renderPassManager.cpp 11 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "renderInstance/renderPassManager.h"
  24. #include "materials/sceneData.h"
  25. #include "materials/matInstance.h"
  26. #include "materials/customMaterialDefinition.h"
  27. #include "materials/materialManager.h"
  28. #include "scene/sceneManager.h"
  29. #include "scene/sceneObject.h"
  30. #include "gfx/primBuilder.h"
  31. #include "platform/profiler.h"
  32. #include "renderInstance/renderBinManager.h"
  33. #include "renderInstance/renderObjectMgr.h"
  34. #include "renderInstance/renderMeshMgr.h"
  35. #include "renderInstance/renderTranslucentMgr.h"
  36. #include "renderInstance/renderGlowMgr.h"
  37. #include "renderInstance/renderTerrainMgr.h"
  38. #include "core/util/safeDelete.h"
  39. #include "math/util/matrixSet.h"
  40. #include "console/engineAPI.h"
  41. const RenderInstType RenderInstType::Invalid( "" );
  42. const RenderInstType RenderPassManager::RIT_Mesh("Mesh");
  43. const RenderInstType RenderPassManager::RIT_Shadow("Shadow");
  44. const RenderInstType RenderPassManager::RIT_Sky("Sky");
  45. const RenderInstType RenderPassManager::RIT_Terrain("Terrain");
  46. const RenderInstType RenderPassManager::RIT_Object("Object");
  47. const RenderInstType RenderPassManager::RIT_ObjectTranslucent("ObjectTranslucent");
  48. const RenderInstType RenderPassManager::RIT_Decal("Decal");
  49. const RenderInstType RenderPassManager::RIT_Water("Water");
  50. const RenderInstType RenderPassManager::RIT_Foliage("Foliage");
  51. const RenderInstType RenderPassManager::RIT_VolumetricFog("ObjectVolumetricFog");
  52. const RenderInstType RenderPassManager::RIT_Translucent("Translucent");
  53. const RenderInstType RenderPassManager::RIT_Begin("Begin");
  54. const RenderInstType RenderPassManager::RIT_Custom("Custom");
  55. const RenderInstType RenderPassManager::RIT_Particle("Particle");
  56. const RenderInstType RenderPassManager::RIT_Occluder("Occluder");
  57. const RenderInstType RenderPassManager::RIT_Editor("Editor");
  58. //*****************************************************************************
  59. // RenderInstance
  60. //*****************************************************************************
  61. void RenderInst::clear()
  62. {
  63. dMemset( this, 0, sizeof(RenderInst) );
  64. }
  65. void MeshRenderInst::clear()
  66. {
  67. dMemset( this, 0, sizeof(MeshRenderInst) );
  68. visibility = 1.0f;
  69. }
  70. void ParticleRenderInst::clear()
  71. {
  72. dMemset( this, 0, sizeof(ParticleRenderInst) );
  73. }
  74. void ObjectRenderInst::clear()
  75. {
  76. userData = NULL;
  77. dMemset( this, 0, sizeof( ObjectRenderInst ) );
  78. // The memset here is kinda wrong... it clears the
  79. // state initialized by the delegate constructor.
  80. //
  81. // This fixes it... but we probably need to have a
  82. // real constructor for RenderInsts.
  83. renderDelegate.clear();
  84. }
  85. void OccluderRenderInst::clear()
  86. {
  87. dMemset( this, 0, sizeof(OccluderRenderInst) );
  88. }
  89. IMPLEMENT_CONOBJECT(RenderPassManager);
  90. ConsoleDocClass( RenderPassManager,
  91. "@brief A grouping of render bin managers which forms a render pass.\n\n"
  92. "The render pass is used to order a set of RenderBinManager objects which are used "
  93. "when rendering a scene. This class does little work itself other than managing "
  94. "its list of render bins.\n\n"
  95. "In 'core/scripts/client/renderManager.cs' you will find the DiffuseRenderPassManager "
  96. "which is used by the C++ engine to render the scene.\n\n"
  97. "@see RenderBinManager\n"
  98. "@ingroup RenderBin\n" );
  99. RenderPassManager::RenderBinEventSignal& RenderPassManager::getRenderBinSignal()
  100. {
  101. static RenderBinEventSignal theSignal;
  102. return theSignal;
  103. }
  104. void RenderPassManager::initPersistFields()
  105. {
  106. }
  107. RenderPassManager::RenderPassManager()
  108. {
  109. mSceneManager = NULL;
  110. VECTOR_SET_ASSOCIATION( mRenderBins );
  111. mMatrixSet = reinterpret_cast<MatrixSet *>(dMalloc_aligned(sizeof(MatrixSet), 16));
  112. constructInPlace(mMatrixSet);
  113. }
  114. RenderPassManager::~RenderPassManager()
  115. {
  116. dFree_aligned(mMatrixSet);
  117. // Any bins left need to be deleted.
