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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platformNet.h"
- #include "platform/threads/mutex.h"
- #include "core/strings/stringFunctions.h"
- #include "core/util/hashFunction.h"
- #include "console/consoleTypes.h"
- // jamesu - debug DNS
- //#define TORQUE_DEBUG_LOOKUPS
- #if defined (TORQUE_OS_WIN)
- #define TORQUE_USE_WINSOCK
- #include <errno.h>
- #include <ws2tcpip.h>
- #ifndef EINPROGRESS
- #define EINPROGRESS WSAEINPROGRESS
- #endif // EINPROGRESS
- #define ioctl ioctlsocket
- typedef S32 socklen_t;
- #elif defined ( TORQUE_OS_MAC )
- #include <unistd.h>
- #include <sys/types.h>
- #include <sys/socket.h>
- #include <sys/poll.h>
- #include <arpa/inet.h>
- #include <netdb.h>
- #include <netinet/in.h>
- #include <errno.h>
- #include <sys/ioctl.h>
- #include <net/if.h>
- typedef sockaddr_in SOCKADDR_IN;
- typedef sockaddr * PSOCKADDR;
- typedef sockaddr SOCKADDR;
- typedef in_addr IN_ADDR;
- typedef int SOCKET;
- #define INVALID_SOCKET -1
- #define SOCKET_ERROR -1
- #define closesocket close
- #elif defined( TORQUE_OS_LINUX )
- #include <unistd.h>
- #include <sys/types.h>
- #include <sys/socket.h>
- #include <sys/poll.h>
- #include <arpa/inet.h>
- #include <netdb.h>
- #include <netinet/in.h>
- #include <errno.h>
- #include <sys/ioctl.h>
- #include <net/if.h>
- typedef sockaddr_in SOCKADDR_IN;
- typedef sockaddr_in6 SOCKADDR_IN6;
- typedef sockaddr * PSOCKADDR;
- typedef sockaddr SOCKADDR;
- typedef in_addr IN_ADDR;
- typedef in6_addr IN6_ADDR;
- typedef int SOCKET;
- #define INVALID_SOCKET -1
- #define SOCKET_ERROR -1
- #define closesocket close
- #endif
- #include "core/util/tVector.h"
- #include "platform/platformNetAsync.h"
- #include "console/console.h"
- #include "core/util/journal/process.h"
- #include "core/util/journal/journal.h"
- NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
- template<class T> class ReservedSocketList
- {
- public:
- struct EntryType
- {
- T value;
- bool used;
- EntryType() : value(-1), used(false) { ; }
- bool operator==(const EntryType &e1)
- {
- return value == e1.value && used == e1.used;
- }
- bool operator!=(const EntryType &e1)
- {
- return !(value == e1.value && used == e1.used);
- }
- };
- Vector<EntryType> mSocketList;
- Mutex *mMutex;
- ReservedSocketList()
- {
- mMutex = new Mutex;
- }
- ~ReservedSocketList()
- {
- delete mMutex;
- }
- inline void modify() { Mutex::lockMutex(mMutex); }
- inline void endModify() { Mutex::unlockMutex(mMutex); }
- NetSocket reserve(SOCKET reserveId = -1, bool doLock = true);
- void remove(NetSocket socketToRemove, bool doLock = true);
- T activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail = false);
- T resolve(NetSocket socketToResolve);
- };
- const SOCKET InvalidSocketHandle = -1;
- static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
- static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
- namespace PlatformNetState
- {
- static S32 initCount = 0;
- static const S32 defaultPort = 28000;
- static S32 netPort = 0;
- static NetSocket udpSocket = NetSocket::INVALID;
- static NetSocket udp6Socket = NetSocket::INVALID;
- static NetSocket multicast6Socket = NetSocket::INVALID;
- static ipv6_mreq multicast6Group;
- static ReservedSocketList<SOCKET> smReservedSocketList;
- Net::Error getLastError()
- {
- #if defined(TORQUE_USE_WINSOCK)
- S32 err = WSAGetLastError();
- switch (err)
- {
- case 0:
- return Net::NoError;
- case WSAEWOULDBLOCK:
- return Net::WouldBlock;
- default:
- return Net::UnknownError;
- }
- #else
- int theError = errno;
- if (errno == EAGAIN)
- return Net::WouldBlock;
- if (errno == 0)
- return Net::NoError;
- if (errno == EINPROGRESS)
- return Net::WouldBlock;
-
- return Net::UnknownError;
- #endif
- }
- S32 getDefaultGameProtocol()
- {
- // we turn off VDP in non-release builds because VDP does not support broadcast packets
- // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
- // uses the VDP packet structure, though.
- S32 protocol = IPPROTO_UDP;
- #ifdef TORQUE_DISABLE_PC_CONNECTIVITY
- // Xbox uses a VDP (voice/data protocol) socket for networking
- protocol = IPPROTO_VDP;
- useVDP = true;
- #endif
- return protocol;
- }
- struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
- {
- for (; addr != NULL; addr = addr->ai_next)
- {
- if (addr->ai_family == protocol)
- return addr;
- }
- return NULL;
- }
- /// Extracts core address parts from an address string. Returns false if it's malformed.
