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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 anni fa |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 anni fa |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 anni fa |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 anni fa |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 anni fa |
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materialDefinition.cpp
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138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
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1 anno fa |
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materialDefinition.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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3 anni fa |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 anni fa |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anni fa |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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2 anni fa |
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materialManager.h
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d23ee397e6
adds wetness
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3 anni fa |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 anni fa |
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processedCustomMaterial.cpp
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d9fd3375da
Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor
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1 anno fa |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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3 anni fa |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anni fa |
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processedShaderMaterial.cpp
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42b8748f5b
bkup
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1 anno fa |
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processedShaderMaterial.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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sceneData.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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1 anno fa |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |