void setConsoleVariable(const char *variable);
  227. /// Set the name of the console function bound to, such as a script function
  228. /// a button calls when clicked.
  229. /// @param newCmd Console function to attach to this GuiControl
  230. void setConsoleCommand( const String& newCmd );
  231. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  232. LangTable *getGUILangTable(void);
  233. const UTF8 *getGUIString(S32 id);
  234. /// @}
  235. /// @name Callbacks
  236. /// @{
  237. /// Executes a console command, and returns the result.
  238. ///
  239. /// The global console variable $ThisControl is set to the id of the calling
  240. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  241. /// the value of $ThisControl should be stored in a local variable by the
  242. /// callback code. The use of the $ThisControl variable is not thread safe.
  243. /// Executes mConsoleCommand, and returns the result.
  244. const char* execConsoleCallback();
  245. /// Executes mAltConsoleCommand, and returns the result.
  246. const char* execAltConsoleCallback();
  247. /// @}
  248. static bool _setVisible( void *object, const char *index, const char *data ) { static_cast<GuiControl*>(object)->setVisible( dAtob( data ) ); return false; };
  249. static bool _setActive( void *object, const char *index, const char *data ) { static_cast<GuiControl*>(object)->setActive( dAtob( data ) ); return false; };
  250. /// @name Editor
  251. /// These functions are used by the GUI Editor
  252. /// @{
  253. /// Sets the size of the GuiControl
  254. /// @param horz Width of the control
  255. /// @param vert Height of the control
  256. void setSizing(S32 horz, S32 vert);
  257. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  258. void write(Stream &stream, U32 tabStop, U32 flags);
  259. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  260. bool getCanSaveParent();
  261. /// @}
  262. /// @name Initialization
  263. /// @{
  264. DECLARE_CONOBJECT(GuiControl);
  265. DECLARE_CATEGORY( "Gui Core" );
  266. DECLARE_DESCRIPTION( "Base class for GUI controls. Can also be used as a generic container." );
  267. GuiControl();
  268. virtual ~GuiControl();
  269. virtual bool processArguments(S32 argc, ConsoleValueRef *argv);
  270. static void initPersistFields();
  271. static void consoleInit();
  272. /// @}
  273. /// @name Accessors
  274. /// @{
  275. inline const Point2I& getPosition() const { return mBounds.point; } ///< Returns position of the control
  276. inline const Point2I& getExtent() const { return mBounds.extent; } ///< Returns extents of the control
  277. inline const RectI getBounds()const { return mBounds; } ///< Returns the bounds of the control
  278. inline const RectI getGlobalBounds() ///< Returns the bounds of this object, in global coordinates
  279. {
  280. RectI retRect = getBounds();
  281. retRect.point = localToGlobalCoord( Point2I(0,0) );
  282. return retRect;
  283. };
  284. virtual Point2I getMinExtent() const { return mMinExtent; } ///< Returns minimum size the control can be
  285. virtual void setMinExtent( const Point2I &newMinExtent ) { mMinExtent = newMinExtent; };
  286. inline const S32 getLeft() const { return mBounds.point.x; } ///< Returns the X position of the control
  287. inline const S32 getTop() const { return mBounds.point.y; } ///< Returns the Y position of the control
  288. inline const S32 getWidth() const { return mBounds.extent.x; } ///< Returns the width of the control
  289. inline const S32 getHeight() const { return mBounds.extent.y; } ///< Returns the height of the control
  290. inline const S32 getHorizSizing() const { return mHorizSizing; }
  291. inline const S32 getVertSizing() const { return mVertSizing; }
  292. /// @}
  293. /// @name Flags
  294. /// @{
  295. /// Sets the visibility of the control
  296. /// @param value True if object should be visible
  297. virtual void setVisible(bool value);
  298. inline bool isVisible() const { return mVisible; } ///< Returns true if the object is visible
  299. virtual bool isHidden() const { return !isVisible(); }
  300. virtual void setHidden( bool state ) { setVisible( !state ); }
  301. void setCanHit( bool value ) { mCanHit = value; }
  302. /// Sets the status of this control as active and responding or inactive
  303. /// @param value True if this is active
  304. virtual void setActive(bool value);
  305. bool isActive() { return mActive; } ///< Returns true if this control is active
  306. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  307. /// @}
  308. /// Get information about the size of a scroll line.