- bool extractAddressParts(const char *addressString, char outAddress[256], int &outPort, int &outFamily)
- {
- outPort = 0;
- outFamily = AF_UNSPEC;
- if (!dStrnicmp(addressString, "ipx:", 4))
- // ipx support deprecated
- return false;
- if (!dStrnicmp(addressString, "ip:", 3))
- {
- addressString += 3; // eat off the ip:
- outFamily = AF_INET;
- }
- else if (!dStrnicmp(addressString, "ip6:", 4))
- {
- addressString += 4; // eat off the ip6:
- outFamily = AF_INET6;
- }
- if (strlen(addressString) > 255)
- return false;
- char *portString = NULL;
- if (addressString[0] == '[')
- {
- // Must be ipv6 notation
- dStrcpy(outAddress, addressString+1, 256);
- addressString = outAddress;
- portString = dStrchr(outAddress, ']');
- if (portString)
- {
- // Sort out the :port after the ]
- *portString++ = '\0';
- if (*portString != ':')
- {
- portString = NULL;
- }
- else
- {
- *portString++ = '\0';
- }
- }
- if (outFamily == AF_UNSPEC)
- {
- outFamily = AF_INET6;
- }
- }
- else
- {
- dStrcpy(outAddress, addressString, 256);
- addressString = outAddress;
- // Check to see if we have multiple ":" which would indicate this is an ipv6 address
- char* scan = outAddress;
- int colonCount = 0;
- while (*scan != '\0' && colonCount < 2)
- {
- if (*scan++ == ':')
- colonCount++;
- }
- if (colonCount <= 1)
- {
- // either ipv4 or host
- portString = dStrchr(outAddress, ':');
- if (portString)
- {
- *portString++ = '\0';
- }
- }
- else if (outFamily == AF_UNSPEC)
- {
- // Must be ipv6
- outFamily = AF_INET6;
- }
- }
- if (portString)
- {
- outPort = dAtoi(portString);
- }
- return true;
- }
- Net::Error getSocketAddress(SOCKET socketFd, int requiredFamily, NetAddress *outAddress)
- {
- Net::Error error = Net::UnknownError;
- if (requiredFamily == AF_INET)
- {
- sockaddr_in ipAddr;
- socklen_t len = sizeof(ipAddr);
- if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
- {
- IPSocketToNetAddress(&ipAddr, outAddress);
- error = Net::NoError;
- }
- else
- {
- error = getLastError();
- }
- }
- else if (requiredFamily == AF_INET6)
- {
- sockaddr_in6 ipAddr;
- socklen_t len = sizeof(ipAddr);
- if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
- {
- IPSocket6ToNetAddress(&ipAddr, outAddress);
- error = Net::NoError;
- }
- else
- {
- error = getLastError();
- }
- }
- return error;
- }
- };
- template<class T> NetSocket ReservedSocketList<T>::reserve(SOCKET reserveId, bool doLock)
- {
- MutexHandle handle;
- if (doLock)
- {
- handle.lock(mMutex, true);
- }
- S32 idx = mSocketList.find_next(EntryType());
- if (idx == -1)
- {
- EntryType entry;
- entry.value = reserveId;
- entry.used = true;
- mSocketList.push_back(entry);
- return NetSocket::fromHandle(mSocketList.size() - 1);
- }
- else
- {
- EntryType &entry = mSocketList[idx];
- entry.used = true;
- entry.value = reserveId;
- }
- return NetSocket::fromHandle(idx);
- }
- template<class T> void ReservedSocketList<T>::remove(NetSocket socketToRemove, bool doLock)
- {
- MutexHandle handle;
- if (doLock)
- {
- handle.lock(mMutex, true);
- }
- if ((U32)socketToRemove.getHandle() >= (U32)mSocketList.size())
- return;
- mSocketList[socketToRemove.getHandle()] = EntryType();
- }
- template<class T> T ReservedSocketList<T>::activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail)
- {
- MutexHandle h;
- h.lock(mMutex, true);
- int typeID = useUDP ? SOCK_DGRAM : SOCK_STREAM;
- int protocol = useUDP ? PlatformNetState::getDefaultGameProtocol() : 0;
- if ((U32)socketToActivate.getHandle() >= (U32)mSocketList.size())
- return -1;
- EntryType &entry = mSocketList[socketToActivate.getHandle()];
- if (!entry.used)
- return -1;
- T socketFd = entry.value;
- if (socketFd == -1)
- {
- socketFd = ::socket(family, typeID, protocol);
- if (socketFd == InvalidSocketHandle)
- {
- if (clearOnFail)
- {
- remove(socketToActivate, false);
- }
- return InvalidSocketHandle;
- }
- else
- {
- entry.used = true;
- entry.value = socketFd;
- return socketFd;
- }
- }
- return socketFd;
- }
- template<class T> T ReservedSocketList<T>::resolve(NetSocket socketToResolve)
- {
- MutexHandle h;
- h.lock(mMutex, true);
- if ((U32)socketToResolve.getHandle() >= (U32)mSocketList.size())
- return -1;
- EntryType &entry = mSocketList[socketToResolve.getHandle()];
- return entry.used ? entry.value : -1;
- }
- ConnectionNotifyEvent* Net::smConnectionNotify = NULL;
- ConnectionAcceptedEvent* Net::smConnectionAccept = NULL;
- ConnectionReceiveEvent* Net::smConnectionReceive = NULL;
- PacketReceiveEvent* Net::smPacketReceive = NULL;
- ConnectionNotifyEvent& Net::getConnectionNotifyEvent()
- {
- return *smConnectionNotify;
- }
- ConnectionAcceptedEvent& Net::getConnectionAcceptedEvent()
- {
- return *smConnectionAccept;
- }
- ConnectionReceiveEvent& Net::getConnectionReceiveEvent()
- {
- return *smConnectionReceive;
- }
- PacketReceiveEvent& Net::getPacketReceiveEvent()
- {
- return *smPacketReceive;
- }
- // Multicast stuff
- bool Net::smMulticastEnabled = true;
- //
- // Protocol Stuff
- bool Net::smIpv4Enabled = true;
- bool Net::smIpv6Enabled = false;
- //
- // the Socket structure helps us keep track of the
- // above states
- struct PolledSocket
- {
- // local enum for socket states for polled sockets
- enum SocketState
- {
- InvalidState,
- Connected,
- ConnectionPending,
- Listening,
- NameLookupRequired
- };
- PolledSocket()
- {
- fd = -1;
- handleFd = NetSocket::INVALID;
- state = InvalidState;
- remoteAddr[0] = 0;
- remotePort = -1;
- }
- SOCKET fd;
- NetSocket handleFd;
- S32 state;
- char remoteAddr[256];
- S32 remotePort;
- };
- // list of polled sockets
- static Vector<PolledSocket*> gPolledSockets( __FILE__, __LINE__ );
- static PolledSocket* addPolledSocket(NetSocket handleFd, SOCKET fd, S32 state,
- char* remoteAddr = NULL, S32 port = -1)
- {
- PolledSocket* sock = new PolledSocket();
- sock->fd = fd;
