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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/components/collision/collisionTrigger.h"
- #include "scene/sceneRenderState.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "collision/boxConvex.h"
- #include "core/stream/bitStream.h"
- #include "math/mathIO.h"
- #include "gfx/gfxTransformSaver.h"
- #include "renderInstance/renderPassManager.h"
- #include "gfx/gfxDrawUtil.h"
- #include "T3D/physics/physicsPlugin.h"
- #include "T3D/physics/physicsBody.h"
- #include "T3D/physics/physicsCollision.h"
- bool CollisionTrigger::smRenderCollisionTriggers = false;
- //-----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- //--------------------------------------------------------------------------
- IMPLEMENT_CO_NETOBJECT_V1(CollisionTrigger);
- ConsoleDocClass(CollisionTrigger,
- "@brief A CollisionTrigger is a volume of space that initiates script callbacks "
- "when objects pass through the CollisionTrigger.\n\n"
- "CollisionTriggerData provides the callbacks for the CollisionTrigger when an object enters, stays inside "
- "or leaves the CollisionTrigger's volume.\n\n"
- "@see CollisionTriggerData\n"
- "@ingroup gameObjects\n"
- );
- IMPLEMENT_CALLBACK(CollisionTrigger, onAdd, void, (U32 objectId), (objectId),
- "@brief Called when the CollisionTrigger is being created.\n\n"
- "@param objectId the object id of the CollisionTrigger being created\n");
- IMPLEMENT_CALLBACK(CollisionTrigger, onRemove, void, (U32 objectId), (objectId),
- "@brief Called just before the CollisionTrigger is deleted.\n\n"
- "@param objectId the object id of the CollisionTrigger being deleted\n");
- CollisionTrigger::CollisionTrigger()
- {
- // Don't ghost by default.
- mNetFlags.set(Ghostable | ScopeAlways);
- mTypeMask |= TriggerObjectType;
- mObjScale.set(1, 1, 1);
- mObjToWorld.identity();
- mWorldToObj.identity();
- mLastThink = 0;
- mCurrTick = 0;
- mConvexList = new Convex;
- mPhysicsRep = NULL;
- }
- CollisionTrigger::~CollisionTrigger()
- {
- delete mConvexList;
- mConvexList = NULL;
- SAFE_DELETE(mPhysicsRep);
- }
- bool CollisionTrigger::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
- {
- // Collide against bounding box
- F32 st, et, fst = 0, fet = 1;
- F32 *bmin = &mObjBox.minExtents.x;
- F32 *bmax = &mObjBox.maxExtents.x;
- F32 const *si = &start.x;
- F32 const *ei = &end.x;
- for (S32 i = 0; i < 3; i++)
- {
- if (*si < *ei)
- {
- if (*si > *bmax || *ei < *bmin)
- return false;
- F32 di = *ei - *si;
- st = (*si < *bmin) ? (*bmin - *si) / di : 0;
- et = (*ei > *bmax) ? (*bmax - *si) / di : 1;
- }
- else
- {
- if (*ei > *bmax || *si < *bmin)
- return false;
- F32 di = *ei - *si;
- st = (*si > *bmax) ? (*bmax - *si) / di : 0;
- et = (*ei < *bmin) ? (*bmin - *si) / di : 1;
- }
- if (st > fst) fst = st;
- if (et < fet) fet = et;
- if (fet < fst)
- return false;
- bmin++; bmax++;
- si++; ei++;
- }
- info->normal = start - end;
- info->normal.normalizeSafe();
- getTransform().mulV(info->normal);
- info->t = fst;
- info->object = this;
- info->point.interpolate(start, end, fst);
- info->material = 0;
- return true;
- }
- //-----------------------------------------------------------------------------
- void CollisionTrigger::consoleInit()
- {
- Con::addVariable("$CollisionTrigger::renderCollisionTriggers", TypeBool, &smRenderCollisionTriggers,
- "@brief Forces all CollisionTrigger's to render.\n\n"
- "Used by the Tools and debug render modes.\n"
- "@ingroup gameObjects");
- }
- void CollisionTrigger::initPersistFields()
- {
- addField("polyhedron", TypeTriggerPolyhedron, Offset(mCollisionTriggerPolyhedron, CollisionTrigger),
- "@brief Defines a non-rectangular area for the CollisionTrigger.\n\n"
- "Rather than the standard rectangular bounds, this optional parameter defines a quadrilateral "
- "CollisionTrigger area. The quadrilateral is defined as a corner point followed by three vectors "
- "representing the edges extending from the corner.\n");
- addProtectedField("enterCommand", TypeCommand, Offset(mEnterCommand, CollisionTrigger), &setEnterCmd, &defaultProtectedGetFn,
- "The command to execute when an object enters this CollisionTrigger. Object id stored in %%obj. Maximum 1023 characters.");
- addProtectedField("leaveCommand", TypeCommand, Offset(mLeaveCommand, CollisionTrigger), &setLeaveCmd, &defaultProtectedGetFn,
- "The command to execute when an object leaves this CollisionTrigger. Object id stored in %%obj. Maximum 1023 characters.");
- addProtectedField("tickCommand", TypeCommand, Offset(mTickCommand, CollisionTrigger), &setTickCmd, &defaultProtectedGetFn,
- "The command to execute while an object is inside this CollisionTrigger. Maximum 1023 characters.");
- Parent::initPersistFields();
- }
- bool CollisionTrigger::setEnterCmd(void *object, const char *index, const char *data)
- {
- static_cast<CollisionTrigger*>(object)->setMaskBits(EnterCmdMask);
- return true; // to update the actual field
- }
- bool CollisionTrigger::setLeaveCmd(void *object, const char *index, const char *data)
- {
- static_cast<CollisionTrigger*>(object)->setMaskBits(LeaveCmdMask);
- return true; // to update the actual field
- }
- bool CollisionTrigger::setTickCmd(void *object, const char *index, const char *data)
- {
- static_cast<CollisionTrigger*>(object)->setMaskBits(TickCmdMask);
- return true; // to update the actual field
- }
- //--------------------------------------------------------------------------
- bool CollisionTrigger::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- onAdd_callback(getId());
- Polyhedron temp = mCollisionTriggerPolyhedron;
- setTriggerPolyhedron(temp);
- addToScene();
- if (isServerObject())
- scriptOnAdd();
- return true;
- }
- void CollisionTrigger::onRemove()
- {
- onRemove_callback(getId());
- mConvexList->nukeList();
- removeFromScene();
- Parent::onRemove();
- }
- bool CollisionTrigger::onNewDataBlock(GameBaseData *dptr, bool reload)
- {
- return true;
- }
- void CollisionTrigger::onDeleteNotify(SimObject *obj)
- {
- GameBase* pScene = dynamic_cast<GameBase*>(obj);
- if (pScene != NULL)
- {
- for (U32 i = 0; i < mObjects.size(); i++)
- {
- if (pScene == mObjects[i])
- {
- mObjects.erase(i);
- //onLeaveCollisionTrigger_callback(this, pScene);
- break;
- }
- }
- }
- Parent::onDeleteNotify(obj);
- }
- void CollisionTrigger::inspectPostApply()
- {
- setTriggerPolyhedron(mCollisionTriggerPolyhedron);
- setMaskBits(PolyMask);
- Parent::inspectPostApply();
- }
- //--------------------------------------------------------------------------
- void CollisionTrigger::buildConvex(const Box3F& box, Convex* convex)
- {
- // These should really come out of a pool
- mConvexList->collectGarbage();
- Box3F realBox = box;
- mWorldToObj.mul(realBox);
- realBox.minExtents.convolveInverse(mObjScale);
- realBox.maxExtents.convolveInverse(mObjScale);
- if (realBox.isOverlapped(getObjBox()) == false)
- return;
- // Just return a box convex for the entire shape...
- Convex* cc = 0;
- CollisionWorkingList& wl = convex->getWorkingList();
- for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
- if (itr->mConvex->getType() == BoxConvexType &&
- itr->mConvex->getObject() == this) {
- cc = itr->mConvex;
- break;
- }
- }
- if (cc)
- return;
- // Create a new convex.
- BoxConvex* cp = new BoxConvex;
- mConvexList->registerObject(cp);
- convex->addToWorkingList(cp);
- cp->init(this);
- mObjBox.getCenter(&cp->mCenter);
- cp->mSize.x = mObjBox.len_x() / 2.0f;
- cp->mSize.y = mObjBox.len_y() / 2.0f;
- cp->mSize.z = mObjBox.len_z() / 2.0f;
- }
- //------------------------------------------------------------------------------
- void CollisionTrigger::setTransform(const MatrixF & mat)
- {
- Parent::setTransform(mat);
- if (mPhysicsRep)
- mPhysicsRep->setTransform(mat);
- if (isServerObject()) {
- MatrixF base(true);
- base.scale(Point3F(1.0 / mObjScale.x,
- 1.0 / mObjScale.y,
- 1.0 / mObjScale.z));
- base.mul(mWorldToObj);
- mClippedList.setBaseTransform(base);
- setMaskBits(TransformMask | ScaleMask);
- }
- }
- void CollisionTrigger::prepRenderImage(SceneRenderState *state)
- {
- // only render if selected or render flag is set
- if (!smRenderCollisionTriggers && !isSelected())
- return;
- ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
- ri->renderDelegate.bind(this, &CollisionTrigger::renderObject);
- ri->type = RenderPassManager::RIT_Editor;
- ri->translucentSort = true;
- ri->defaultKey = 1;
- state->getRenderPass()->addInst(ri);
- }
- void CollisionTrigger::renderObject(ObjectRenderInst *ri,
- SceneRenderState *state,
- BaseMatInstance *overrideMat)
- {
- if (overrideMat)
- return;
- GFXStateBlockDesc desc;
- desc.setZReadWrite(true, false);
- desc.setBlend(true);
- // CollisionTrigger polyhedrons are set up with outward facing normals and CCW ordering
- // so can't enable backface culling.
- desc.setCullMode(GFXCullNone);
- GFXTransformSaver saver;
- MatrixF mat = getRenderTransform();
- mat.scale(getScale());
- GFX->multWorld(mat);
- GFXDrawUtil *drawer = GFX->getDrawUtil();
- drawer->drawPolyhedron(desc, mCollisionTriggerPolyhedron, ColorI(255, 192, 0, 45));
- // Render wireframe.
- desc.setFillModeWireframe();
- drawer->drawPolyhedron(desc, mCollisionTriggerPolyhedron, ColorI::BLACK);
- }
- void CollisionTrigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
- {
- mCollisionTriggerPolyhedron = rPolyhedron;
- if (mCollisionTriggerPolyhedron.mPointList.size() != 0) {
- mObjBox.minExtents.set(1e10, 1e10, 1e10);
- mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
- for (U32 i = 0; i < mCollisionTriggerPolyhedron.mPointList.size(); i++) {
- mObjBox.minExtents.setMin(mCollisionTriggerPolyhedron.mPointList[i]);
- mObjBox.maxExtents.setMax(mCollisionTriggerPolyhedron.mPointList[i]);
- }
- }
- else {
- mObjBox.minExtents.set(-0.5, -0.5, -0.5);
- mObjBox.maxExtents.set(0.5, 0.5, 0.5);
- }
- MatrixF xform = getTransform();
- setTransform(xform);
- mClippedList.clear();
- mClippedList.mPlaneList = mCollisionTriggerPolyhedron.mPlaneList;
- // for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
- // mClippedList.mPlaneList[i].neg();
- MatrixF base(true);
- base.scale(Point3F(1.0 / mObjScale.x,