  309. ///
  310. /// @param rowHeight The height, in pixels, of a row
  311. /// @param columnWidth The width, in pixels, of a column
  312. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  313. /// Get information about the cursor.
  314. /// @param cursor Cursor information will be stored here
  315. /// @param showCursor Will be set to true if the cursor is visible
  316. /// @param lastGuiEvent GuiEvent containing cursor position and modifier keys (ie ctrl, shift, alt etc)
  317. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  318. /// @name Children
  319. /// @{
  320. /// Adds an object as a child of this object.
  321. /// @param obj New child object of this control
  322. void addObject(SimObject *obj);
  323. /// Removes a child object from this control.
  324. /// @param obj Object to remove from this control
  325. void removeObject(SimObject *obj);
  326. GuiControl *getParent(); ///< Returns the control which owns this one.
  327. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  328. virtual bool acceptsAsChild( SimObject* object ) const;
  329. virtual void onGroupRemove();
  330. /// @}
  331. /// @name Coordinates
  332. /// @{
  333. /// Translates local coordinates (wrt this object) into global coordinates
  334. ///
  335. /// @param src Local coordinates to translate
  336. Point2I localToGlobalCoord(const Point2I &src);
  337. /// Returns global coordinates translated into local space
  338. ///
  339. /// @param src Global coordinates to translate
  340. Point2I globalToLocalCoord(const Point2I &src);
  341. /// @}
  342. /// @name Resizing
  343. /// @{
  344. /// Changes the size and/or position of this control
  345. /// @param newPosition New position of this control
  346. /// @param newExtent New size of this control
  347. virtual bool resize(const Point2I &newPosition, const Point2I &newExtent);
  348. /// Changes the position of this control
  349. /// @param newPosition New position of this control
  350. virtual bool setPosition( const Point2I &newPosition );
  351. inline void setPosition( const S32 x, const S32 y ) { setPosition(Point2I(x,y)); }
  352. /// Changes the size of this control
  353. /// @param newExtent New size of this control
  354. virtual bool setExtent( const Point2I &newExtent );
  355. inline void setExtent( const S32 width, const S32 height) { setExtent(Point2I(width, height)); }
  356. /// Changes the bounds of this control
  357. /// @param newBounds New bounds of this control
  358. virtual bool setBounds( const RectI &newBounds );
  359. inline void setBounds( const S32 left, const S32 top,
  360. const S32 width, const S32 height) { setBounds(RectI(left, top, width, height)); }
  361. /// Changes the X position of this control
  362. /// @param newXPosition New X Position of this control
  363. virtual void setLeft( S32 newLeft );
  364. /// Changes the Y position of this control
  365. /// @param newYPosition New Y Position of this control
  366. virtual void setTop( S32 newTop );
  367. /// Changes the width of this control
  368. /// @param newWidth New width of this control
  369. virtual void setWidth( S32 newWidth );
  370. /// Changes the height of this control
  371. /// @param newHeight New Height of this control
  372. virtual void setHeight( S32 newHeight );
  373. /// Called when a child control of the object is resized
  374. /// @param child Child object
  375. virtual void childResized(GuiControl *child);
  376. /// Called when this objects parent is resized
  377. /// @param oldParentRect The old rectangle of the parent object
  378. /// @param newParentRect The new rectangle of the parent object
  379. virtual void parentResized(const RectI &oldParentRect, const RectI &newParentRect);
  380. /// @}
  381. /// @name Rendering
  382. /// @{
  383. /// Called when this control is to render itself
  384. /// @param offset The location this control is to begin rendering
  385. /// @param updateRect The screen area this control has drawing access to
  386. virtual void onRender(Point2I offset, const RectI &updateRect);
  387. /// Called when this control should render its children
  388. /// @param offset The location this control is to begin rendering
  389. /// @param updateRect The screen area this control has drawing access to
  390. void renderChildControls(Point2I offset, const RectI &updateRect);
  391. /// Sets the area (local coordinates) this control wants refreshed each frame
  392. /// @param pos UpperLeft point on rectangle of refresh area
  393. /// @param ext Extent of update rect
  394. void setUpdateRegion(Point2I pos, Point2I ext);
  395. /// Sets the update area of the control to encompass the whole control
  396. virtual void setUpdate();
  397. /// @}
  398. //child hierarchy calls
  399. void awaken(); ///< Called when this control and its children have been wired up.
