platformNet.cpp 59 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformNet.h"
  23. #include "platform/threads/mutex.h"
  24. #include "core/strings/stringFunctions.h"
  25. #include "core/util/hashFunction.h"
  26. #include "console/consoleTypes.h"
  27. // jamesu - debug DNS
  28. //#define TORQUE_DEBUG_LOOKUPS
  29. #if defined (TORQUE_OS_WIN)
  30. #define TORQUE_USE_WINSOCK
  31. #include <errno.h>
  32. #include <ws2tcpip.h>
  33. #ifndef EINPROGRESS
  34. #define EINPROGRESS WSAEINPROGRESS
  35. #endif // EINPROGRESS
  36. #define ioctl ioctlsocket
  37. typedef S32 socklen_t;
  38. #elif defined ( TORQUE_OS_MAC )
  39. #include <unistd.h>
  40. #include <sys/types.h>
  41. #include <sys/socket.h>
  42. #include <sys/poll.h>
  43. #include <arpa/inet.h>
  44. #include <netdb.h>
  45. #include <netinet/in.h>
  46. #include <errno.h>
  47. #include <sys/ioctl.h>
  48. #include <net/if.h>
  49. typedef sockaddr_in SOCKADDR_IN;
  50. typedef sockaddr * PSOCKADDR;
  51. typedef sockaddr SOCKADDR;
  52. typedef in_addr IN_ADDR;
  53. typedef int SOCKET;
  54. #define INVALID_SOCKET -1
  55. #define SOCKET_ERROR -1
  56. #define closesocket close
  57. #elif defined( TORQUE_OS_LINUX )
  58. #include <unistd.h>
  59. #include <sys/types.h>
  60. #include <sys/socket.h>
  61. #include <sys/poll.h>
  62. #include <arpa/inet.h>
  63. #include <netdb.h>
  64. #include <netinet/in.h>
  65. #include <errno.h>
  66. #include <sys/ioctl.h>
  67. #include <net/if.h>
  68. typedef sockaddr_in SOCKADDR_IN;
  69. typedef sockaddr_in6 SOCKADDR_IN6;
  70. typedef sockaddr * PSOCKADDR;
  71. typedef sockaddr SOCKADDR;
  72. typedef in_addr IN_ADDR;
  73. typedef in6_addr IN6_ADDR;
  74. typedef int SOCKET;
  75. #define INVALID_SOCKET -1
  76. #define SOCKET_ERROR -1
  77. #define closesocket close
  78. #elif defined( TORQUE_OS_XENON )
  79. #include <Xtl.h>
  80. #include <string>
  81. #define TORQUE_USE_WINSOCK
  82. #define EINPROGRESS WSAEINPROGRESS
  83. #define ioctl ioctlsocket
  84. typedef S32 socklen_t;
  85. DWORD _getLastErrorAndClear()
  86. {
  87. DWORD err = WSAGetLastError();
  88. WSASetLastError( 0 );
  89. return err;
  90. }
  91. #else
  92. #endif
  93. #if defined(TORQUE_USE_WINSOCK)
  94. static const char* strerror_wsa( S32 code )
  95. {
  96. switch( code )
  97. {
  98. #define E( name ) case name: return #name;
  99. E( WSANOTINITIALISED );
  100. E( WSAENETDOWN );
  101. E( WSAEADDRINUSE );
  102. E( WSAEINPROGRESS );
  103. E( WSAEALREADY );
  104. E( WSAEADDRNOTAVAIL );
  105. E( WSAEAFNOSUPPORT );
  106. E( WSAEFAULT );
  107. E( WSAEINVAL );
  108. E( WSAEISCONN );
  109. E( WSAENETUNREACH );
  110. E( WSAEHOSTUNREACH );
  111. E( WSAENOBUFS );
  112. E( WSAENOTSOCK );
  113. E( WSAETIMEDOUT );
  114. E( WSAEWOULDBLOCK );
  115. E( WSAEACCES );
  116. #undef E
  117. default:
  118. return "Unknown";
  119. }
  120. }
  121. #endif
  122. #include "core/util/tVector.h"
  123. #include "platform/platformNetAsync.h"
  124. #include "console/console.h"
  125. #include "core/util/journal/process.h"
  126. #include "core/util/journal/journal.h"
  127. NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
  128. template<class T> class ReservedSocketList
  129. {
  130. public:
  131. struct EntryType
  132. {
  133. T value;
  134. bool used;
  135. EntryType() : value(-1), used(false) { ; }
  136. bool operator==(const EntryType &e1)
  137. {
  138. return value == e1.value && used == e1.used;
  139. }
  140. bool operator!=(const EntryType &e1)
  141. {
  142. return !(value == e1.value && used == e1.used);
  143. }
  144. };
  145. Vector<EntryType> mSocketList;
  146. Mutex *mMutex;
  147. ReservedSocketList()
  148. {
  149. mMutex = new Mutex;
  150. }
  151. ~ReservedSocketList()
  152. {
  153. delete mMutex;
  154. }
  155. inline void modify() { Mutex::lockMutex(mMutex); }
  156. inline void endModify() { Mutex::unlockMutex(mMutex); }
  157. NetSocket reserve(SOCKET reserveId = -1, bool doLock = true);
  158. void remove(NetSocket socketToRemove, bool doLock = true);
  159. T activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail = false);
  160. T resolve(NetSocket socketToResolve);
  161. };
  162. const SOCKET InvalidSocketHandle = -1;
  163. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
  164. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
  165. namespace PlatformNetState
  166. {
  167. static S32 initCount = 0;
  168. static const S32 defaultPort = 28000;
  169. static S32 netPort = 0;
  170. static NetSocket udpSocket = NetSocket::INVALID;
  171. static NetSocket udp6Socket = NetSocket::INVALID;
  172. static NetSocket multicast6Socket = NetSocket::INVALID;
  173. static ipv6_mreq multicast6Group;
  174. static ReservedSocketList<SOCKET> smReservedSocketList;
  175. Net::Error getLastError()
  176. {
  177. #if defined(TORQUE_USE_WINSOCK)
  178. S32 err = WSAGetLastError();
  179. switch (err)
  180. {
  181. case 0:
  182. return Net::NoError;
  183. case WSAEWOULDBLOCK:
  184. return Net::WouldBlock;
  185. default:
  186. return Net::UnknownError;
  187. }
  188. #else
  189. int theError = errno;
  190. if (errno == EAGAIN)
  191. return Net::WouldBlock;
  192. if (errno == 0)
  193. return Net::NoError;
  194. if (errno == EINPROGRESS)
  195. return Net::WouldBlock;
  196. return Net::UnknownError;
  197. #endif
  198. }
  199. S32 getDefaultGameProtocol()
  200. {
  201. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  202. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  203. // uses the VDP packet structure, though.
  204. S32 protocol = IPPROTO_UDP;
  205. bool useVDP = false;
  206. #ifdef TORQUE_DISABLE_PC_CONNECTIVITY
  207. // Xbox uses a VDP (voice/data protocol) socket for networking
  208. protocol = IPPROTO_VDP;
  209. useVDP = true;
  210. #endif
  211. return protocol;
  212. }
  213. struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
  214. {
  215. for (addr; addr != NULL; addr = addr->ai_next)
  216. {
  217. if (addr->ai_family == protocol)
  218. return addr;
  219. }
  220. return NULL;
  221. }
  222. /// Extracts core address parts from an address string. Returns false if it's malformed.