  118. for ( U32 i=0; i<mRenderBins.size(); i++ )
  119. {
  120. RenderBinManager *bin = mRenderBins[i];
  121. // Clear the parent first, so that RenderBinManager::onRemove()
  122. // won't call removeManager() and break this loop.
  123. bin->setRenderPass( NULL );
  124. bin->deleteObject();
  125. }
  126. }
  127. void RenderPassManager::_insertSort(Vector<RenderBinManager*>& list, RenderBinManager* mgr, bool renderOrder)
  128. {
  129. U32 i;
  130. for (i = 0; i < list.size(); i++)
  131. {
  132. bool renderCompare = mgr->getRenderOrder() < list[i]->getRenderOrder();
  133. bool processAddCompare = mgr->getProcessAddOrder() < list[i]->getProcessAddOrder();
  134. if ((renderOrder && renderCompare) || (!renderOrder && processAddCompare))
  135. {
  136. list.insert(i);
  137. list[i] = mgr;
  138. return;
  139. }
  140. }
  141. list.push_back(mgr);
  142. }
  143. void RenderPassManager::addManager(RenderBinManager* mgr)
  144. {
  145. if ( !mgr->isProperlyAdded() )
  146. mgr->registerObject();
  147. AssertFatal( mgr->getRenderPass() == NULL, "RenderPassManager::addManager() - Bin is still part of another pass manager!" );
  148. mgr->setRenderPass( this );
  149. _insertSort(mRenderBins, mgr, true);
  150. }
  151. void RenderPassManager::removeManager(RenderBinManager* mgr)
  152. {
  153. AssertFatal( mgr->getRenderPass() == this, "RenderPassManager::removeManager() - We do not own this bin!" );
  154. mgr->setRenderPass( NULL );
  155. mRenderBins.remove( mgr );
  156. }
  157. RenderBinManager* RenderPassManager::getManager(S32 i) const
  158. {
  159. if (i >= 0 && i < mRenderBins.size())
  160. return mRenderBins[i];
  161. else
  162. return NULL;
  163. }
  164. void RenderPassManager::addInst( RenderInst *inst )
  165. {
  166. PROFILE_SCOPE( RenderPassManager_addInst );
  167. AssertFatal( inst != NULL, "RenderPassManager::addInst - Got null instance!" );
  168. AddInstTable::Iterator iter = mAddInstSignals.find( inst->type );
  169. if ( iter == mAddInstSignals.end() )
  170. return;
  171. iter->value.trigger( inst );
  172. }
  173. void RenderPassManager::sort()
  174. {
  175. PROFILE_SCOPE( RenderPassManager_Sort );
  176. for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
  177. itr != mRenderBins.end(); itr++)
  178. {
  179. AssertFatal(*itr, "Render manager invalid!");
  180. (*itr)->sort();
  181. }
  182. }
  183. void RenderPassManager::clear()
  184. {
  185. PROFILE_SCOPE( RenderPassManager_Clear );
  186. mChunker.clear();
  187. for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
  188. itr != mRenderBins.end(); itr++)
  189. {
  190. AssertFatal(*itr, "Invalid render manager!");
  191. (*itr)->clear();
  192. }
  193. }
  194. void RenderPassManager::render(SceneRenderState * state)
  195. {
  196. PROFILE_SCOPE( RenderPassManager_Render );
  197. GFX->pushWorldMatrix();
  198. MatrixF proj = GFX->getProjectionMatrix();
  199. for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
  200. itr != mRenderBins.end(); itr++)
  201. {
  202. RenderBinManager *curBin = *itr;
  203. AssertFatal(curBin, "Invalid render manager!");
  204. getRenderBinSignal().trigger(curBin, state, true);
  205. curBin->render(state);
  206. getRenderBinSignal().trigger(curBin, state, false);
  207. }
  208. GFX->popWorldMatrix();
  209. GFX->setProjectionMatrix( proj );
  210. // Restore a clean state for subsequent rendering.