  400. void sleep(); ///< Called when this control is no more.
  401. void preRender(); ///< Pre-render this control and all its children.
  402. /// @name Events
  403. ///
  404. /// If you subclass these, make sure to call the Parent::'s versions.
  405. ///
  406. /// @{
  407. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  408. virtual bool onWake();
  409. /// Called when this object is asked to sleep
  410. virtual void onSleep();
  411. /// Do special pre-render processing
  412. virtual void onPreRender();
  413. /// Called when this object is removed
  414. virtual void onRemove();
  415. /// Called when one of this objects children is removed
  416. virtual void onChildRemoved( GuiControl *child );
  417. /// Called when this object is added to the scene
  418. virtual bool onAdd();
  419. /// Called when the mProfile or mToolTipProfile is deleted
  420. virtual void onDeleteNotify(SimObject *object);
  421. /// Called when this object has a new child
  422. virtual void onChildAdded( GuiControl *child );
  423. /// @}
  424. /// @name Console
  425. /// @{
  426. /// Returns the value of the variable bound to this object
  427. virtual const char *getScriptValue();
  428. /// Sets the value of the variable bound to this object
  429. virtual void setScriptValue(const char *value);
  430. /// @}
  431. /// @name Input (Keyboard/Mouse)
  432. /// @{
  433. /// This function will return true if the provided coordinates (wrt parent object) are
  434. /// within the bounds of this control
  435. /// @param parentCoordPoint Coordinates to test
  436. virtual bool pointInControl(const Point2I& parentCoordPoint);
  437. /// Returns true if the global cursor is inside this control
  438. bool cursorInControl();
  439. /// Returns the control which the provided point is under, with layering
  440. /// @param pt Point to test
  441. /// @param initialLayer Layer of gui objects to begin the search
  442. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1 );
  443. enum EHitTestFlags
  444. {
  445. HIT_FullBoxOnly = BIT( 0 ), ///< Hit only counts if all of a control's bounds are within the hit rectangle.
  446. HIT_ParentPreventsChildHit = BIT( 1 ), ///< A positive hit test on a parent control will prevent hit tests on children.
  447. HIT_AddParentHits = BIT( 2 ), ///< Parent's that get hit should be added regardless of whether any of their children get hit, too.
  448. HIT_NoCanHitNoRecurse = BIT( 3 ), ///< A hit-disabled control will not recurse into children.
  449. };
  450. ///
  451. virtual bool findHitControls( const RectI& rect, Vector< GuiControl* >& outResult, U32 flags = 0, S32 initialLayer = -1, U32 depth = 0 );
  452. /// Lock the mouse within the provided control
  453. /// @param lockingControl Control to lock the mouse within
  454. void mouseLock(GuiControl *lockingControl);
  455. /// Turn on mouse locking with last used lock control
  456. void mouseLock();
  457. /// Unlock the mouse
  458. void mouseUnlock();
  459. /// Returns true if the mouse is locked
  460. bool isMouseLocked();
  461. /// @}
  462. /// General input handler.
  463. virtual bool onInputEvent(const InputEventInfo &event);
  464. /// @name Mouse Events
  465. /// These functions are called when the input event which is
  466. /// in the name of the function occurs.