  223. bool extractAddressParts(const char *addressString, char outAddress[256], int &outPort, int &outFamily)
  224. {
  225. outPort = 0;
  226. outFamily = AF_UNSPEC;
  227. if (!dStrnicmp(addressString, "ipx:", 4))
  228. // ipx support deprecated
  229. return false;
  230. if (!dStrnicmp(addressString, "ip:", 3))
  231. {
  232. addressString += 3; // eat off the ip:
  233. outFamily = AF_INET;
  234. }
  235. else if (!dStrnicmp(addressString, "ip6:", 4))
  236. {
  237. addressString += 4; // eat off the ip6:
  238. outFamily = AF_INET6;
  239. }
  240. if (strlen(addressString) > 255)
  241. return false;
  242. char *portString = NULL;
  243. if (addressString[0] == '[')
  244. {
  245. // Must be ipv6 notation
  246. dStrcpy(outAddress, addressString+1);
  247. addressString = outAddress;
  248. portString = dStrchr(outAddress, ']');
  249. if (portString)
  250. {
  251. // Sort out the :port after the ]
  252. *portString++ = '\0';
  253. if (*portString != ':')
  254. {
  255. portString = NULL;
  256. }
  257. else
  258. {
  259. *portString++ = '\0';
  260. }
  261. }
  262. if (outFamily == AF_UNSPEC)
  263. {
  264. outFamily = AF_INET6;
  265. }
  266. }
  267. else
  268. {
  269. dStrcpy(outAddress, addressString);
  270. addressString = outAddress;
  271. // Check to see if we have multiple ":" which would indicate this is an ipv6 address
  272. char* scan = outAddress;
  273. int colonCount = 0;
  274. while (*scan != '\0' && colonCount < 2)
  275. {
  276. if (*scan++ == ':')
  277. colonCount++;
  278. }
  279. if (colonCount <= 1)
  280. {
  281. // either ipv4 or host
  282. portString = dStrchr(outAddress, ':');
  283. if (portString)
  284. {
  285. *portString++ = '\0';
  286. }
  287. }
  288. else if (outFamily == AF_UNSPEC)
  289. {
  290. // Must be ipv6
  291. outFamily = AF_INET6;
  292. }
  293. }
  294. if (portString)
  295. {
  296. outPort = dAtoi(portString);
  297. }
  298. return true;
  299. }
  300. Net::Error getSocketAddress(SOCKET socketFd, int requiredFamily, NetAddress *outAddress)
  301. {
  302. Net::Error error = Net::UnknownError;
  303. if (requiredFamily == AF_INET)
  304. {
  305. sockaddr_in ipAddr;
  306. socklen_t len = sizeof(ipAddr);
  307. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  308. {
  309. IPSocketToNetAddress(&ipAddr, outAddress);
  310. error = Net::NoError;
  311. }
  312. else
  313. {
  314. error = getLastError();
  315. }
  316. }
  317. else if (requiredFamily == AF_INET6)
  318. {
  319. sockaddr_in6 ipAddr;
  320. socklen_t len = sizeof(ipAddr);
  321. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  322. {
  323. IPSocket6ToNetAddress(&ipAddr, outAddress);
  324. error = Net::NoError;
  325. }
  326. else
  327. {
  328. error = getLastError();
  329. }
  330. }
  331. return error;
  332. }
  333. };
  334. template<class T> NetSocket ReservedSocketList<T>::reserve(SOCKET reserveId, bool doLock)
  335. {
  336. MutexHandle handle;
  337. if (doLock)
  338. {
  339. handle.lock(mMutex, true);
  340. }
  341. S32 idx = mSocketList.find_next(EntryType());
  342. if (idx == -1)
  343. {
  344. EntryType entry;
  345. entry.value = reserveId;
  346. entry.used = true;
  347. mSocketList.push_back(entry);
  348. return NetSocket::fromHandle(mSocketList.size() - 1);
  349. }
  350. else
  351. {
  352. EntryType &entry = mSocketList[idx];
  353. entry.used = true;
  354. entry.value = reserveId;
  355. }
  356. return NetSocket::fromHandle(idx);
  357. }
  358. template<class T> void ReservedSocketList<T>::remove(NetSocket socketToRemove, bool doLock)
  359. {
  360. MutexHandle handle;
  361. if (doLock)
  362. {
  363. handle.lock(mMutex, true);
  364. }
  365. if ((U32)socketToRemove.getHandle() >= (U32)mSocketList.size())
  366. return;
  367. mSocketList[socketToRemove.getHandle()] = EntryType();
  368. }
  369. template<class T> T ReservedSocketList<T>::activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail)
  370. {
  371. MutexHandle h;
  372. h.lock(mMutex, true);
  373. int typeID = useUDP ? SOCK_DGRAM : SOCK_STREAM;
  374. int protocol = useUDP ? PlatformNetState::getDefaultGameProtocol() : 0;
  375. if ((U32)socketToActivate.getHandle() >= (U32)mSocketList.size())
  376. return -1;
  377. EntryType &entry = mSocketList[socketToActivate.getHandle()];
  378. if (!entry.used)
  379. return -1;
  380. T socketFd = entry.value;
  381. if (socketFd == -1)
  382. {
  383. socketFd = ::socket(family, typeID, protocol);
  384. if (socketFd == InvalidSocketHandle)
  385. {
  386. if (clearOnFail)
  387. {
  388. remove(socketToActivate, false);
  389. }
  390. return InvalidSocketHandle;
  391. }
  392. else
  393. {
  394. entry.used = true;
  395. entry.value = socketFd;
  396. return socketFd;
  397. }
  398. }
  399. return socketFd;
  400. }
  401. template<class T> T ReservedSocketList<T>::resolve(NetSocket socketToResolve)
  402. {
  403. MutexHandle h;
  404. h.lock(mMutex, true);
  405. if ((U32)socketToResolve.getHandle() >= (U32)mSocketList.size())
  406. return -1;
  407. EntryType &entry = mSocketList[socketToResolve.getHandle()];
  408. return entry.used ? entry.value : -1;
  409. }
  410. ConnectionNotifyEvent* Net::smConnectionNotify = NULL;
  411. ConnectionAcceptedEvent* Net::smConnectionAccept = NULL;
  412. ConnectionReceiveEvent* Net::smConnectionReceive = NULL;
  413. PacketReceiveEvent* Net::smPacketReceive = NULL;
  414. ConnectionNotifyEvent& Net::getConnectionNotifyEvent()
  415. {
  416. return *smConnectionNotify;
  417. }
  418. ConnectionAcceptedEvent& Net::getConnectionAcceptedEvent()
  419. {
  420. return *smConnectionAccept;
  421. }
  422. ConnectionReceiveEvent& Net::getConnectionReceiveEvent()
  423. {
  424. return *smConnectionReceive;
  425. }
  426. PacketReceiveEvent& Net::getPacketReceiveEvent()
  427. {
  428. return *smPacketReceive;
  429. }
  430. // Multicast stuff
  431. bool Net::smMulticastEnabled = true;
  432. //
  433. // Protocol Stuff
  434. bool Net::smIpv4Enabled = true;
  435. bool Net::smIpv6Enabled = false;
  436. //
  437. // the Socket structure helps us keep track of the
  438. // above states
  439. struct PolledSocket
  440. {
  441. // local enum for socket states for polled sockets
  442. enum SocketState
  443. {
  444. InvalidState,
  445. Connected,
  446. ConnectionPending,
  447. Listening,
  448. NameLookupRequired
  449. };
  450. PolledSocket()
  451. {
  452. fd = -1;
  453. handleFd = NetSocket::INVALID;
  454. state = InvalidState;
  455. remoteAddr[0] = 0;
  456. remotePort = -1;
  457. }
  458. SOCKET fd;
  459. NetSocket handleFd;
  460. S32 state;
  461. char remoteAddr[256];
  462. S32 remotePort;
  463. };
  464. // list of polled sockets
  465. static Vector<PolledSocket*> gPolledSockets( __FILE__, __LINE__ );
  466. static PolledSocket* addPolledSocket(NetSocket handleFd, SOCKET fd, S32 state,
  467. char* remoteAddr = NULL, S32 port = -1)
  468. {
  469. PolledSocket* sock = new PolledSocket();
  470. sock->fd = fd;
  471. sock->handleFd = handleFd;
