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- function DamageModel::onCreate(%this)
- {
- }
- function DamageModel::onDestroy(%this)
- {
- }
- //This is called when the server is initially set up by the game application
- function DamageModel::initServer(%this)
- {
- }
- //This is called when the server is created for an actual game/map to be played
- function DamageModel::onCreateGameServer(%this)
- {
- %this.registerDatablock("./scripts/managedData/managedParticleData");
- %this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
- %this.queueExec("./scripts/server/utility");
- %this.queueExec("./scripts/server/radiusDamage");
- %this.queueExec("./scripts/server/projectile");
- %this.queueExec("./scripts/server/weapon");
- %this.queueExec("./scripts/server/shapeBase");
- %this.queueExec("./scripts/server/player");
- }
- //This is called when the server is shut down due to the game/map being exited
- function DamageModel::onDestroyGameServer(%this)
- {
- }
- //This is called when the client is initially set up by the game application
- function DamageModel::initClient(%this)
- {
- %this.queueExec("./guis/damageGuiOverlay.gui");
- %this.queueExec("./scripts/client/playGui");
- }
- //This is called when a client connects to a server
- function DamageModel::onCreateClientConnection(%this)
- {
- }
- //This is called when a client disconnects from a server
- function DamageModel::onDestroyClientConnection(%this)
- {
- }
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