  467. /// @{
  468. virtual void onMouseUp(const GuiEvent &event);
  469. virtual void onMouseDown(const GuiEvent &event);
  470. virtual void onMouseMove(const GuiEvent &event);
  471. virtual void onMouseDragged(const GuiEvent &event);
  472. virtual void onMouseEnter(const GuiEvent &event);
  473. virtual void onMouseLeave(const GuiEvent &event);
  474. virtual bool onMouseWheelUp(const GuiEvent &event);
  475. virtual bool onMouseWheelDown(const GuiEvent &event);
  476. virtual void onRightMouseDown(const GuiEvent &event);
  477. virtual void onRightMouseUp(const GuiEvent &event);
  478. virtual void onRightMouseDragged(const GuiEvent &event);
  479. virtual void onMiddleMouseDown(const GuiEvent &event);
  480. virtual void onMiddleMouseUp(const GuiEvent &event);
  481. virtual void onMiddleMouseDragged(const GuiEvent &event);
  482. /// @}
  483. /// @name Gamepad Events
  484. /// These functions are called when the input event which is in the name of
  485. /// the function occurs.
  486. /// @{
  487. virtual bool onGamepadButtonDown(const GuiEvent &event); ///< Default behavior is call-through to onKeyDown
  488. virtual bool onGamepadButtonUp(const GuiEvent &event); ///< Default behavior is call-through to onKeyUp
  489. virtual bool onGamepadAxisUp(const GuiEvent &event);
  490. virtual bool onGamepadAxisDown(const GuiEvent &event);
  491. virtual bool onGamepadAxisLeft(const GuiEvent &event);
  492. virtual bool onGamepadAxisRight(const GuiEvent &event);
  493. virtual bool onGamepadTrigger(const GuiEvent &event);
  494. /// @}
  495. /// @name Editor Mouse Events
  496. ///
  497. /// These functions are called when the input event which is
  498. /// in the name of the function occurs. Conversely from normal
  499. /// mouse events, these have a boolean return value that, if
  500. /// they return true, the editor will NOT act on them or be able
  501. /// to respond to this particular event.
  502. ///
  503. /// This is particularly useful for when writing controls so that
  504. /// they may become aware of the editor and allow customization
  505. /// of their data or appearance as if they were actually in use.
  506. /// For example, the GuiTabBookCtrl catches on mouse down to select
  507. /// a tab and NOT let the editor do any instant group manipulation.
  508. ///
  509. /// @{
  510. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  511. /// @param event the GuiEvent which caused the call to this function
  512. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  513. virtual bool onMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  514. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  515. /// @param event the GuiEvent which caused the call to this function
  516. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  517. virtual bool onMouseUpEditor(const GuiEvent &event, Point2I offset) { return false; };
  518. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  519. /// @param event the GuiEvent which caused the call to this function
  520. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  521. virtual bool onRightMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  522. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  523. /// @param event the GuiEvent which caused the call to this function
  524. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  525. virtual bool onMouseDraggedEditor(const GuiEvent &event, Point2I offset) { return false; };
  526. /// @}
  527. /// @name Tabs
  528. /// @{
  529. /// Find the first tab-accessible child of this control
  530. virtual GuiControl* findFirstTabable();
  531. /// Find the last tab-accessible child of this control
  532. /// @param firstCall Set to true to clear the global previous responder
  533. virtual GuiControl* findLastTabable(bool firstCall = true);
  534. /// Find previous tab-accessible control with respect to the provided one
  535. /// @param curResponder Current control
  536. /// @param firstCall Set to true to clear the global previous responder
  537. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  538. /// Find next tab-accessible control with regards to the provided control.
  539. ///
  540. /// @param curResponder Current control
  541. /// @param firstCall Set to true to clear the global current responder
  542. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  543. /// @}
  544. /// Returns true if the provided control is a child (grandchild, or great-grandchild) of this one.
  545. ///
  546. /// @param child Control to test
  547. virtual bool controlIsChild(GuiControl *child);
  548. /// @name First Responder
  549. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  550. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  551. /// children.
  552. /// @{
  553. /// Sets the first responder for child controls
  554. /// @param firstResponder First responder for this chain
  555. virtual void setFirstResponder(GuiControl *firstResponder);
  556. /// Sets up this control to be the first in it's group to respond to an input event
  557. /// @param value True if this should be a first responder
  558. virtual void makeFirstResponder(bool value);
  559. /// Returns true if this control is a first responder
  560. bool isFirstResponder();
  561. /// Sets this object to be a first responder
  562. virtual void setFirstResponder();
  563. /// Clears the first responder for this chain
  564. void clearFirstResponder();
  565. /// Returns the first responder for this chain
  566. GuiControl *getFirstResponder() { return mFirstResponder; }
  567. /// Occurs when the control gains first-responder status.