- sock->handleFd = handleFd;
- sock->state = state;
- if (remoteAddr)
- dStrcpy(sock->remoteAddr, remoteAddr, 256);
- if (port != -1)
- sock->remotePort = port;
- gPolledSockets.push_back(sock);
- return sock;
- }
- bool netSocketWaitForWritable(NetSocket handleFd, S32 timeoutMs)
- {
- fd_set writefds;
- timeval timeout;
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- FD_ZERO( &writefds );
- FD_SET( socketFd, &writefds );
- timeout.tv_sec = timeoutMs / 1000;
- timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
- if( select(socketFd + 1, NULL, &writefds, NULL, &timeout) > 0 )
- return true;
- return false;
- }
- bool Net::init()
- {
- #if defined(TORQUE_USE_WINSOCK)
- if(!PlatformNetState::initCount)
- {
- WSADATA stWSAData;
- AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
- //logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
- }
- #endif
- PlatformNetState::initCount++;
- smConnectionNotify = new ConnectionNotifyEvent();
- smConnectionAccept = new ConnectionAcceptedEvent();
- smConnectionReceive = new ConnectionReceiveEvent();
- smPacketReceive = new PacketReceiveEvent();
- Process::notify(&Net::process, PROCESS_NET_ORDER);
- return(true);
- }
- void Net::shutdown()
- {
- Process::remove(&Net::process);
- while (gPolledSockets.size() > 0)
- {
- if (gPolledSockets[0] == NULL)
- gPolledSockets.erase(gPolledSockets.begin());
- else
- closeConnectTo(gPolledSockets[0]->handleFd);
- }
- closePort();
- PlatformNetState::initCount--;
- // Destroy event handlers
- delete smConnectionNotify;
- delete smConnectionAccept;
- delete smConnectionReceive;
- delete smPacketReceive;
- #if defined(TORQUE_USE_WINSOCK)
- if(!PlatformNetState::initCount)
- {
- WSACleanup();
- }
- #endif
- }
- // ipv4 version of name routines
- static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
- {
- dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
- sockAddr->sin_family = AF_INET;
- sockAddr->sin_port = htons(address->port);
- #if defined(TORQUE_OS_BSD) || defined(TORQUE_OS_MAC)
- sockAddr->sin_len = sizeof(struct sockaddr_in);
- #endif
- if (address->type == NetAddress::IPBroadcastAddress)
- {
- sockAddr->sin_addr.s_addr = htonl(INADDR_BROADCAST);
- }
- else
- {
- dMemcpy(&sockAddr->sin_addr, &address->address.ipv4.netNum[0], 4);
- }
- }
- static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
- {
- address->type = NetAddress::IPAddress;
- address->port = ntohs(sockAddr->sin_port);
- dMemcpy(&address->address.ipv4.netNum[0], &sockAddr->sin_addr, 4);
- }
- // ipv6 version of name routines
- static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
- {
- dMemset(sockAddr, 0, sizeof(struct sockaddr_in6));
- #ifdef SIN6_LEN
- sockAddr->sin6_len = sizeof(struct sockaddr_in6);
- #endif
- sockAddr->sin6_family = AF_INET6;
- sockAddr->sin6_port = ntohs(address->port);
- if (address->type == NetAddress::IPV6MulticastAddress)
- {
- sockAddr->sin6_addr = PlatformNetState::multicast6Group.ipv6mr_multiaddr;
- sockAddr->sin6_scope_id = PlatformNetState::multicast6Group.ipv6mr_interface;
- }
- else
- {
- sockAddr->sin6_flowinfo = address->address.ipv6.netFlow;
- sockAddr->sin6_scope_id = address->address.ipv6.netScope;
- dMemcpy(&sockAddr->sin6_addr, address->address.ipv6.netNum, sizeof(address->address.ipv6.netNum));
- }
- }
- static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
- {
- address->type = NetAddress::IPV6Address;
- address->port = ntohs(sockAddr->sin6_port);
- dMemcpy(address->address.ipv6.netNum, &sockAddr->sin6_addr, sizeof(address->address.ipv6.netNum));
- address->address.ipv6.netFlow = sockAddr->sin6_flowinfo;
- address->address.ipv6.netScope = sockAddr->sin6_scope_id;
- }
- //
- NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
- {
- if(Journal::IsPlaying())
- {
- U32 ret;
- Journal::Read(&ret);
- return NetSocket::fromHandle(ret);
- }
- Net::Error error = NoError;
- NetAddress address;
- if (Net::getListenAddress(addressType, &address) != Net::NoError)
- error = Net::WrongProtocolType;
- NetSocket handleFd = NetSocket::INVALID;
- SOCKET sockId = InvalidSocketHandle;
- if (error == NoError)
- {
- handleFd = openSocket();
- sockId = PlatformNetState::smReservedSocketList.activate(handleFd, address.type == NetAddress::IPAddress ? AF_INET : AF_INET6, false, true);
- }
- if (error == NoError && (handleFd == NetSocket::INVALID || sockId == InvalidSocketHandle))
- {
- Con::errorf("Unable to open listen socket: %s", strerror(errno));
- error = NotASocket;
- handleFd = NetSocket::INVALID;
- }
- if (error == NoError)
- {
- address.port = port;
- error = bindAddress(address, handleFd, false);
- if (error != NoError)
- {
- Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
- closeSocket(handleFd);
- handleFd = NetSocket::INVALID;
- }
- }
- if (error == NoError)
- {
- error = listen(handleFd, 4);
- if (error != NoError)
- {
- Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
- closeSocket(handleFd);
- handleFd = NetSocket::INVALID;
- }
- }
- if (error == NoError)
- {
- setBlocking(handleFd, false);
- addPolledSocket(handleFd, sockId, PolledSocket::Listening);
- }
- if(Journal::IsRecording())
- Journal::Write(U32(handleFd.getHandle()));
- return handleFd;
- }
- NetSocket Net::openConnectTo(const char *addressString)
- {
- if (Journal::IsPlaying())
- {
- U32 ret;
- Journal::Read(&ret);
- return NetSocket::fromHandle(ret);
- }
- NetAddress address;
- NetSocket handleFd = NetSocket::INVALID;
- Net::Error error = NoError;
- error = Net::stringToAddress(addressString, &address, false);
- if (error == NoError && address.type != NetAddress::IPAddress && address.type != NetAddress::IPV6Address)
- {
- error = Net::WrongProtocolType;
- }
- // Open socket
- if (error == NoError || error == NeedHostLookup)
- {
- handleFd = openSocket();
- }
- // Attempt to connect or queue a lookup