  472. sock->state = state;
  473. if (remoteAddr)
  474. dStrcpy(sock->remoteAddr, remoteAddr);
  475. if (port != -1)
  476. sock->remotePort = port;
  477. gPolledSockets.push_back(sock);
  478. return sock;
  479. }
  480. bool netSocketWaitForWritable(NetSocket handleFd, S32 timeoutMs)
  481. {
  482. fd_set writefds;
  483. timeval timeout;
  484. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  485. FD_ZERO( &writefds );
  486. FD_SET( socketFd, &writefds );
  487. timeout.tv_sec = timeoutMs / 1000;
  488. timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
  489. if( select(socketFd + 1, NULL, &writefds, NULL, &timeout) > 0 )
  490. return true;
  491. return false;
  492. }
  493. bool Net::init()
  494. {
  495. #if defined(TORQUE_USE_WINSOCK)
  496. if(!PlatformNetState::initCount)
  497. {
  498. #ifdef TORQUE_OS_XENON
  499. // Configure startup parameters
  500. XNetStartupParams xnsp;
  501. memset( &xnsp, 0, sizeof( xnsp ) );
  502. xnsp.cfgSizeOfStruct = sizeof( XNetStartupParams );
  503. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  504. xnsp.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;
  505. Con::warnf("XNET_STARTUP_BYPASS_SECURITY enabled! This build can talk to PCs!");
  506. #endif
  507. AssertISV( !XNetStartup( &xnsp ), "Net::init - failed to init XNet" );
  508. #endif
  509. WSADATA stWSAData;
  510. AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
  511. //logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
  512. }
  513. #endif
  514. PlatformNetState::initCount++;
  515. smConnectionNotify = new ConnectionNotifyEvent();
  516. smConnectionAccept = new ConnectionAcceptedEvent();
  517. smConnectionReceive = new ConnectionReceiveEvent();
  518. smPacketReceive = new PacketReceiveEvent();
  519. Process::notify(&Net::process, PROCESS_NET_ORDER);
  520. return(true);
  521. }
  522. void Net::shutdown()
  523. {
  524. Process::remove(&Net::process);
  525. while (gPolledSockets.size() > 0)
  526. {
  527. if (gPolledSockets[0] == NULL)
  528. gPolledSockets.erase(gPolledSockets.begin());
  529. else
  530. closeConnectTo(gPolledSockets[0]->handleFd);
  531. }
  532. closePort();
  533. PlatformNetState::initCount--;
  534. // Destroy event handlers
  535. delete smConnectionNotify;
  536. delete smConnectionAccept;
  537. delete smConnectionReceive;
  538. delete smPacketReceive;
  539. #if defined(TORQUE_USE_WINSOCK)
  540. if(!PlatformNetState::initCount)
  541. {
  542. WSACleanup();
  543. #ifdef TORQUE_OS_XENON
  544. XNetCleanup();
  545. #endif
  546. }
  547. #endif
  548. }
  549. // ipv4 version of name routines
  550. static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
  551. {
  552. dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
  553. sockAddr->sin_family = AF_INET;
  554. sockAddr->sin_port = htons(address->port);
  555. #if defined(TORQUE_OS_BSD) || defined(TORQUE_OS_MAC)
  556. sockAddr->sin_len = sizeof(struct sockaddr_in);
  557. #endif
  558. if (address->type == NetAddress::IPBroadcastAddress)
  559. {
  560. sockAddr->sin_addr.s_addr = htonl(INADDR_BROADCAST);
  561. }
  562. else
  563. {
  564. dMemcpy(&sockAddr->sin_addr, &address->address.ipv4.netNum[0], 4);
  565. }
  566. }
  567. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
  568. {
  569. address->type = NetAddress::IPAddress;
  570. address->port = ntohs(sockAddr->sin_port);
  571. dMemcpy(&address->address.ipv4.netNum[0], &sockAddr->sin_addr, 4);
  572. }
  573. // ipv6 version of name routines
  574. static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
  575. {
  576. dMemset(sockAddr, 0, sizeof(struct sockaddr_in6));
  577. #ifdef SIN6_LEN
  578. sockAddr->sin6_len = sizeof(struct sockaddr_in6);
  579. #endif
  580. sockAddr->sin6_family = AF_INET6;
  581. sockAddr->sin6_port = ntohs(address->port);
  582. if (address->type == NetAddress::IPV6MulticastAddress)
  583. {
  584. sockAddr->sin6_addr = PlatformNetState::multicast6Group.ipv6mr_multiaddr;
  585. sockAddr->sin6_scope_id = PlatformNetState::multicast6Group.ipv6mr_interface;
  586. }
  587. else
  588. {
  589. sockAddr->sin6_flowinfo = address->address.ipv6.netFlow;
  590. sockAddr->sin6_scope_id = address->address.ipv6.netScope;
  591. dMemcpy(&sockAddr->sin6_addr, address->address.ipv6.netNum, sizeof(address->address.ipv6.netNum));
  592. }
  593. }
  594. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
  595. {
  596. address->type = NetAddress::IPV6Address;
  597. address->port = ntohs(sockAddr->sin6_port);
  598. dMemcpy(address->address.ipv6.netNum, &sockAddr->sin6_addr, sizeof(address->address.ipv6.netNum));
  599. address->address.ipv6.netFlow = sockAddr->sin6_flowinfo;
  600. address->address.ipv6.netScope = sockAddr->sin6_scope_id;
  601. }
  602. //
  603. NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
  604. {
  605. if(Journal::IsPlaying())
  606. {
  607. U32 ret;
  608. Journal::Read(&ret);
  609. return NetSocket::fromHandle(ret);
  610. }
  611. Net::Error error = NoError;
  612. NetAddress address;
  613. if (Net::getListenAddress(addressType, &address) != Net::NoError)
  614. error = Net::WrongProtocolType;
  615. NetSocket handleFd = NetSocket::INVALID;
  616. SOCKET sockId = InvalidSocketHandle;
  617. if (error == NoError)
  618. {
  619. handleFd = openSocket();
  620. sockId = PlatformNetState::smReservedSocketList.activate(handleFd, address.type == NetAddress::IPAddress ? AF_INET : AF_INET6, false, true);
  621. }
  622. if (error == NoError && (handleFd == NetSocket::INVALID || sockId == InvalidSocketHandle))
  623. {
  624. Con::errorf("Unable to open listen socket: %s", strerror(errno));
  625. error = NotASocket;
  626. handleFd = NetSocket::INVALID;
  627. }
  628. if (error == NoError)
  629. {
  630. address.port = port;
  631. error = bindAddress(address, handleFd, false);
  632. if (error != NoError)
  633. {
  634. Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
  635. closeSocket(handleFd);
  636. handleFd = NetSocket::INVALID;
  637. }
  638. }
  639. if (error == NoError)
  640. {
  641. error = listen(handleFd, 4);
  642. if (error != NoError)
  643. {
  644. Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
  645. closeSocket(handleFd);
  646. handleFd = NetSocket::INVALID;
  647. }
  648. }
  649. if (error == NoError)
  650. {
  651. setBlocking(handleFd, false);
  652. addPolledSocket(handleFd, sockId, PolledSocket::Listening);
  653. }
  654. if(Journal::IsRecording())
  655. Journal::Write(U32(handleFd.getHandle()));
  656. return handleFd;
  657. }
  658. NetSocket Net::openConnectTo(const char *addressString)
  659. {
  660. if (Journal::IsPlaying())
  661. {
  662. U32 ret;
  663. Journal::Read(&ret);
  664. return NetSocket::fromHandle(ret);
  665. }
  666. NetAddress address;
  667. NetSocket handleFd = NetSocket::INVALID;
  668. Net::Error error = NoError;
  669. error = Net::stringToAddress(addressString, &address, false);
  670. if (error == NoError && address.type != NetAddress::IPAddress && address.type != NetAddress::IPV6Address)