  211. GFX->setupGenericShaders();
  212. for(S32 i = 0; i < GFX->getNumSamplers(); ++i)
  213. GFX->setTexture(i, NULL);
  214. }
  215. void RenderPassManager::renderPass(SceneRenderState * state)
  216. {
  217. PROFILE_SCOPE( RenderPassManager_RenderPass );
  218. sort();
  219. render(state);
  220. clear();
  221. }
  222. GFXTextureObject *RenderPassManager::getDepthTargetTexture()
  223. {
  224. // If this is OpenGL, or something else has set the depth buffer, return the pointer
  225. if( mDepthBuff.isValid() )
  226. {
  227. // If this is OpenGL, make sure the depth target matches up
  228. // with the active render target. Otherwise recreate.
  229. if( GFX->getAdapterType() == OpenGL )
  230. {
  231. GFXTarget* activeRT = GFX->getActiveRenderTarget();
  232. AssertFatal( activeRT, "Must be an active render target to call 'getDepthTargetTexture'" );
  233. Point2I activeRTSize = activeRT->getSize();
  234. if( mDepthBuff.getWidth() == activeRTSize.x &&
  235. mDepthBuff.getHeight() == activeRTSize.y )
  236. return mDepthBuff.getPointer();
  237. }
  238. else
  239. return mDepthBuff.getPointer();
  240. }
  241. if(GFX->getAdapterType() == OpenGL)
  242. {
  243. AssertFatal(GFX->getActiveRenderTarget(), "Must be an active render target to call 'getDepthTargetTexture'");
  244. const Point2I rtSize = GFX->getActiveRenderTarget()->getSize();
  245. mDepthBuff.set(rtSize.x, rtSize.y, GFXFormatD24S8,
  246. &GFXDefaultZTargetProfile, avar("%s() - mDepthBuff (line %d)", __FUNCTION__, __LINE__));
  247. return mDepthBuff.getPointer();
  248. }
  249. // Default return value
  250. return GFXTextureTarget::sDefaultDepthStencil;
  251. }
  252. void RenderPassManager::setDepthTargetTexture( GFXTextureObject *zTarget )
  253. {
  254. mDepthBuff = zTarget;
  255. }
  256. const MatrixF* RenderPassManager::allocSharedXform( SharedTransformType stt )
  257. {
  258. AssertFatal(stt == View || stt == Projection, "Bad shared transform type");
  259. // Enable this to simulate non-shared transform performance
  260. //#define SIMULATE_NON_SHARED_TRANSFORMS
  261. #ifdef SIMULATE_NON_SHARED_TRANSFORMS
  262. return allocUniqueXform(stt == View ? mMatrixSet->getWorldToCamera() : mMatrixSet->getCameraToScreen());
  263. #else
  264. return &(stt == View ? mMatrixSet->getWorldToCamera() : mMatrixSet->getCameraToScreen());
  265. #endif
  266. }
  267. void RenderPassManager::assignSharedXform( SharedTransformType stt, const MatrixF &xfm )
  268. {
  269. AssertFatal(stt == View || stt == Projection, "Bad shared transform type");
  270. if(stt == View)
  271. mMatrixSet->setSceneView(xfm);
  272. else
  273. mMatrixSet->setSceneProjection(xfm);
  274. }
  275. // Script interface
  276. DefineEngineMethod(RenderPassManager, getManagerCount, S32, (),,
  277. "Returns the total number of bin managers." )
  278. {
  279. return object->getManagerCount();
  280. }
  281. DefineEngineMethod( RenderPassManager, getManager, RenderBinManager*, ( S32 index ),,
  282. "Returns the render bin manager at the index or null if the index is out of range." )
  283. {
  284. if(index < 0 || index >= object->getManagerCount())
  285. return NULL;
  286. return object->getManager(index);
  287. }
  288. DefineEngineMethod( RenderPassManager, addManager, void, ( RenderBinManager *renderBin ),,
  289. "Add as a render bin manager to the pass." )
  290. {
  291. if ( renderBin )
  292. object->addManager( renderBin );
  293. }
  294. DefineEngineMethod( RenderPassManager, removeManager, void, ( RenderBinManager *renderBin ),,
  295. "Removes a render bin manager." )
  296. {
  297. if ( renderBin )
  298. object->removeManager( renderBin );
  299. }