- if (error == NoError && address.type == NetAddress::IPAddress)
- {
- sockaddr_in ipAddr;
- NetAddressToIPSocket(&address, &ipAddr);
- SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false, true);
- if (socketFd != InvalidSocketHandle)
- {
- setBlocking(handleFd, false);
- if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1)
- {
- Net::Error err = PlatformNetState::getLastError();
- if (err != Net::WouldBlock)
- {
- Con::errorf("Error connecting to %s: %u",
- addressString, err);
- closeSocket(handleFd);
- handleFd = NetSocket::INVALID;
- }
- }
- }
- else
- {
- PlatformNetState::smReservedSocketList.remove(handleFd);
- handleFd = NetSocket::INVALID;
- }
- if (handleFd != NetSocket::INVALID)
- {
- // add this socket to our list of polled sockets
- addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
- }
- }
- else if (error == NoError && address.type == NetAddress::IPV6Address)
- {
- sockaddr_in6 ipAddr6;
- NetAddressToIPSocket6(&address, &ipAddr6);
- SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
- if (socketFd != InvalidSocketHandle)
- {
- setBlocking(handleFd, false);
- if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1)
- {
- Net::Error err = PlatformNetState::getLastError();
- if (err != Net::WouldBlock)
- {
- Con::errorf("Error connecting to %s: %u",
- addressString, err);
- closeSocket(handleFd);
- handleFd = NetSocket::INVALID;
- }
- }
- }
- else
- {
- PlatformNetState::smReservedSocketList.remove(handleFd);
- handleFd = NetSocket::INVALID;
- }
- if (handleFd != NetSocket::INVALID)
- {
- // add this socket to our list of polled sockets
- addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
- }
- }
- else if (error == Net::NeedHostLookup)
- {
- // need to do an asynchronous name lookup. first, add the socket
- // to the polled list
- char addr[256];
- int port = 0;
- int actualFamily = AF_UNSPEC;
- if (PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
- {
- addPolledSocket(handleFd, InvalidSocketHandle, PolledSocket::NameLookupRequired, addr, port);
- // queue the lookup
- gNetAsync.queueLookup(addressString, handleFd);
- }
- else
- {
- closeSocket(handleFd);
- handleFd = NetSocket::INVALID;
- }
- }
- else
- {
- closeSocket(handleFd);
- handleFd = NetSocket::INVALID;
- }
- if (Journal::IsRecording())
- Journal::Write(U32(handleFd.getHandle()));
- return handleFd;
- }
- void Net::closeConnectTo(NetSocket handleFd)
- {
- if(Journal::IsPlaying())
- return;
- // if this socket is in the list of polled sockets, remove it
- for (S32 i = 0; i < gPolledSockets.size(); ++i)
- {
- if (gPolledSockets[i] && gPolledSockets[i]->handleFd == handleFd)
- {
- delete gPolledSockets[i];
- gPolledSockets[i] = NULL;
- break;
- }
- }
- closeSocket(handleFd);
- }
- Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
- {
- if(Journal::IsPlaying())
- {
- U32 e;
- S32 outBytes;
- Journal::Read(&e);
- Journal::Read(&outBytes);
- if (outBufferWritten)
- *outBufferWritten = outBytes;
- return (Net::Error) e;
- }
- S32 outBytes = 0;
- Net::Error e = send(handleFd, buffer, bufferSize, &outBytes);
- if (Journal::IsRecording())
- {
- Journal::Write(U32(e));
- Journal::Write(outBytes);
- }
- if (outBufferWritten)
- *outBufferWritten = outBytes;
- return e;
- }
- bool Net::openPort(S32 port, bool doBind)
- {
- if (PlatformNetState::udpSocket != NetSocket::INVALID)
- {
- closeSocket(PlatformNetState::udpSocket);
- PlatformNetState::udpSocket = NetSocket::INVALID;
- }
- if (PlatformNetState::udp6Socket != NetSocket::INVALID)
- {
- closeSocket(PlatformNetState::udp6Socket);
- PlatformNetState::udp6Socket = NetSocket::INVALID;
- }
- // Update prefs
- Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true);
- Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true);
- Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false);
- // we turn off VDP in non-release builds because VDP does not support broadcast packets
- // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
- // uses the VDP packet structure, though.
- S32 protocol = PlatformNetState::getDefaultGameProtocol();
- SOCKET socketFd = InvalidSocketHandle;
- NetAddress address;
- NetAddress listenAddress;
- char listenAddressStr[256];
- if (Net::smIpv4Enabled)
- {
- if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError)
- {
- address.port = port;
- socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol);
-
- if (socketFd != InvalidSocketHandle)
- {
- PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd);
- Net::Error error = NoError;
- if (doBind)
- {
- error = bindAddress(address, PlatformNetState::udpSocket, true);
- }
-
- if (error == NoError)
- error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8);
-
- #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
- if (error == NoError)
- error = setBroadcast(PlatformNetState::udpSocket, true);
- #endif
-
- if (error == NoError)
- error = setBlocking(PlatformNetState::udpSocket, false);
- if (error == NoError)
- {
- error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress);
- if (error == NoError)
- {
- Net::addressToString(&listenAddress, listenAddressStr);
- Con::printf("UDP initialized on ipv4 %s", listenAddressStr);
- }
- }
- if (error != NoError)
- {
- closeSocket(PlatformNetState::udpSocket);
- PlatformNetState::udpSocket = NetSocket::INVALID;
- Con::printf("Unable to initialize UDP on ipv4 - error %d", error);
- }
- }
- }
- else
- {
- Con::errorf("Unable to initialize UDP on ipv4 - invalid address.");
- PlatformNetState::udpSocket = NetSocket::INVALID;
- }
- }
-
- if (Net::smIpv6Enabled)
- {
- if (Net::getListenAddress(NetAddress::IPV6Address, &address) == Net::NoError)
- {
- address.port = port;
- socketFd = ::socket(AF_INET6, SOCK_DGRAM, protocol);
- if (socketFd != InvalidSocketHandle)
- {
- PlatformNetState::udp6Socket = PlatformNetState::smReservedSocketList.reserve(socketFd);
