Areloch 57253daeef Adds a engine method to clear the scopeAlways flag on netObjects před 8 roky
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T3D e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main před 8 roky
afx ace877b409 Add all new AFX files před 8 roky
app 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). před 8 roky
assets 15f67015d3 Reordering initialization methods #1912 před 8 roky
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. před 8 roky
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval před 9 roky
console e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main před 8 roky
core e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main před 8 roky
environment e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main před 8 roky
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. před 8 roky
gfx 217df073b4 Merge pull request #2057 from OTHGMars/GFXFormatStrs před 8 roky
gui 6479c7592a Merge pull request #2088 from Areloch/EditorTool před 8 roky
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization před 9 roky
lighting 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. před 8 roky
main 8862bc2f3a Pass by const reference před 11 roky
materials a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) před 8 roky
math 54970b0ad6 Corrects OpenGL projection matrix před 8 roky
module 15f67015d3 Reordering initialization methods #1912 před 8 roky
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis před 8 roky
persistence 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
platform afdf86f220 Merge pull request #2070 from Azaezel/OVRoops před 8 roky
platformMac 6a1048596e but now it works před 9 roky
platformPOSIX 512514df20 Call the correct system rename před 9 roky
platformSDL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
platformWin32 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. před 9 roky
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
scene e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main před 8 roky
sfx b70f89afa2 sfx-legacy před 8 roky
shaderGen 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. před 8 roky
sim 57253daeef Adds a engine method to clear the scopeAlways flag on netObjects před 8 roky
sqlite d7c7847274 Mac compile fix for SQLiteObject před 8 roky
terrain e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main před 8 roky
testing fae1bad96c All unit tests that run now pass. před 11 roky
ts e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main před 8 roky
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
windowManager e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main před 8 roky
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake před 9 roky
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 před 13 roky