platformNet.cpp 57 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformNet.h"
  23. #include "platform/threads/mutex.h"
  24. #include "core/strings/stringFunctions.h"
  25. #include "core/util/hashFunction.h"
  26. #include "console/consoleTypes.h"
  27. // jamesu - debug DNS
  28. //#define TORQUE_DEBUG_LOOKUPS
  29. #if defined (TORQUE_OS_WIN)
  30. #define TORQUE_USE_WINSOCK
  31. #include <errno.h>
  32. #include <ws2tcpip.h>
  33. #ifndef EINPROGRESS
  34. #define EINPROGRESS WSAEINPROGRESS
  35. #endif // EINPROGRESS
  36. #define ioctl ioctlsocket
  37. typedef S32 socklen_t;
  38. #elif defined ( TORQUE_OS_MAC )
  39. #include <unistd.h>
  40. #include <sys/types.h>
  41. #include <sys/socket.h>
  42. #include <sys/poll.h>
  43. #include <arpa/inet.h>
  44. #include <netdb.h>
  45. #include <netinet/in.h>
  46. #include <errno.h>
  47. #include <sys/ioctl.h>
  48. #include <net/if.h>
  49. typedef sockaddr_in SOCKADDR_IN;
  50. typedef sockaddr * PSOCKADDR;
  51. typedef sockaddr SOCKADDR;
  52. typedef in_addr IN_ADDR;
  53. typedef int SOCKET;
  54. #define INVALID_SOCKET -1
  55. #define SOCKET_ERROR -1
  56. #define closesocket close
  57. #elif defined( TORQUE_OS_LINUX )
  58. #include <unistd.h>
  59. #include <sys/types.h>
  60. #include <sys/socket.h>
  61. #include <sys/poll.h>
  62. #include <arpa/inet.h>
  63. #include <netdb.h>
  64. #include <netinet/in.h>
  65. #include <errno.h>
  66. #include <sys/ioctl.h>
  67. #include <net/if.h>
  68. typedef sockaddr_in SOCKADDR_IN;
  69. typedef sockaddr_in6 SOCKADDR_IN6;
  70. typedef sockaddr * PSOCKADDR;
  71. typedef sockaddr SOCKADDR;
  72. typedef in_addr IN_ADDR;
  73. typedef in6_addr IN6_ADDR;
  74. typedef int SOCKET;
  75. #define INVALID_SOCKET -1
  76. #define SOCKET_ERROR -1
  77. #define closesocket close
  78. #endif
  79. #include "core/util/tVector.h"
  80. #include "platform/platformNetAsync.h"
  81. #include "console/console.h"
  82. #include "core/util/journal/process.h"
  83. #include "core/util/journal/journal.h"
  84. NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
  85. template<class T> class ReservedSocketList
  86. {
  87. public:
  88. struct EntryType
  89. {
  90. T value;
  91. bool used;
  92. EntryType() : value(-1), used(false) { ; }
  93. bool operator==(const EntryType &e1)
  94. {
  95. return value == e1.value && used == e1.used;
  96. }
  97. bool operator!=(const EntryType &e1)
  98. {
  99. return !(value == e1.value && used == e1.used);
  100. }
  101. };
  102. Vector<EntryType> mSocketList;
  103. Mutex *mMutex;
  104. ReservedSocketList()
  105. {
  106. mMutex = new Mutex;
  107. }
  108. ~ReservedSocketList()
  109. {
  110. delete mMutex;
  111. }
  112. inline void modify() { Mutex::lockMutex(mMutex); }
  113. inline void endModify() { Mutex::unlockMutex(mMutex); }
  114. NetSocket reserve(SOCKET reserveId = -1, bool doLock = true);
  115. void remove(NetSocket socketToRemove, bool doLock = true);
  116. T activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail = false);
  117. T resolve(NetSocket socketToResolve);
  118. };
  119. const SOCKET InvalidSocketHandle = -1;
  120. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
  121. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
  122. namespace PlatformNetState
  123. {
  124. static S32 initCount = 0;
  125. static const S32 defaultPort = 28000;
  126. static S32 netPort = 0;
  127. static NetSocket udpSocket = NetSocket::INVALID;
  128. static NetSocket udp6Socket = NetSocket::INVALID;
  129. static NetSocket multicast6Socket = NetSocket::INVALID;
  130. static ipv6_mreq multicast6Group;
  131. static ReservedSocketList<SOCKET> smReservedSocketList;
  132. Net::Error getLastError()
  133. {
  134. #if defined(TORQUE_USE_WINSOCK)
  135. S32 err = WSAGetLastError();
  136. switch (err)
  137. {
  138. case 0:
  139. return Net::NoError;
  140. case WSAEWOULDBLOCK:
  141. return Net::WouldBlock;
  142. default:
  143. return Net::UnknownError;
  144. }
  145. #else
  146. int theError = errno;
  147. if (errno == EAGAIN)
  148. return Net::WouldBlock;
  149. if (errno == 0)
  150. return Net::NoError;
  151. if (errno == EINPROGRESS)
  152. return Net::WouldBlock;
  153. return Net::UnknownError;
  154. #endif
  155. }
  156. S32 getDefaultGameProtocol()
  157. {
  158. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  159. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  160. // uses the VDP packet structure, though.