- Net::Error error = NoError;
- int v = 1;
- setsockopt(socketFd, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&v, sizeof(v));
- PlatformNetState::getLastError();
- if (doBind)
- {
- error = bindAddress(address, PlatformNetState::udp6Socket, true);
- }
- if (error == NoError)
- error = setBufferSize(PlatformNetState::udp6Socket, 32768 * 8);
- if (error == NoError)
- error = setBlocking(PlatformNetState::udp6Socket, false);
- if (error == NoError)
- {
- error = PlatformNetState::getSocketAddress(socketFd, AF_INET6, &listenAddress);
- if (error == NoError)
- {
- Net::addressToString(&listenAddress, listenAddressStr);
- Con::printf("UDP initialized on ipv6 %s", listenAddressStr);
- }
- }
-
- if (error != NoError)
- {
- closeSocket(PlatformNetState::udp6Socket);
- PlatformNetState::udp6Socket = NetSocket::INVALID;
- Con::printf("Unable to initialize UDP on ipv6 - error %d", error);
- }
- if (Net::smMulticastEnabled && doBind)
- {
- Net::enableMulticast();
- }
- else
- {
- Net::disableMulticast();
- }
- }
- }
- }
- PlatformNetState::netPort = port;
- return PlatformNetState::udpSocket != NetSocket::INVALID || PlatformNetState::udp6Socket != NetSocket::INVALID;
- }
- NetSocket Net::getPort()
- {
- return PlatformNetState::udpSocket;
- }
- void Net::closePort()
- {
- if (PlatformNetState::udpSocket != NetSocket::INVALID)
- closeSocket(PlatformNetState::udpSocket);
- if (PlatformNetState::udp6Socket != NetSocket::INVALID)
- closeSocket(PlatformNetState::udp6Socket);
- }
- Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
- {
- if(Journal::IsPlaying())
- return NoError;
- SOCKET socketFd;
- if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
- {
- socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udpSocket);
- if (socketFd != InvalidSocketHandle)
- {
- sockaddr_in ipAddr;
- NetAddressToIPSocket(address, &ipAddr);
- if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
- (sockaddr *)&ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
- return PlatformNetState::getLastError();
- else
- return NoError;
- }
- else
- {
- return NotASocket;
- }
- }
- else if (address->type == NetAddress::IPV6Address || address->type == NetAddress::IPV6MulticastAddress)
- {
- socketFd = PlatformNetState::smReservedSocketList.resolve(address->type == NetAddress::IPV6MulticastAddress ? PlatformNetState::multicast6Socket : PlatformNetState::udp6Socket);
- if (socketFd != InvalidSocketHandle)
- {
- sockaddr_in6 ipAddr;
- NetAddressToIPSocket6(address, &ipAddr);
- if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
- (struct sockaddr *) &ipAddr, sizeof(sockaddr_in6)) == SOCKET_ERROR)
- return PlatformNetState::getLastError();
- else
- return NoError;
- }
- else
- {
- return NotASocket;
- }
- }
- return WrongProtocolType;
- }
- void Net::process()
- {
- // Process listening sockets
- processListenSocket(PlatformNetState::udpSocket);
- processListenSocket(PlatformNetState::udp6Socket);
- // process the polled sockets. This blob of code performs functions
- // similar to WinsockProc in winNet.cc
- if (gPolledSockets.size() == 0)
- return;
- S32 optval;
- socklen_t optlen = sizeof(S32);
- S32 bytesRead;
- Net::Error err;
- bool removeSock = false;
- PolledSocket *currentSock = NULL;
- NetSocket incomingHandleFd = NetSocket::INVALID;
- NetAddress out_h_addr;
- S32 out_h_length = 0;
- RawData readBuff;
- NetSocket removeSockHandle;
- for (S32 i = 0; i < gPolledSockets.size();
- /* no increment, this is done at end of loop body */)
- {
- removeSock = false;
- currentSock = gPolledSockets[i];
-
- // Cleanup if we've removed it
- if (currentSock == NULL)
- {
- gPolledSockets.erase(i);
- continue;
- }
-
- switch (currentSock->state)
- {
- case PolledSocket::InvalidState:
- Con::errorf("Error, InvalidState socket in polled sockets list");
- break;
- case PolledSocket::ConnectionPending:
- // see if it is now connected
- if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
- (char*)&optval, &optlen) == -1)
- {
- Con::errorf("Error getting socket options: %s", strerror(errno));
-
- removeSock = true;
- removeSockHandle = currentSock->handleFd;
- smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
- }
- else
- {
- if (optval == EINPROGRESS)
- // still connecting...
- break;
- if (optval == 0)
- {
- // poll for writable status to be sure we're connected.
- bool ready = netSocketWaitForWritable(currentSock->handleFd,0);
- if(!ready)
- break;
- currentSock->state = PolledSocket::Connected;
- smConnectionNotify->trigger(currentSock->handleFd, Net::Connected);
- }
- else
- {
- // some kind of error
- Con::errorf("Error connecting: %s", strerror(errno));
-
- removeSock = true;
- removeSockHandle = currentSock->handleFd;
-
- smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
- }
- }
- break;
- case PolledSocket::Connected:
- // try to get some data
- bytesRead = 0;
- readBuff.alloc(MaxPacketDataSize);
- err = Net::recv(currentSock->handleFd, (U8*)readBuff.data, MaxPacketDataSize, &bytesRead);
- if(err == Net::NoError)
- {
- if (bytesRead > 0)
- {
- // got some data, post it
- readBuff.size = bytesRead;
- smConnectionReceive->trigger(currentSock->handleFd, readBuff);
- }
- else
- {
- // ack! this shouldn't happen
- if (bytesRead < 0)
- Con::errorf("Unexpected error on socket: %s", strerror(errno));
-
- removeSock = true;
- removeSockHandle = currentSock->handleFd;
- // zero bytes read means EOF
- smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
- }
- }
- else if (err != Net::NoError && err != Net::WouldBlock)
- {
- Con::errorf("Error reading from socket: %s", strerror(errno));
-
- removeSock = true;
- removeSockHandle = currentSock->handleFd;
-
- smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
- }
- break;
- case PolledSocket::NameLookupRequired:
- {
- U32 newState = Net::NoError;
- // is the lookup complete?