  671. {
  672. error = Net::WrongProtocolType;
  673. }
  674. // Open socket
  675. if (error == NoError || error == NeedHostLookup)
  676. {
  677. handleFd = openSocket();
  678. }
  679. // Attempt to connect or queue a lookup
  680. if (error == NoError && address.type == NetAddress::IPAddress)
  681. {
  682. sockaddr_in ipAddr;
  683. NetAddressToIPSocket(&address, &ipAddr);
  684. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false, true);
  685. if (socketFd != InvalidSocketHandle)
  686. {
  687. setBlocking(handleFd, false);
  688. if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1)
  689. {
  690. Net::Error err = PlatformNetState::getLastError();
  691. if (err != Net::WouldBlock)
  692. {
  693. Con::errorf("Error connecting to %s: %u",
  694. addressString, err);
  695. closeSocket(handleFd);
  696. handleFd = NetSocket::INVALID;
  697. }
  698. }
  699. }
  700. else
  701. {
  702. PlatformNetState::smReservedSocketList.remove(handleFd);
  703. handleFd = NetSocket::INVALID;
  704. }
  705. if (handleFd != NetSocket::INVALID)
  706. {
  707. // add this socket to our list of polled sockets
  708. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  709. }
  710. }
  711. else if (error == NoError && address.type == NetAddress::IPV6Address)
  712. {
  713. sockaddr_in6 ipAddr6;
  714. NetAddressToIPSocket6(&address, &ipAddr6);
  715. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
  716. if (socketFd != InvalidSocketHandle)
  717. {
  718. setBlocking(handleFd, false);
  719. if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1)
  720. {
  721. Net::Error err = PlatformNetState::getLastError();
  722. if (err != Net::WouldBlock)
  723. {
  724. Con::errorf("Error connecting to %s: %u",
  725. addressString, err);
  726. closeSocket(handleFd);
  727. handleFd = NetSocket::INVALID;
  728. }
  729. }
  730. }
  731. else
  732. {
  733. PlatformNetState::smReservedSocketList.remove(handleFd);
  734. handleFd = NetSocket::INVALID;
  735. }
  736. if (handleFd != NetSocket::INVALID)
  737. {
  738. // add this socket to our list of polled sockets
  739. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  740. }
  741. }
  742. else if (error == Net::NeedHostLookup)
  743. {
  744. // need to do an asynchronous name lookup. first, add the socket
  745. // to the polled list
  746. char addr[256];
  747. int port = 0;
  748. int actualFamily = AF_UNSPEC;
  749. if (PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  750. {
  751. addPolledSocket(handleFd, InvalidSocketHandle, PolledSocket::NameLookupRequired, addr, port);
  752. // queue the lookup
  753. gNetAsync.queueLookup(addressString, handleFd);
  754. }
  755. else
  756. {
  757. closeSocket(handleFd);
  758. handleFd = NetSocket::INVALID;
  759. }
  760. }
  761. else
  762. {
  763. closeSocket(handleFd);
  764. handleFd = NetSocket::INVALID;
  765. }
  766. if (Journal::IsRecording())
  767. Journal::Write(U32(handleFd.getHandle()));
  768. return handleFd;
  769. }
  770. void Net::closeConnectTo(NetSocket handleFd)
  771. {
  772. if(Journal::IsPlaying())
  773. return;
  774. // if this socket is in the list of polled sockets, remove it
  775. for (S32 i = 0; i < gPolledSockets.size(); ++i)
  776. {
  777. if (gPolledSockets[i] && gPolledSockets[i]->handleFd == handleFd)
  778. {
  779. delete gPolledSockets[i];
  780. gPolledSockets[i] = NULL;
  781. break;
  782. }
  783. }
  784. closeSocket(handleFd);
  785. }
  786. Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
  787. {
  788. if(Journal::IsPlaying())
  789. {
  790. U32 e;
  791. S32 outBytes;
  792. Journal::Read(&e);
  793. Journal::Read(&outBytes);
  794. if (outBufferWritten)
  795. *outBufferWritten = outBytes;
  796. return (Net::Error) e;
  797. }
  798. S32 outBytes = 0;
  799. Net::Error e = send(handleFd, buffer, bufferSize, &outBytes);
  800. if (Journal::IsRecording())
  801. {
  802. Journal::Write(U32(e));
  803. Journal::Write(outBytes);
  804. }
  805. if (outBufferWritten)
  806. *outBufferWritten = outBytes;
  807. return e;
  808. }
  809. bool Net::openPort(S32 port, bool doBind)
  810. {
  811. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  812. {
  813. closeSocket(PlatformNetState::udpSocket);
  814. PlatformNetState::udpSocket = NetSocket::INVALID;
  815. }
  816. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  817. {
  818. closeSocket(PlatformNetState::udp6Socket);
  819. PlatformNetState::udp6Socket = NetSocket::INVALID;
  820. }
  821. // Update prefs
  822. Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true);
  823. Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true);
  824. Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false);
  825. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  826. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  827. // uses the VDP packet structure, though.
  828. S32 protocol = PlatformNetState::getDefaultGameProtocol();
  829. SOCKET socketFd = InvalidSocketHandle;
  830. NetAddress address;
  831. NetAddress listenAddress;
  832. char listenAddressStr[256];
  833. if (Net::smIpv4Enabled)
  834. {
  835. if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError)
  836. {
  837. address.port = port;
  838. socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol);
  839. if (socketFd != InvalidSocketHandle)
  840. {
  841. PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  842. Net::Error error = NoError;
  843. if (doBind)
  844. {
  845. error = bindAddress(address, PlatformNetState::udpSocket, true);
  846. }
  847. if (error == NoError)
  848. error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8);
  849. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  850. if (error == NoError)
  851. error = setBroadcast(PlatformNetState::udpSocket, true);
  852. #endif
  853. if (error == NoError)
  854. error = setBlocking(PlatformNetState::udpSocket, false);
  855. if (error == NoError)
  856. {
  857. error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress);
  858. if (error == NoError)
  859. {
  860. Net::addressToString(&listenAddress, listenAddressStr);
  861. Con::printf("UDP initialized on ipv4 %s", listenAddressStr);
  862. }
  863. }
  864. if (error != NoError)
  865. {
  866. closeSocket(PlatformNetState::udpSocket);
  867. PlatformNetState::udpSocket = NetSocket::INVALID;
  868. Con::printf("Unable to initialize UDP on ipv4 - error %d", error);
  869. }
  870. }
  871. }
  872. else
  873. {
  874. Con::errorf("Unable to initialize UDP on ipv4 - invalid address.");
  875. PlatformNetState::udpSocket = NetSocket::INVALID;
  876. }
  877. }
  878. if (Net::smIpv6Enabled)
  879. {
  880. if (Net::getListenAddress(NetAddress::IPV6Address, &address) == Net::NoError)
  881. {
  882. address.port = port;
  883. socketFd = ::socket(AF_INET6, SOCK_DGRAM, protocol);
  884. if (socketFd != InvalidSocketHandle)
  885. {
  886. PlatformNetState::udp6Socket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  887. Net::Error error = NoError;