  568. virtual void onGainFirstResponder();
  569. /// Occurs when the control loses first-responder status.
  570. virtual void onLoseFirstResponder();
  571. /// @}
  572. /// @name Keyboard Events
  573. /// @{
  574. /// Adds the accelerator key for this object to the canvas
  575. void addAcceleratorKey();
  576. /// Adds this control's accelerator key to the accelerator map, and
  577. /// recursively tells all children to do the same.
  578. virtual void buildAcceleratorMap();
  579. /// Occurs when the accelerator key for this control is pressed
  580. ///
  581. /// @param index Index in the accelerator map of the key
  582. virtual void acceleratorKeyPress(U32 index);
  583. /// Occurs when the accelerator key for this control is released
  584. ///
  585. /// @param index Index in the accelerator map of the key
  586. virtual void acceleratorKeyRelease(U32 index);
  587. /// Happens when a key is depressed
  588. /// @param event Event descriptor (which contains the key)
  589. virtual bool onKeyDown(const GuiEvent &event);
  590. /// Happens when a key is released
  591. /// @param event Event descriptor (which contains the key)
  592. virtual bool onKeyUp(const GuiEvent &event);
  593. /// Happens when a key is held down, resulting in repeated keystrokes.
  594. /// @param event Event descriptor (which contains the key)
  595. virtual bool onKeyRepeat(const GuiEvent &event);
  596. /// @}
  597. /// Return the delegate used to render tooltips on this control.
  598. RenderTooltipDelegate& getRenderTooltipDelegate() { return mRenderTooltipDelegate; }
  599. const RenderTooltipDelegate& getRenderTooltipDelegate() const { return mRenderTooltipDelegate; }
  600. /// Returns our tooltip profile (and finds the profile if it hasn't been set yet)
  601. GuiControlProfile* getTooltipProfile() { return mTooltipProfile; }
  602. /// Sets the tooltip profile for this control.
  603. ///
  604. /// @see GuiControlProfile
  605. /// @param prof Tooltip profile to apply
  606. void setTooltipProfile(GuiControlProfile *prof);
  607. /// Returns our profile (and finds the profile if it hasn't been set yet)
  608. GuiControlProfile* getControlProfile() { return mProfile; }
  609. /// Sets the control profile for this control.
  610. ///
  611. /// @see GuiControlProfile
  612. /// @param prof Control profile to apply
  613. void setControlProfile(GuiControlProfile *prof);
  614. /// Occurs when this control performs its "action"
  615. virtual void onAction();
  616. /// @name Peer Messaging
  617. /// Used to send a message to other GUIControls which are children of the same parent.
  618. ///
  619. /// This is mostly used by radio controls.
  620. /// @{
  621. void messageSiblings(S32 message); ///< Send a message to all siblings
  622. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  623. /// @}
  624. /// @name Canvas Events
  625. /// Functions called by the canvas
  626. /// @{
  627. /// Called if this object is a dialog, when it is added to the visible layers
  628. virtual void onDialogPush();
  629. /// Called if this object is a dialog, when it is removed from the visible layers
  630. virtual void onDialogPop();
  631. /// @}
  632. /// Renders justified text using the profile.
  633. ///
  634. /// @note This should move into the graphics library at some point
  635. void renderJustifiedText(Point2I offset, Point2I extent, const char *text);
  636. /// Returns text clipped to fit within a pixel width. The clipping
  637. /// occurs on the right side and "..." is appended. It returns width
  638. /// of the final clipped text in pixels.
  639. U32 clipText( String &inOutText, U32 width ) const;
  640. void inspectPostApply();
  641. void inspectPreApply();
  642. };
  643. typedef GuiControl::horizSizingOptions GuiHorizontalSizing;
  644. typedef GuiControl::vertSizingOptions GuiVerticalSizing;
  645. DefineEnumType( GuiHorizontalSizing );
  646. DefineEnumType( GuiVerticalSizing );
  647. /// @}
  648. #endif