- if (!gNetAsync.checkLookup(
- currentSock->handleFd, &out_h_addr, &out_h_length,
- sizeof(out_h_addr)))
- break;
- if (out_h_length == -1)
- {
- Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
- newState = Net::DNSFailed;
- removeSock = true;
- removeSockHandle = currentSock->handleFd;
- }
- else
- {
- // try to connect
- out_h_addr.port = currentSock->remotePort;
- const sockaddr* ai_addr = NULL;
- int ai_addrlen = 0;
- sockaddr_in socketAddress;
- sockaddr_in6 socketAddress6;
- if (out_h_addr.type == NetAddress::IPAddress)
- {
- ai_addr = (const sockaddr*)&socketAddress;
- ai_addrlen = sizeof(socketAddress);
- NetAddressToIPSocket(&out_h_addr, &socketAddress);
- currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET, false);
- setBlocking(currentSock->handleFd, false);
- #ifdef TORQUE_DEBUG_LOOKUPS
- char addrString[256];
- NetAddress addr;
- IPSocketToNetAddress(&socketAddress, &addr);
- Net::addressToString(&addr, addrString);
- Con::printf("DNS: lookup resolved to %s", addrString);
- #endif
- }
- else if (out_h_addr.type == NetAddress::IPV6Address)
- {
- ai_addr = (const sockaddr*)&socketAddress6;
- ai_addrlen = sizeof(socketAddress6);
- NetAddressToIPSocket6(&out_h_addr, &socketAddress6);
- currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET6, false);
- setBlocking(currentSock->handleFd, false);
- #ifdef TORQUE_DEBUG_LOOKUPS
- char addrString[256];
- NetAddress addr;
- IPSocket6ToNetAddress(&socketAddress6, &addr);
- Net::addressToString(&addr, addrString);
- Con::printf("DNS: lookup resolved to %s", addrString);
- #endif
- }
- else
- {
- Con::errorf("Error connecting to %s: Invalid Protocol",
- currentSock->remoteAddr);
- newState = Net::ConnectFailed;
- removeSock = true;
- removeSockHandle = currentSock->handleFd;
- }
- if (ai_addr)
- {
- if (::connect(currentSock->fd, ai_addr,
- ai_addrlen) == -1)
- {
- err = PlatformNetState::getLastError();
- if (err != Net::WouldBlock)
- {
- Con::errorf("Error connecting to %s: %u",
- currentSock->remoteAddr, err);
- newState = Net::ConnectFailed;
- removeSock = true;
- removeSockHandle = currentSock->handleFd;
- }
- else
- {
- newState = Net::DNSResolved;
- currentSock->state = PolledSocket::ConnectionPending;
- }
- }
- else
- {
- newState = Net::Connected;
- currentSock->state = Connected;
- }
- }
- }
- smConnectionNotify->trigger(currentSock->handleFd, newState);
- break;
- }
- case PolledSocket::Listening:
- NetAddress incomingAddy;
- incomingHandleFd = Net::accept(currentSock->handleFd, &incomingAddy);
- if(incomingHandleFd != NetSocket::INVALID)
- {
- setBlocking(incomingHandleFd, false);
- addPolledSocket(incomingHandleFd, PlatformNetState::smReservedSocketList.resolve(incomingHandleFd), Connected);
- smConnectionAccept->trigger(currentSock->handleFd, incomingHandleFd, incomingAddy);
- }
- break;
- }
- // only increment index if we're not removing the connection, since
- // the removal will shift the indices down by one
- if (removeSock)
- closeConnectTo(removeSockHandle);
- else
- i++;
- }
- }
- void Net::processListenSocket(NetSocket socketHandle)
- {
- if (socketHandle == NetSocket::INVALID)
- return;
- sockaddr_storage sa;
- sa.ss_family = AF_UNSPEC;
- NetAddress srcAddress;
- RawData tmpBuffer;
- tmpBuffer.alloc(Net::MaxPacketDataSize);
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(socketHandle);
- for (;;)
- {
- socklen_t addrLen = sizeof(sa);
- S32 bytesRead = -1;
- if (socketHandle != NetSocket::INVALID)
- bytesRead = ::recvfrom(socketFd, (char *)tmpBuffer.data, Net::MaxPacketDataSize, 0, (struct sockaddr*)&sa, &addrLen);
- if (bytesRead == -1)
- break;
- if (sa.ss_family == AF_INET)
- IPSocketToNetAddress((sockaddr_in *)&sa, &srcAddress);
- else if (sa.ss_family == AF_INET6)
- IPSocket6ToNetAddress((sockaddr_in6 *)&sa, &srcAddress);
- else
- continue;
- if (bytesRead <= 0)
- continue;
- if (srcAddress.type == NetAddress::IPAddress &&
- srcAddress.address.ipv4.netNum[0] == 127 &&
- srcAddress.address.ipv4.netNum[1] == 0 &&
- srcAddress.address.ipv4.netNum[2] == 0 &&
- srcAddress.address.ipv4.netNum[3] == 1 &&
- srcAddress.port == PlatformNetState::netPort)
- continue;
- tmpBuffer.size = bytesRead;
- smPacketReceive->trigger(srcAddress, tmpBuffer);
- }
- }
- NetSocket Net::openSocket()
- {
- return PlatformNetState::smReservedSocketList.reserve();
- }
- Net::Error Net::closeSocket(NetSocket handleFd)
- {
- if(handleFd != NetSocket::INVALID)
- {
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- PlatformNetState::smReservedSocketList.remove(handleFd);
- if(!::closesocket(socketFd))
- return NoError;
- else
- return PlatformNetState::getLastError();
- }
- else
- return NotASocket;
- }
- Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
- {
- if(!(address->type == NetAddress::IPAddress || address->type == NetAddress::IPV6Address))
- return WrongProtocolType;
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- if (address->type == NetAddress::IPAddress)
- {
- sockaddr_in socketAddress;
- NetAddressToIPSocket(address, &socketAddress);
- if (socketFd == InvalidSocketHandle)
- {
- socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false);
- }
- if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
- return NoError;
- }
- else if (address->type == NetAddress::IPV6Address)
- {
- sockaddr_in6 socketAddress;
- NetAddressToIPSocket6(address, &socketAddress);
- if (socketFd == InvalidSocketHandle)
- {
- socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false);
- }
- if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
- return NoError;
- }
- return PlatformNetState::getLastError();
- }
- Net::Error Net::listen(NetSocket handleFd, S32 backlog)
- {
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- if (socketFd == InvalidSocketHandle)
- return NotASocket;
- if(!::listen(socketFd, backlog))
- return NoError;
- return PlatformNetState::getLastError();
- }
- NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
- {
- sockaddr_storage addr;
- socklen_t addrLen = sizeof(addr);
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- if (socketFd == InvalidSocketHandle)
- return NetSocket::INVALID;
- SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
- if (acceptedSocketFd != InvalidSocketHandle)
- {
- if (addr.ss_family == AF_INET)
- {
- // ipv4
- IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
- }
- else if (addr.ss_family == AF_INET6)
- {
- // ipv6
- IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
- }
- NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
- return newHandleFd;
- }
- return NetSocket::INVALID;
- }
- Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
- {