  888. int v = 1;
  889. setsockopt(socketFd, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&v, sizeof(v));
  890. PlatformNetState::getLastError();
  891. if (doBind)
  892. {
  893. error = bindAddress(address, PlatformNetState::udp6Socket, true);
  894. }
  895. if (error == NoError)
  896. error = setBufferSize(PlatformNetState::udp6Socket, 32768 * 8);
  897. if (error == NoError)
  898. error = setBlocking(PlatformNetState::udp6Socket, false);
  899. if (error == NoError)
  900. {
  901. error = PlatformNetState::getSocketAddress(socketFd, AF_INET6, &listenAddress);
  902. if (error == NoError)
  903. {
  904. Net::addressToString(&listenAddress, listenAddressStr);
  905. Con::printf("UDP initialized on ipv6 %s", listenAddressStr);
  906. }
  907. }
  908. if (error != NoError)
  909. {
  910. closeSocket(PlatformNetState::udp6Socket);
  911. PlatformNetState::udp6Socket = NetSocket::INVALID;
  912. Con::printf("Unable to initialize UDP on ipv6 - error %d", error);
  913. }
  914. if (Net::smMulticastEnabled && doBind)
  915. {
  916. Net::enableMulticast();
  917. }
  918. else
  919. {
  920. Net::disableMulticast();
  921. }
  922. }
  923. }
  924. }
  925. PlatformNetState::netPort = port;
  926. return PlatformNetState::udpSocket != NetSocket::INVALID || PlatformNetState::udp6Socket != NetSocket::INVALID;
  927. }
  928. NetSocket Net::getPort()
  929. {
  930. return PlatformNetState::udpSocket;
  931. }
  932. void Net::closePort()
  933. {
  934. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  935. closeSocket(PlatformNetState::udpSocket);
  936. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  937. closeSocket(PlatformNetState::udp6Socket);
  938. }
  939. Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
  940. {
  941. if(Journal::IsPlaying())
  942. return NoError;
  943. SOCKET socketFd;
  944. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  945. {
  946. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udpSocket);
  947. if (socketFd != InvalidSocketHandle)
  948. {
  949. sockaddr_in ipAddr;
  950. NetAddressToIPSocket(address, &ipAddr);
  951. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  952. (sockaddr *)&ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
  953. return PlatformNetState::getLastError();
  954. else
  955. return NoError;
  956. }
  957. else
  958. {
  959. return NotASocket;
  960. }
  961. }
  962. else if (address->type == NetAddress::IPV6Address || address->type == NetAddress::IPV6MulticastAddress)
  963. {
  964. socketFd = PlatformNetState::smReservedSocketList.resolve(address->type == NetAddress::IPV6MulticastAddress ? PlatformNetState::multicast6Socket : PlatformNetState::udp6Socket);
  965. if (socketFd != InvalidSocketHandle)
  966. {
  967. sockaddr_in6 ipAddr;
  968. NetAddressToIPSocket6(address, &ipAddr);
  969. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  970. (struct sockaddr *) &ipAddr, sizeof(sockaddr_in6)) == SOCKET_ERROR)
  971. return PlatformNetState::getLastError();
  972. else
  973. return NoError;
  974. }
  975. else
  976. {
  977. return NotASocket;
  978. }
  979. }
  980. return WrongProtocolType;
  981. }
  982. void Net::process()
  983. {
  984. // Process listening sockets
  985. processListenSocket(PlatformNetState::udpSocket);
  986. processListenSocket(PlatformNetState::udp6Socket);
  987. // process the polled sockets. This blob of code performs functions
  988. // similar to WinsockProc in winNet.cc
  989. if (gPolledSockets.size() == 0)
  990. return;
  991. S32 optval;
  992. socklen_t optlen = sizeof(S32);
  993. S32 bytesRead;
  994. Net::Error err;
  995. bool removeSock = false;
  996. PolledSocket *currentSock = NULL;
  997. NetSocket incomingHandleFd = NetSocket::INVALID;
  998. NetAddress out_h_addr;
  999. S32 out_h_length = 0;
  1000. RawData readBuff;
  1001. NetSocket removeSockHandle;
  1002. for (S32 i = 0; i < gPolledSockets.size();
  1003. /* no increment, this is done at end of loop body */)
  1004. {
  1005. removeSock = false;
  1006. currentSock = gPolledSockets[i];
  1007. // Cleanup if we've removed it
  1008. if (currentSock == NULL)
  1009. {
  1010. gPolledSockets.erase(i);
  1011. continue;
  1012. }
  1013. switch (currentSock->state)
  1014. {
  1015. case PolledSocket::InvalidState:
  1016. Con::errorf("Error, InvalidState socket in polled sockets list");
  1017. break;
  1018. case PolledSocket::ConnectionPending:
  1019. // see if it is now connected
  1020. #ifdef TORQUE_OS_XENON
  1021. // WSASetLastError has no return value, however part of the SO_ERROR behavior
  1022. // is to clear the last error, so this needs to be done here.
  1023. if( ( optval = _getLastErrorAndClear() ) == -1 )
  1024. #else
  1025. if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
  1026. (char*)&optval, &optlen) == -1)
  1027. #endif
  1028. {
  1029. Con::errorf("Error getting socket options: %s", strerror(errno));
  1030. removeSock = true;
  1031. removeSockHandle = currentSock->handleFd;
  1032. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  1033. }
  1034. else
  1035. {
  1036. if (optval == EINPROGRESS)
  1037. // still connecting...
  1038. break;
  1039. if (optval == 0)
  1040. {
  1041. // poll for writable status to be sure we're connected.
  1042. bool ready = netSocketWaitForWritable(currentSock->handleFd,0);
  1043. if(!ready)
  1044. break;
  1045. currentSock->state = PolledSocket::Connected;
  1046. smConnectionNotify->trigger(currentSock->handleFd, Net::Connected);
  1047. }
  1048. else
  1049. {
  1050. // some kind of error
  1051. Con::errorf("Error connecting: %s", strerror(errno));
  1052. removeSock = true;
  1053. removeSockHandle = currentSock->handleFd;
  1054. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  1055. }
  1056. }
  1057. break;
  1058. case PolledSocket::Connected:
  1059. // try to get some data
  1060. bytesRead = 0;
  1061. readBuff.alloc(MaxPacketDataSize);
  1062. err = Net::recv(currentSock->handleFd, (U8*)readBuff.data, MaxPacketDataSize, &bytesRead);
  1063. if(err == Net::NoError)
  1064. {
  1065. if (bytesRead > 0)
  1066. {
  1067. // got some data, post it
  1068. readBuff.size = bytesRead;
  1069. smConnectionReceive->trigger(currentSock->handleFd, readBuff);
  1070. }
  1071. else
  1072. {
  1073. // ack! this shouldn't happen
  1074. if (bytesRead < 0)
  1075. Con::errorf("Unexpected error on socket: %s", strerror(errno));
  1076. removeSock = true;
  1077. removeSockHandle = currentSock->handleFd;
  1078. // zero bytes read means EOF
  1079. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1080. }
  1081. }
  1082. else if (err != Net::NoError && err != Net::WouldBlock)
  1083. {
  1084. Con::errorf("Error reading from socket: %s", strerror(errno));
  1085. removeSock = true;
  1086. removeSockHandle = currentSock->handleFd;
  1087. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1088. }
  1089. break;
  1090. case PolledSocket::NameLookupRequired:
  1091. U32 newState;
  1092. // is the lookup complete?