- 1.0 / mObjScale.y,
- 1.0 / mObjScale.z));
- base.mul(mWorldToObj);
- mClippedList.setBaseTransform(base);
- SAFE_DELETE(mPhysicsRep);
- if (PHYSICSMGR)
- {
- PhysicsCollision *colShape = PHYSICSMGR->createCollision();
- MatrixF colMat(true);
- colMat.displace(Point3F(0, 0, mObjBox.getExtents().z * 0.5f * mObjScale.z));
- colShape->addBox(mObjBox.getExtents() * 0.5f * mObjScale, colMat);
- //MatrixF colMat( true );
- //colMat.scale( mObjScale );
- //colShape->addConvex( mCollisionTriggerPolyhedron.pointList.address(), mCollisionTriggerPolyhedron.pointList.size(), colMat );
- PhysicsWorld *world = PHYSICSMGR->getWorld(isServerObject() ? "server" : "client");
- mPhysicsRep = PHYSICSMGR->createBody();
- mPhysicsRep->init(colShape, 0, PhysicsBody::BF_TRIGGER | PhysicsBody::BF_KINEMATIC, this, world);
- mPhysicsRep->setTransform(getTransform());
- }
- }
- //--------------------------------------------------------------------------
- bool CollisionTrigger::testObject(GameBase* enter)
- {
- if (mCollisionTriggerPolyhedron.mPointList.size() == 0)
- return false;
- mClippedList.clear();
- SphereF sphere;
- sphere.center = (mWorldBox.minExtents + mWorldBox.maxExtents) * 0.5;
- VectorF bv = mWorldBox.maxExtents - sphere.center;
- sphere.radius = bv.len();
- enter->buildPolyList(PLC_Collision, &mClippedList, mWorldBox, sphere);
- return mClippedList.isEmpty() == false;
- }
- void CollisionTrigger::potentialEnterObject(GameBase* enter)
- {
- for (U32 i = 0; i < mObjects.size(); i++) {
- if (mObjects[i] == enter)
- return;
- }
- if (testObject(enter) == true) {
- mObjects.push_back(enter);
- deleteNotify(enter);
- if (!mEnterCommand.isEmpty())
- {
- String command = String("%obj = ") + enter->getIdString() + ";" + mEnterCommand;
- Con::evaluate(command.c_str());
- }
- //onEnterCollisionTrigger_callback(this, enter);
- }
- }
- void CollisionTrigger::processTick(const Move* move)
- {
- Parent::processTick(move);
- //
- if (mObjects.size() == 0)
- return;
- if (mLastThink + 100 < mCurrTick)
- {
- mCurrTick = 0;
- mLastThink = 0;
- for (S32 i = S32(mObjects.size() - 1); i >= 0; i--)
- {
- if (testObject(mObjects[i]) == false)
- {
- GameBase* remove = mObjects[i];
- mObjects.erase(i);
- clearNotify(remove);
- if (!mLeaveCommand.isEmpty())
- {
- String command = String("%obj = ") + remove->getIdString() + ";" + mLeaveCommand;
- Con::evaluate(command.c_str());
- }
- //onLeaveCollisionTrigger_callback(this, remove);
- }
- }
- if (!mTickCommand.isEmpty())
- Con::evaluate(mTickCommand.c_str());
- //if (mObjects.size() != 0)
- // onTickCollisionTrigger_callback(this);
- }
- else
- {
- mCurrTick += TickMs;
- }
- }
- //--------------------------------------------------------------------------
- U32 CollisionTrigger::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
- {
- U32 i;
- U32 retMask = Parent::packUpdate(con, mask, stream);
- if (stream->writeFlag(mask & TransformMask))
- {
- stream->writeAffineTransform(mObjToWorld);
- }
- // Write the polyhedron
- if (stream->writeFlag(mask & PolyMask))
- {
- stream->write(mCollisionTriggerPolyhedron.mPointList.size());
- for (i = 0; i < mCollisionTriggerPolyhedron.mPointList.size(); i++)
- mathWrite(*stream, mCollisionTriggerPolyhedron.mPointList[i]);