- int error = 0;
- sockaddr_storage socketAddress;
- dMemset(&socketAddress, '\0', sizeof(socketAddress));
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- if (socketFd == InvalidSocketHandle)
- {
- if (handleFd.getHandle() == -1)
- return NotASocket;
- }
- if (address.type == NetAddress::IPAddress)
- {
- socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, useUDP);
- NetAddressToIPSocket(&address, (struct sockaddr_in*)&socketAddress);
- error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in));
- }
- else if (address.type == NetAddress::IPV6Address)
- {
- socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, useUDP);
- NetAddressToIPSocket6(&address, (struct sockaddr_in6*)&socketAddress);
- error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in6));
- }
- if (!error)
- return NoError;
- return PlatformNetState::getLastError();
- }
- Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
- {
- S32 error;
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- if (socketFd == InvalidSocketHandle)
- return NotASocket;
- error = ::setsockopt(socketFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
- if(!error)
- error = ::setsockopt(socketFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
- if(!error)
- return NoError;
- return PlatformNetState::getLastError();
- }
- Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
- {
- S32 bc = broadcast;
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- if (socketFd == InvalidSocketHandle)
- return NotASocket;
- S32 error = ::setsockopt(socketFd, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
- if(!error)
- return NoError;
- return PlatformNetState::getLastError();
- }
- Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
- {
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- if (socketFd == InvalidSocketHandle)
- return NotASocket;
- unsigned long notblock = !blockingIO;
- S32 error = ioctl(socketFd, FIONBIO, ¬block);
- if(!error)
- return NoError;
- return PlatformNetState::getLastError();
- }
- Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
- {
- if (type == NetAddress::IPAddress)
- {
- const char* serverIP = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress");
- if (!serverIP || serverIP[0] == '\0')
- {
- address->type = type;
- address->port = 0;
- *((U32*)address->address.ipv4.netNum) = INADDR_ANY;
- return Net::NoError;
- }
- else
- {
- return Net::stringToAddress(serverIP, address, false);
- }
- }
- else if (type == NetAddress::IPBroadcastAddress)
- {
- address->type = type;
- address->port = 0;
- *((U32*)address->address.ipv4.netNum) = INADDR_BROADCAST;
- return Net::NoError;
- }
- else if (type == NetAddress::IPV6Address)
- {
- const char* serverIP6 = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress6");
- if (!serverIP6 || serverIP6[0] == '\0')
- {
- sockaddr_in6 addr;
- dMemset(&addr, '\0', sizeof(addr));
- addr.sin6_port = 0;
- addr.sin6_addr = in6addr_any;
- IPSocket6ToNetAddress(&addr, address);
- return Net::NoError;
- }
- else
- {
- return Net::stringToAddress(serverIP6, address, false);
- }
- }
- else if (type == NetAddress::IPV6MulticastAddress)
- {
- const char* multicastAddressValue = forceDefaults ? NULL : Con::getVariable("pref::Net::Multicast6Address");
- if (!multicastAddressValue || multicastAddressValue[0] == '\0')
- {
- multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
- }
- return Net::stringToAddress(multicastAddressValue, address, false);
- }
- else
- {
- return Net::WrongProtocolType;
- }
- }
- void Net::getIdealListenAddress(NetAddress *address)
- {
- dMemset(address, '\0', sizeof(NetAddress));
- if (Net::smIpv6Enabled)
- {
- if (Net::getListenAddress(NetAddress::IPV6Address, address) == NeedHostLookup)
- {
- Net::getListenAddress(NetAddress::IPV6Address, address, true);
- }
- }
- else
- {
- if (Net::getListenAddress(NetAddress::IPAddress, address) == NeedHostLookup)
- {
- Net::getListenAddress(NetAddress::IPAddress, address, true);
- }
- }
- }
- Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
- {
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- if (socketFd == InvalidSocketHandle)
- return NotASocket;
- errno = 0;
- S32 bytesWritten = ::send(socketFd, (const char*)buffer, bufferSize, 0);
- if (outBytesWritten)
- {
- *outBytesWritten = *outBytesWritten < 0 ? 0 : bytesWritten;
- }
- return PlatformNetState::getLastError();
- }
- Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
- {
- SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
- if (socketFd == InvalidSocketHandle)
- return NotASocket;
- *bytesRead = ::recv(socketFd, (char*)buffer, bufferSize, 0);
- if(*bytesRead == -1)
- return PlatformNetState::getLastError();
- return NoError;
- }
- bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
- {
- return a1->isSameAddressAndPort(*a2);
- }
- Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
- {
- char addr[256];
- int port = 0;
- int actualFamily = AF_UNSPEC;
- if (!PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
- {
- return WrongProtocolType;
- }
-
- // Make sure family matches (in cast we have IP: stuff in address)
- if (requiredFamily != AF_UNSPEC && actualFamily != AF_UNSPEC && (actualFamily != requiredFamily))
- {
- return WrongProtocolType;
- }
-
- if (actualFamily == AF_UNSPEC)
- {
- actualFamily = requiredFamily;
- }
-
- addressString = addr;
- dMemset(address, '\0', sizeof(NetAddress));
-
- if (!dStricmp(addressString, "broadcast"))
- {
- address->type = NetAddress::IPBroadcastAddress;
- if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
- return WrongProtocolType;
-
- if (port != 0)
- address->port = port;
- else
- address->port = PlatformNetState::defaultPort;
- }
- else if (!dStricmp(addressString, "multicast"))
- {
- address->type = NetAddress::IPV6MulticastAddress;
- if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
- return WrongProtocolType;
-
- if (port != 0)
- address->port = port;
- else
- address->port = PlatformNetState::defaultPort;
- }
- else
- {
- sockaddr_in ipAddr;
- sockaddr_in6 ipAddr6;
-
- dMemset(&ipAddr, 0, sizeof(ipAddr));
- dMemset(&ipAddr6, 0, sizeof(ipAddr6));
-
- bool hasInterface = dStrchr(addressString, '%') != NULL; // if we have an interface, best use getaddrinfo to parse
-
- // Check if we've got a simple ipv4 / ipv6
-
- if (inet_pton(AF_INET, addressString, &ipAddr.sin_addr) == 1)
- {
- if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
- return WrongProtocolType;
- IPSocketToNetAddress(((struct sockaddr_in*)&ipAddr), address);
-
- if (port != 0)
- address->port = port;
- else
- address->port = PlatformNetState::defaultPort;
-
- return NoError;
- }