  1093. if (!gNetAsync.checkLookup(
  1094. currentSock->handleFd, &out_h_addr, &out_h_length,
  1095. sizeof(out_h_addr)))
  1096. break;
  1097. if (out_h_length == -1)
  1098. {
  1099. Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
  1100. newState = Net::DNSFailed;
  1101. removeSock = true;
  1102. removeSockHandle = currentSock->handleFd;
  1103. }
  1104. else
  1105. {
  1106. // try to connect
  1107. out_h_addr.port = currentSock->remotePort;
  1108. const sockaddr *ai_addr = NULL;
  1109. int ai_addrlen = 0;
  1110. sockaddr_in socketAddress;
  1111. sockaddr_in6 socketAddress6;
  1112. if (out_h_addr.type == NetAddress::IPAddress)
  1113. {
  1114. ai_addr = (const sockaddr*)&socketAddress;
  1115. ai_addrlen = sizeof(socketAddress);
  1116. NetAddressToIPSocket(&out_h_addr, &socketAddress);
  1117. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET, false);
  1118. setBlocking(currentSock->handleFd, false);
  1119. #ifdef TORQUE_DEBUG_LOOKUPS
  1120. char addrString[256];
  1121. NetAddress addr;
  1122. IPSocketToNetAddress(&socketAddress, &addr);
  1123. Net::addressToString(&addr, addrString);
  1124. Con::printf("DNS: lookup resolved to %s", addrString);
  1125. #endif
  1126. }
  1127. else if (out_h_addr.type == NetAddress::IPV6Address)
  1128. {
  1129. ai_addr = (const sockaddr*)&socketAddress6;
  1130. ai_addrlen = sizeof(socketAddress6);
  1131. NetAddressToIPSocket6(&out_h_addr, &socketAddress6);
  1132. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET6, false);
  1133. setBlocking(currentSock->handleFd, false);
  1134. #ifdef TORQUE_DEBUG_LOOKUPS
  1135. char addrString[256];
  1136. NetAddress addr;
  1137. IPSocket6ToNetAddress(&socketAddress6, &addr);
  1138. Net::addressToString(&addr, addrString);
  1139. Con::printf("DNS: lookup resolved to %s", addrString);
  1140. #endif
  1141. }
  1142. else
  1143. {
  1144. Con::errorf("Error connecting to %s: Invalid Protocol",
  1145. currentSock->remoteAddr);
  1146. newState = Net::ConnectFailed;
  1147. removeSock = true;
  1148. removeSockHandle = currentSock->handleFd;
  1149. }
  1150. if (ai_addr)
  1151. {
  1152. if (::connect(currentSock->fd, ai_addr,
  1153. ai_addrlen) == -1)
  1154. {
  1155. err = PlatformNetState::getLastError();
  1156. if (err != Net::WouldBlock)
  1157. {
  1158. Con::errorf("Error connecting to %s: %u",
  1159. currentSock->remoteAddr, err);
  1160. newState = Net::ConnectFailed;
  1161. removeSock = true;
  1162. removeSockHandle = currentSock->handleFd;
  1163. }
  1164. else
  1165. {
  1166. newState = Net::DNSResolved;
  1167. currentSock->state = PolledSocket::ConnectionPending;
  1168. }
  1169. }
  1170. else
  1171. {
  1172. newState = Net::Connected;
  1173. currentSock->state = Connected;
  1174. }
  1175. }
  1176. }
  1177. smConnectionNotify->trigger(currentSock->handleFd, newState);
  1178. break;
  1179. case PolledSocket::Listening:
  1180. NetAddress incomingAddy;
  1181. incomingHandleFd = Net::accept(currentSock->handleFd, &incomingAddy);
  1182. if(incomingHandleFd != NetSocket::INVALID)
  1183. {
  1184. setBlocking(incomingHandleFd, false);
  1185. addPolledSocket(incomingHandleFd, PlatformNetState::smReservedSocketList.resolve(incomingHandleFd), Connected);
  1186. smConnectionAccept->trigger(currentSock->handleFd, incomingHandleFd, incomingAddy);
  1187. }
  1188. break;
  1189. }
  1190. // only increment index if we're not removing the connection, since
  1191. // the removal will shift the indices down by one
  1192. if (removeSock)
  1193. closeConnectTo(removeSockHandle);
  1194. else
  1195. i++;
  1196. }
  1197. }
  1198. void Net::processListenSocket(NetSocket socketHandle)
  1199. {
  1200. if (socketHandle == NetSocket::INVALID)
  1201. return;
  1202. sockaddr_storage sa;
  1203. sa.ss_family = AF_UNSPEC;
  1204. NetAddress srcAddress;
  1205. RawData tmpBuffer;
  1206. tmpBuffer.alloc(Net::MaxPacketDataSize);
  1207. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(socketHandle);
  1208. for (;;)
  1209. {
  1210. socklen_t addrLen = sizeof(sa);
  1211. S32 bytesRead = -1;
  1212. if (socketHandle != NetSocket::INVALID)
  1213. bytesRead = ::recvfrom(socketFd, (char *)tmpBuffer.data, Net::MaxPacketDataSize, 0, (struct sockaddr*)&sa, &addrLen);
  1214. if (bytesRead == -1)
  1215. break;
  1216. if (sa.ss_family == AF_INET)
  1217. IPSocketToNetAddress((sockaddr_in *)&sa, &srcAddress);
  1218. else if (sa.ss_family == AF_INET6)
  1219. IPSocket6ToNetAddress((sockaddr_in6 *)&sa, &srcAddress);
  1220. else
  1221. continue;
  1222. if (bytesRead <= 0)
  1223. continue;
  1224. if (srcAddress.type == NetAddress::IPAddress &&
  1225. srcAddress.address.ipv4.netNum[0] == 127 &&
  1226. srcAddress.address.ipv4.netNum[1] == 0 &&
  1227. srcAddress.address.ipv4.netNum[2] == 0 &&
  1228. srcAddress.address.ipv4.netNum[3] == 1 &&
  1229. srcAddress.port == PlatformNetState::netPort)
  1230. continue;
  1231. tmpBuffer.size = bytesRead;
  1232. smPacketReceive->trigger(srcAddress, tmpBuffer);
  1233. }
  1234. }
  1235. NetSocket Net::openSocket()
  1236. {
  1237. return PlatformNetState::smReservedSocketList.reserve();
  1238. }
  1239. Net::Error Net::closeSocket(NetSocket handleFd)
  1240. {
  1241. if(handleFd != NetSocket::INVALID)
  1242. {
  1243. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1244. PlatformNetState::smReservedSocketList.remove(handleFd);
  1245. if(!::closesocket(socketFd))
  1246. return NoError;
  1247. else
  1248. return PlatformNetState::getLastError();
  1249. }
  1250. else
  1251. return NotASocket;
  1252. }
  1253. Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
  1254. {
  1255. if(!(address->type == NetAddress::IPAddress || address->type == NetAddress::IPV6Address))
  1256. return WrongProtocolType;
  1257. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1258. if (address->type == NetAddress::IPAddress)
  1259. {
  1260. sockaddr_in socketAddress;
  1261. NetAddressToIPSocket(address, &socketAddress);
  1262. if (socketFd == InvalidSocketHandle)
  1263. {
  1264. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false);
  1265. }
  1266. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1267. return NoError;
  1268. }
  1269. else if (address->type == NetAddress::IPV6Address)
  1270. {
  1271. sockaddr_in6 socketAddress;
  1272. NetAddressToIPSocket6(address, &socketAddress);
  1273. if (socketFd == InvalidSocketHandle)
  1274. {
  1275. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false);
  1276. }
  1277. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1278. return NoError;
  1279. }
  1280. return PlatformNetState::getLastError();
  1281. }
  1282. Net::Error Net::listen(NetSocket handleFd, S32 backlog)
  1283. {
  1284. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1285. if (socketFd == InvalidSocketHandle)
  1286. return NotASocket;
  1287. if(!::listen(socketFd, backlog))
  1288. return NoError;
  1289. return PlatformNetState::getLastError();
  1290. }
  1291. NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
  1292. {
  1293. sockaddr_storage addr;
  1294. socklen_t addrLen = sizeof(addr);
  1295. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1296. if (socketFd == InvalidSocketHandle)
  1297. return NetSocket::INVALID;
  1298. SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
  1299. if (acceptedSocketFd != InvalidSocketHandle)
  1300. {
  1301. if (addr.ss_family == AF_INET)
  1302. {
  1303. // ipv4
  1304. IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
  1305. }
  1306. else if (addr.ss_family == AF_INET6)
  1307. {
  1308. // ipv6
  1309. IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
  1310. }
  1311. NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
  1312. return newHandleFd;
  1313. }
  1314. return NetSocket::INVALID;
  1315. }