- stream->write(mCollisionTriggerPolyhedron.mPlaneList.size());
- for (i = 0; i < mCollisionTriggerPolyhedron.mPlaneList.size(); i++)
- mathWrite(*stream, mCollisionTriggerPolyhedron.mPlaneList[i]);
- stream->write(mCollisionTriggerPolyhedron.mEdgeList.size());
- for (i = 0; i < mCollisionTriggerPolyhedron.mEdgeList.size(); i++) {
- const Polyhedron::Edge& rEdge = mCollisionTriggerPolyhedron.mEdgeList[i];
- stream->write(rEdge.face[0]);
- stream->write(rEdge.face[1]);
- stream->write(rEdge.vertex[0]);
- stream->write(rEdge.vertex[1]);
- }
- }
- if (stream->writeFlag(mask & EnterCmdMask))
- stream->writeLongString(CMD_SIZE - 1, mEnterCommand.c_str());
- if (stream->writeFlag(mask & LeaveCmdMask))
- stream->writeLongString(CMD_SIZE - 1, mLeaveCommand.c_str());
- if (stream->writeFlag(mask & TickCmdMask))
- stream->writeLongString(CMD_SIZE - 1, mTickCommand.c_str());
- return retMask;
- }
- void CollisionTrigger::unpackUpdate(NetConnection* con, BitStream* stream)
- {
- Parent::unpackUpdate(con, stream);
- U32 i, size;
- // Transform
- if (stream->readFlag())
- {
- MatrixF temp;
- stream->readAffineTransform(&temp);
- setTransform(temp);
- }
- // Read the polyhedron
- if (stream->readFlag())
- {
- Polyhedron tempPH;
- stream->read(&size);
- tempPH.mPointList.setSize(size);
- for (i = 0; i < tempPH.mPointList.size(); i++)
- mathRead(*stream, &tempPH.mPointList[i]);
- stream->read(&size);
- tempPH.mPlaneList.setSize(size);
- for (i = 0; i < tempPH.mPlaneList.size(); i++)
- mathRead(*stream, &tempPH.mPlaneList[i]);
- stream->read(&size);
- tempPH.mEdgeList.setSize(size);
- for (i = 0; i < tempPH.mEdgeList.size(); i++) {
- Polyhedron::Edge& rEdge = tempPH.mEdgeList[i];
- stream->read(&rEdge.face[0]);
- stream->read(&rEdge.face[1]);
- stream->read(&rEdge.vertex[0]);
- stream->read(&rEdge.vertex[1]);
- }
- setTriggerPolyhedron(tempPH);
- }
- if (stream->readFlag())
- {
- char buf[CMD_SIZE];
- stream->readLongString(CMD_SIZE - 1, buf);
- mEnterCommand = buf;
- }
- if (stream->readFlag())
- {
- char buf[CMD_SIZE];
- stream->readLongString(CMD_SIZE - 1, buf);
- mLeaveCommand = buf;
- }
- if (stream->readFlag())
- {
- char buf[CMD_SIZE];
- stream->readLongString(CMD_SIZE - 1, buf);
- mTickCommand = buf;
- }
- }
- //ConsoleMethod( CollisionTrigger, getNumObjects, S32, 2, 2, "")
- DefineEngineMethod(CollisionTrigger, getNumObjects, S32, (), ,
- "@brief Get the number of objects that are within the CollisionTrigger's bounds.\n\n"
- "@see getObject()\n")
- {
- return object->getNumCollisionTriggeringObjects();
- }
- //ConsoleMethod( CollisionTrigger, getObject, S32, 3, 3, "(int idx)")
- DefineEngineMethod(CollisionTrigger, getObject, S32, (S32 index), ,
- "@brief Retrieve the requested object that is within the CollisionTrigger's bounds.\n\n"
- "@param index Index of the object to get (range is 0 to getNumObjects()-1)\n"
- "@returns The SimObjectID of the object, or -1 if the requested index is invalid.\n"
- "@see getNumObjects()\n")
- {
- if (index >= object->getNumCollisionTriggeringObjects() || index < 0)
- return -1;
- else
- return object->getObject(U32(index))->getId();
- }
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