- else if (!hasInterface && inet_pton(AF_INET6, addressString, &ipAddr6.sin6_addr) == 1)
- {
- if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
- return WrongProtocolType;
- IPSocket6ToNetAddress(((struct sockaddr_in6*)&ipAddr6), address);
-
- if (port != 0)
- address->port = port;
- else
- address->port = PlatformNetState::defaultPort;
-
- return NoError;
- }
- else
- {
- if (!hostLookup && !hasInterface)
- return NeedHostLookup;
-
- struct addrinfo hint, *res = NULL;
- dMemset(&hint, 0, sizeof(hint));
- hint.ai_family = actualFamily;
- hint.ai_flags = hostLookup ? 0 : AI_NUMERICHOST;
-
- if (getaddrinfo(addressString, NULL, &hint, &res) == 0)
- {
- if (actualFamily != AF_UNSPEC)
- {
- // Prefer desired protocol
- res = PlatformNetState::pickAddressByProtocol(res, actualFamily);
- }
-
- if (res && res->ai_family == AF_INET)
- {
- // ipv4
- IPSocketToNetAddress(((struct sockaddr_in*)res->ai_addr), address);
- }
- else if (res && res->ai_family == AF_INET6)
- {
- // ipv6
- IPSocket6ToNetAddress(((struct sockaddr_in6*)res->ai_addr), address);
- }
- else
- {
- // unknown
- return UnknownError;
- }
-
- if (port != 0)
- address->port = port;
- else
- address->port = PlatformNetState::defaultPort;
- }
- }
- }
-
- return NoError;
- }
- void Net::addressToString(const NetAddress *address, char addressString[256])
- {
- if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
- {
- sockaddr_in ipAddr;
- NetAddressToIPSocket(address, &ipAddr);
-
- if (ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST) || address->type == NetAddress::IPBroadcastAddress)
- {
- if (ipAddr.sin_port == 0)
- dSprintf(addressString, 256, "IP:Broadcast");
- else
- dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
- }
- else
- {
- char buffer[256];
- buffer[0] = '\0';
- inet_ntop(AF_INET, &(ipAddr.sin_addr), buffer, sizeof(buffer));
- if (ipAddr.sin_port == 0)
- dSprintf(addressString, 256, "IP:%s", buffer);
- else
- dSprintf(addressString, 256, "IP:%s:%i", buffer, ntohs(ipAddr.sin_port));
- }
- }
- else if (address->type == NetAddress::IPV6Address)
- {
- char buffer[256];
- buffer[0] = '\0';
- sockaddr_in6 ipAddr;
- NetAddressToIPSocket6(address, &ipAddr);
- inet_ntop(AF_INET6, &(ipAddr.sin6_addr), buffer, sizeof(buffer));
- if (ipAddr.sin6_port == 0)
- dSprintf(addressString, 256, "IP6:%s", buffer);
- else
- dSprintf(addressString, 256, "IP6:[%s]:%i", buffer, ntohs(ipAddr.sin6_port));
- }
- else if (address->type == NetAddress::IPV6MulticastAddress)
- {
- if (address->port == 0)
- dSprintf(addressString, 256, "IP6:Multicast");
- else
- dSprintf(addressString, 256, "IP6:Multicast:%d", address->port);
- }
- else
- {
- *addressString = 0;
- return;
- }
- }
- void Net::enableMulticast()
- {
- SOCKET socketFd;
- if (Net::smIpv6Enabled)
- {
- socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udp6Socket);
- if (socketFd != InvalidSocketHandle)
- {
- PlatformNetState::multicast6Socket = PlatformNetState::udp6Socket;
- Net::Error error = NoError;
- if (error == NoError)
- {
- unsigned long multicastTTL = 1;
- if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_HOPS,
- (char*)&multicastTTL, sizeof(multicastTTL)) < 0)
- {
- error = PlatformNetState::getLastError();
- }
- }
- // Find multicast to bind to...
- NetAddress multicastAddress;
- sockaddr_in6 multicastSocketAddress;
- const char *multicastAddressValue = Con::getVariable("pref::Net::Multicast6Address");
- if (!multicastAddressValue || multicastAddressValue[0] == '\0')
- {
- multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
- }
- error = Net::stringToAddress(multicastAddressValue, &multicastAddress, false);
- if (error == NoError)
- {
- dMemset(&PlatformNetState::multicast6Group, '\0', sizeof(&PlatformNetState::multicast6Group));
- NetAddressToIPSocket6(&multicastAddress, &multicastSocketAddress);
- dMemcpy(&PlatformNetState::multicast6Group.ipv6mr_multiaddr, &multicastSocketAddress.sin6_addr, sizeof(PlatformNetState::multicast6Group.ipv6mr_multiaddr));
- }
- // Setup group
- if (error == NoError)
- {
- const char *multicastInterface = Con::getVariable("pref::Net::Multicast6Interface");
- if (multicastInterface && multicastInterface[0] != '\0')
- {
- #ifdef TORQUE_USE_WINSOCK
- PlatformNetState::multicast6Group.ipv6mr_interface = dAtoi(multicastInterface);
- #else
- PlatformNetState::multicast6Group.ipv6mr_interface = if_nametoindex(multicastInterface);
- #endif
- }
- else
- {
- PlatformNetState::multicast6Group.ipv6mr_interface = 0; // 0 == accept from any interface
- }
- if (PlatformNetState::multicast6Group.ipv6mr_interface && error == NoError)
- {
- if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&PlatformNetState::multicast6Group.ipv6mr_interface, sizeof(PlatformNetState::multicast6Group.ipv6mr_interface)) < 0)
- {
- error = PlatformNetState::getLastError();
- }
- }
- if (error == NoError && setsockopt(socketFd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&PlatformNetState::multicast6Group, sizeof(PlatformNetState::multicast6Group)) < 0)
- {
- error = PlatformNetState::getLastError();
- }
- }
- if (error == NoError)
- {
- char listenAddressStr[256];
- Net::addressToString(&multicastAddress, listenAddressStr);
- Con::printf("Multicast initialized on %s", listenAddressStr);
- }
- if (error != NoError)
- {
- PlatformNetState::multicast6Socket = NetSocket::INVALID;
- Con::printf("Unable to multicast UDP - error %d", error);
- }
- }
- }
- }
- void Net::disableMulticast()
- {
- if (PlatformNetState::multicast6Socket != NetSocket::INVALID)
- {
- PlatformNetState::multicast6Socket = NetSocket::INVALID;
- }
- }
- bool Net::isMulticastEnabled()
- {
- return PlatformNetState::multicast6Socket != NetSocket::INVALID;
- }
- U32 NetAddress::getHash() const
- {
- U32 value = 0;
- switch (type)
- {
- case NetAddress::IPAddress:
- value = Torque::hash((const U8*)&address.ipv4.netNum, sizeof(address.ipv4.netNum), 0);
- break;
- case NetAddress::IPV6Address:
- value = Torque::hash((const U8*)address.ipv6.netNum, sizeof(address.ipv6.netNum), 0);
- break;
- default:
- value = 0;
- break;
- }
- return value;
- }
- bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
- {
- switch (addressType)
- {
- case NetAddress::IPAddress:
- return PlatformNetState::udpSocket != NetSocket::INVALID;
- case NetAddress::IPV6Address:
- return PlatformNetState::udp6Socket != NetSocket::INVALID;
- case NetAddress::IPBroadcastAddress:
- return PlatformNetState::udpSocket != NetSocket::INVALID;
- case NetAddress::IPV6MulticastAddress:
- return PlatformNetState::multicast6Socket != NetSocket::INVALID;
- default:
- return false;
- }
- }
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