  1316. Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
  1317. {
  1318. int error = 0;
  1319. sockaddr_storage socketAddress;
  1320. dMemset(&socketAddress, '\0', sizeof(socketAddress));
  1321. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1322. if (socketFd == InvalidSocketHandle)
  1323. {
  1324. if (handleFd.getHandle() == -1)
  1325. return NotASocket;
  1326. }
  1327. if (address.type == NetAddress::IPAddress)
  1328. {
  1329. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, useUDP);
  1330. NetAddressToIPSocket(&address, (struct sockaddr_in*)&socketAddress);
  1331. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in));
  1332. }
  1333. else if (address.type == NetAddress::IPV6Address)
  1334. {
  1335. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, useUDP);
  1336. NetAddressToIPSocket6(&address, (struct sockaddr_in6*)&socketAddress);
  1337. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in6));
  1338. }
  1339. if (!error)
  1340. return NoError;
  1341. return PlatformNetState::getLastError();
  1342. }
  1343. Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
  1344. {
  1345. S32 error;
  1346. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1347. if (socketFd == InvalidSocketHandle)
  1348. return NotASocket;
  1349. error = ::setsockopt(socketFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
  1350. if(!error)
  1351. error = ::setsockopt(socketFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
  1352. if(!error)
  1353. return NoError;
  1354. return PlatformNetState::getLastError();
  1355. }
  1356. Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
  1357. {
  1358. S32 bc = broadcast;
  1359. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1360. if (socketFd == InvalidSocketHandle)
  1361. return NotASocket;
  1362. S32 error = ::setsockopt(socketFd, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
  1363. if(!error)
  1364. return NoError;
  1365. return PlatformNetState::getLastError();
  1366. }
  1367. Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
  1368. {
  1369. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1370. if (socketFd == InvalidSocketHandle)
  1371. return NotASocket;
  1372. unsigned long notblock = !blockingIO;
  1373. S32 error = ioctl(socketFd, FIONBIO, &notblock);
  1374. if(!error)
  1375. return NoError;
  1376. return PlatformNetState::getLastError();
  1377. }
  1378. Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
  1379. {
  1380. if (type == NetAddress::IPAddress)
  1381. {
  1382. const char* serverIP = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress");
  1383. if (!serverIP || serverIP[0] == '\0')
  1384. {
  1385. address->type = type;
  1386. address->port = 0;
  1387. *((U32*)address->address.ipv4.netNum) = INADDR_ANY;
  1388. return Net::NoError;
  1389. }
  1390. else
  1391. {
  1392. return Net::stringToAddress(serverIP, address, false);
  1393. }
  1394. }
  1395. else if (type == NetAddress::IPBroadcastAddress)
  1396. {
  1397. address->type = type;
  1398. address->port = 0;
  1399. *((U32*)address->address.ipv4.netNum) = INADDR_BROADCAST;
  1400. return Net::NoError;
  1401. }
  1402. else if (type == NetAddress::IPV6Address)
  1403. {
  1404. const char* serverIP6 = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress6");
  1405. if (!serverIP6 || serverIP6[0] == '\0')
  1406. {
  1407. sockaddr_in6 addr;
  1408. dMemset(&addr, '\0', sizeof(addr));
  1409. addr.sin6_port = 0;
  1410. addr.sin6_addr = in6addr_any;
  1411. IPSocket6ToNetAddress(&addr, address);
  1412. return Net::NoError;
  1413. }
  1414. else
  1415. {
  1416. return Net::stringToAddress(serverIP6, address, false);
  1417. }
  1418. }
  1419. else if (type == NetAddress::IPV6MulticastAddress)
  1420. {
  1421. const char* multicastAddressValue = forceDefaults ? NULL : Con::getVariable("pref::Net::Multicast6Address");
  1422. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1423. {
  1424. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1425. }
  1426. return Net::stringToAddress(multicastAddressValue, address, false);
  1427. }
  1428. else
  1429. {
  1430. return Net::WrongProtocolType;
  1431. }
  1432. }
  1433. void Net::getIdealListenAddress(NetAddress *address)
  1434. {
  1435. dMemset(address, '\0', sizeof(NetAddress));
  1436. if (Net::smIpv6Enabled)
  1437. {
  1438. if (Net::getListenAddress(NetAddress::IPV6Address, address) == NeedHostLookup)
  1439. {
  1440. Net::getListenAddress(NetAddress::IPV6Address, address, true);
  1441. }
  1442. }
  1443. else
  1444. {
  1445. if (Net::getListenAddress(NetAddress::IPAddress, address) == NeedHostLookup)
  1446. {
  1447. Net::getListenAddress(NetAddress::IPAddress, address, true);
  1448. }
  1449. }
  1450. }
  1451. Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
  1452. {
  1453. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1454. if (socketFd == InvalidSocketHandle)
  1455. return NotASocket;
  1456. errno = 0;
  1457. S32 bytesWritten = ::send(socketFd, (const char*)buffer, bufferSize, 0);
  1458. if (outBytesWritten)
  1459. {
  1460. *outBytesWritten = outBytesWritten < 0 ? 0 : bytesWritten;
  1461. }
  1462. return PlatformNetState::getLastError();
  1463. }
  1464. Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
  1465. {
  1466. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1467. if (socketFd == InvalidSocketHandle)
  1468. return NotASocket;
  1469. *bytesRead = ::recv(socketFd, (char*)buffer, bufferSize, 0);
  1470. if(*bytesRead == -1)
  1471. return PlatformNetState::getLastError();
  1472. return NoError;
  1473. }
  1474. bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
  1475. {
  1476. return a1->isSameAddressAndPort(*a2);
  1477. }
  1478. Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
  1479. {
  1480. char addr[256];
  1481. int port = 0;
  1482. int actualFamily = AF_UNSPEC;
  1483. if (!PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  1484. {
  1485. return WrongProtocolType;
  1486. }
  1487. // Make sure family matches (in cast we have IP: stuff in address)
  1488. if (requiredFamily != AF_UNSPEC && actualFamily != AF_UNSPEC && (actualFamily != requiredFamily))
  1489. {
  1490. return WrongProtocolType;
  1491. }
  1492. if (actualFamily == AF_UNSPEC)
  1493. {
  1494. actualFamily = requiredFamily;
  1495. }
  1496. addressString = addr;
  1497. dMemset(address, '\0', sizeof(NetAddress));
  1498. if (!dStricmp(addressString, "broadcast"))
  1499. {
  1500. address->type = NetAddress::IPBroadcastAddress;
  1501. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1502. return WrongProtocolType;
  1503. if (port != 0)
  1504. address->port = port;
  1505. else
  1506. address->port = PlatformNetState::defaultPort;
  1507. }
  1508. else if (!dStricmp(addressString, "multicast"))
  1509. {
  1510. address->type = NetAddress::IPV6MulticastAddress;
  1511. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1512. return WrongProtocolType;
  1513. if (port != 0)
  1514. address->port = port;
  1515. else
  1516. address->port = PlatformNetState::defaultPort;
  1517. }
  1518. else
  1519. {
  1520. sockaddr_in ipAddr;
  1521. sockaddr_in6 ipAddr6;
  1522. dMemset(&ipAddr, 0, sizeof(ipAddr));
  1523. dMemset(&ipAddr6, 0, sizeof(ipAddr6));
  1524. bool hasInterface = dStrchr(addressString, '%') != NULL; // if we have an interface, best use getaddrinfo to parse
  1525. // Check if we've got a simple ipv4 / ipv6
  1526. if (inet_pton(AF_INET, addressString, &ipAddr.sin_addr) == 1)
  1527. {
  1528. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1529. return WrongProtocolType;
  1530. IPSocketToNetAddress(((struct sockaddr_in*)&ipAddr), address);
  1531. if (port != 0)
  1532. address->port = port;
  1533. else
  1534. address->port = PlatformNetState::defaultPort;
  1535. return NoError;
  1536. }
  1537. else if (!hasInterface && inet_pton(AF_INET6, addressString, &ipAddr6.sin6_addr) == 1)
  1538. {
  1539. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1540. return WrongProtocolType;
  1541. IPSocket6ToNetAddress(((struct sockaddr_in6*)&ipAddr6), address);
  1542. if (port != 0)
  1543. address->port = port;
  1544. else
  1545. address->port = PlatformNetState::defaultPort;
  1546. return NoError;
  1547. }
  1548. else
  1549. {
  1550. if (!hostLookup && !hasInterface)
  1551. return NeedHostLookup;
  1552. struct addrinfo hint, *res = NULL;
  1553. dMemset(&hint, 0, sizeof(hint));
  1554. hint.ai_family = actualFamily;
  1555. hint.ai_flags = hostLookup ? 0 : AI_NUMERICHOST;
  1556. if (getaddrinfo(addressString, NULL, &hint, &res) == 0)
  1557. {
  1558. if (actualFamily != AF_UNSPEC)
  1559. {
  1560. // Prefer desired protocol
  1561. res = PlatformNetState::pickAddressByProtocol(res, actualFamily);
  1562. }
  1563. if (res && res->ai_family == AF_INET)
  1564. {
  1565. // ipv4
  1566. IPSocketToNetAddress(((struct sockaddr_in*)res->ai_addr), address);
  1567. }
  1568. else if (res && res->ai_family == AF_INET6)
  1569. {
  1570. // ipv6
  1571. IPSocket6ToNetAddress(((struct sockaddr_in6*)res->ai_addr), address);
  1572. }
  1573. else
  1574. {
  1575. // unknown
  1576. return UnknownError;
  1577. }
  1578. if (port != 0)
  1579. address->port = port;
  1580. else
  1581. address->port = PlatformNetState::defaultPort;
  1582. }
  1583. }
  1584. }
  1585. return NoError;
  1586. }
  1587. void Net::addressToString(const NetAddress *address, char addressString[256])
  1588. {
  1589. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  1590. {
  1591. sockaddr_in ipAddr;
  1592. NetAddressToIPSocket(address, &ipAddr);
  1593. if (ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST) || address->type == NetAddress::IPBroadcastAddress)
  1594. {
  1595. if (ipAddr.sin_port == 0)
  1596. dSprintf(addressString, 256, "IP:Broadcast");
  1597. else
  1598. dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
  1599. }
  1600. else
  1601. {
  1602. char buffer[256];
  1603. buffer[0] = '\0';
  1604. sockaddr_in ipAddr;
  1605. NetAddressToIPSocket(address, &ipAddr);
  1606. inet_ntop(AF_INET, &(ipAddr.sin_addr), buffer, sizeof(buffer));
  1607. if (ipAddr.sin_port == 0)
  1608. dSprintf(addressString, 256, "IP:%s", buffer);
  1609. else
  1610. dSprintf(addressString, 256, "IP:%s:%i", buffer, ntohs(ipAddr.sin_port));
  1611. }
  1612. }
  1613. else if (address->type == NetAddress::IPV6Address)
  1614. {
  1615. char buffer[256];
  1616. buffer[0] = '\0';
  1617. sockaddr_in6 ipAddr;
  1618. NetAddressToIPSocket6(address, &ipAddr);
  1619. inet_ntop(AF_INET6, &(ipAddr.sin6_addr), buffer, sizeof(buffer));
  1620. if (ipAddr.sin6_port == 0)
  1621. dSprintf(addressString, 256, "IP6:%s", buffer);
  1622. else
  1623. dSprintf(addressString, 256, "IP6:[%s]:%i", buffer, ntohs(ipAddr.sin6_port));
  1624. }
  1625. else if (address->type == NetAddress::IPV6MulticastAddress)
  1626. {
  1627. if (address->port == 0)
  1628. dSprintf(addressString, 256, "IP6:Multicast");
  1629. else
  1630. dSprintf(addressString, 256, "IP6:Multicast:%d", address->port);
  1631. }
  1632. else
  1633. {
  1634. *addressString = 0;
  1635. return;
  1636. }
  1637. }
  1638. void Net::enableMulticast()
  1639. {
  1640. SOCKET socketFd;
  1641. if (Net::smIpv6Enabled)
  1642. {
  1643. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udp6Socket);
  1644. if (socketFd != InvalidSocketHandle)
  1645. {
  1646. PlatformNetState::multicast6Socket = PlatformNetState::udp6Socket;
  1647. Net::Error error = NoError;
  1648. if (error == NoError)
  1649. {
  1650. unsigned long multicastTTL = 1;
  1651. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_HOPS,
  1652. (char*)&multicastTTL, sizeof(multicastTTL)) < 0)
  1653. {
  1654. error = PlatformNetState::getLastError();
  1655. }
  1656. }
  1657. // Find multicast to bind to...
  1658. NetAddress multicastAddress;
  1659. sockaddr_in6 multicastSocketAddress;
  1660. const char *multicastAddressValue = Con::getVariable("pref::Net::Multicast6Address");
  1661. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1662. {
  1663. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1664. }
  1665. error = Net::stringToAddress(multicastAddressValue, &multicastAddress, false);
  1666. if (error == NoError)
  1667. {
  1668. dMemset(&PlatformNetState::multicast6Group, '\0', sizeof(&PlatformNetState::multicast6Group));
  1669. NetAddressToIPSocket6(&multicastAddress, &multicastSocketAddress);
  1670. dMemcpy(&PlatformNetState::multicast6Group.ipv6mr_multiaddr, &multicastSocketAddress.sin6_addr, sizeof(PlatformNetState::multicast6Group.ipv6mr_multiaddr));
  1671. }
  1672. // Setup group
  1673. if (error == NoError)
  1674. {
  1675. const char *multicastInterface = Con::getVariable("pref::Net::Multicast6Interface");
  1676. if (multicastInterface && multicastInterface[0] != '\0')
  1677. {
  1678. #ifdef TORQUE_USE_WINSOCK
  1679. PlatformNetState::multicast6Group.ipv6mr_interface = dAtoi(multicastInterface);
  1680. #else
  1681. PlatformNetState::multicast6Group.ipv6mr_interface = if_nametoindex(multicastInterface);
  1682. #endif
  1683. }
  1684. else
  1685. {
  1686. PlatformNetState::multicast6Group.ipv6mr_interface = 0; // 0 == accept from any interface
  1687. }
  1688. if (PlatformNetState::multicast6Group.ipv6mr_interface && error == NoError)
  1689. {
  1690. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&PlatformNetState::multicast6Group.ipv6mr_interface, sizeof(PlatformNetState::multicast6Group.ipv6mr_interface)) < 0)
  1691. {
  1692. error = PlatformNetState::getLastError();
  1693. }
  1694. }
  1695. if (error == NoError && setsockopt(socketFd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&PlatformNetState::multicast6Group, sizeof(PlatformNetState::multicast6Group)) < 0)
  1696. {
  1697. error = PlatformNetState::getLastError();
  1698. }
  1699. }
  1700. if (error == NoError)
  1701. {
  1702. NetAddress listenAddress;
  1703. char listenAddressStr[256];
  1704. Net::addressToString(&multicastAddress, listenAddressStr);
  1705. Con::printf("Multicast initialized on %s", listenAddressStr);
  1706. }
  1707. if (error != NoError)
  1708. {
  1709. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1710. Con::printf("Unable to multicast UDP - error %d", error);
  1711. }
  1712. }
  1713. }
  1714. }
  1715. void Net::disableMulticast()
  1716. {
  1717. if (PlatformNetState::multicast6Socket != NetSocket::INVALID)
  1718. {
  1719. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1720. }
  1721. }
  1722. bool Net::isMulticastEnabled()
  1723. {
  1724. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1725. }
  1726. U32 NetAddress::getHash() const
  1727. {
  1728. U32 value = 0;
  1729. switch (type)
  1730. {
  1731. case NetAddress::IPAddress:
  1732. value = Torque::hash((const U8*)&address.ipv4.netNum, sizeof(address.ipv4.netNum), 0);
  1733. break;
  1734. case NetAddress::IPV6Address:
  1735. value = Torque::hash((const U8*)address.ipv6.netNum, sizeof(address.ipv6.netNum), 0);
  1736. break;
  1737. default:
  1738. value = 0;
  1739. break;
  1740. }
  1741. return value;
  1742. }
  1743. bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
  1744. {
  1745. switch (addressType)
  1746. {
  1747. case NetAddress::IPAddress:
  1748. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1749. case NetAddress::IPV6Address:
  1750. return PlatformNetState::udp6Socket != NetSocket::INVALID;
  1751. case NetAddress::IPBroadcastAddress:
  1752. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1753. case NetAddress::IPV6MulticastAddress:
  1754. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1755. default:
  1756. return false;
  1757. }
  1758. }