  161. S32 protocol = IPPROTO_UDP;
  162. #ifdef TORQUE_DISABLE_PC_CONNECTIVITY
  163. // Xbox uses a VDP (voice/data protocol) socket for networking
  164. protocol = IPPROTO_VDP;
  165. useVDP = true;
  166. #endif
  167. return protocol;
  168. }
  169. struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
  170. {
  171. for (; addr != NULL; addr = addr->ai_next)
  172. {
  173. if (addr->ai_family == protocol)
  174. return addr;
  175. }
  176. return NULL;
  177. }
  178. /// Extracts core address parts from an address string. Returns false if it's malformed.
  179. bool extractAddressParts(const char *addressString, char outAddress[256], int &outPort, int &outFamily)
  180. {
  181. outPort = 0;
  182. outFamily = AF_UNSPEC;
  183. if (!dStrnicmp(addressString, "ipx:", 4))
  184. // ipx support deprecated
  185. return false;
  186. if (!dStrnicmp(addressString, "ip:", 3))
  187. {
  188. addressString += 3; // eat off the ip:
  189. outFamily = AF_INET;
  190. }
  191. else if (!dStrnicmp(addressString, "ip6:", 4))
  192. {
  193. addressString += 4; // eat off the ip6:
  194. outFamily = AF_INET6;
  195. }
  196. if (strlen(addressString) > 255)
  197. return false;
  198. char *portString = NULL;
  199. if (addressString[0] == '[')
  200. {
  201. // Must be ipv6 notation
  202. dStrcpy(outAddress, addressString+1, 256);
  203. addressString = outAddress;
  204. portString = dStrchr(outAddress, ']');
  205. if (portString)
  206. {
  207. // Sort out the :port after the ]
  208. *portString++ = '\0';
  209. if (*portString != ':')
  210. {
  211. portString = NULL;
  212. }
  213. else
  214. {
  215. *portString++ = '\0';
  216. }
  217. }
  218. if (outFamily == AF_UNSPEC)
  219. {
  220. outFamily = AF_INET6;
  221. }
  222. }
  223. else
  224. {
  225. dStrcpy(outAddress, addressString, 256);
  226. addressString = outAddress;
  227. // Check to see if we have multiple ":" which would indicate this is an ipv6 address
  228. char* scan = outAddress;
  229. int colonCount = 0;
  230. while (*scan != '\0' && colonCount < 2)
  231. {
  232. if (*scan++ == ':')
  233. colonCount++;
  234. }
  235. if (colonCount <= 1)
  236. {
  237. // either ipv4 or host
  238. portString = dStrchr(outAddress, ':');
  239. if (portString)
  240. {
  241. *portString++ = '\0';
  242. }
  243. }
  244. else if (outFamily == AF_UNSPEC)
  245. {
  246. // Must be ipv6
  247. outFamily = AF_INET6;
  248. }
  249. }
  250. if (portString)
  251. {
  252. outPort = dAtoi(portString);
  253. }
  254. return true;
  255. }
  256. Net::Error getSocketAddress(SOCKET socketFd, int requiredFamily, NetAddress *outAddress)
  257. {
  258. Net::Error error = Net::UnknownError;
  259. if (requiredFamily == AF_INET)
  260. {
  261. sockaddr_in ipAddr;
  262. socklen_t len = sizeof(ipAddr);
  263. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  264. {
  265. IPSocketToNetAddress(&ipAddr, outAddress);
  266. error = Net::NoError;
  267. }
  268. else
  269. {
  270. error = getLastError();
  271. }
  272. }
  273. else if (requiredFamily == AF_INET6)
  274. {
  275. sockaddr_in6 ipAddr;
  276. socklen_t len = sizeof(ipAddr);
  277. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  278. {
  279. IPSocket6ToNetAddress(&ipAddr, outAddress);
  280. error = Net::NoError;
  281. }
  282. else
  283. {
  284. error = getLastError();
  285. }
  286. }
  287. return error;
  288. }
  289. };
  290. template<class T> NetSocket ReservedSocketList<T>::reserve(SOCKET reserveId, bool doLock)
  291. {
  292. MutexHandle handle;
  293. if (doLock)
  294. {
  295. handle.lock(mMutex, true);
  296. }
  297. S32 idx = mSocketList.find_next(EntryType());
  298. if (idx == -1)
  299. {
  300. EntryType entry;
  301. entry.value = reserveId;
  302. entry.used = true;
  303. mSocketList.push_back(entry);
  304. return NetSocket::fromHandle(mSocketList.size() - 1);
  305. }
  306. else
  307. {
  308. EntryType &entry = mSocketList[idx];
  309. entry.used = true;
  310. entry.value = reserveId;
  311. }
  312. return NetSocket::fromHandle(idx);
  313. }
  314. template<class T> void ReservedSocketList<T>::remove(NetSocket socketToRemove, bool doLock)
  315. {
  316. MutexHandle handle;
  317. if (doLock)
  318. {
  319. handle.lock(mMutex, true);
  320. }
  321. if ((U32)socketToRemove.getHandle() >= (U32)mSocketList.size())
  322. return;
  323. mSocketList[socketToRemove.getHandle()] = EntryType();
  324. }
  325. template<class T> T ReservedSocketList<T>::activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail)
  326. {
  327. MutexHandle h;
  328. h.lock(mMutex, true);
  329. int typeID = useUDP ? SOCK_DGRAM : SOCK_STREAM;
  330. int protocol = useUDP ? PlatformNetState::getDefaultGameProtocol() : 0;
  331. if ((U32)socketToActivate.getHandle() >= (U32)mSocketList.size())
  332. return -1;
  333. EntryType &entry = mSocketList[socketToActivate.getHandle()];
  334. if (!entry.used)
  335. return -1;
  336. T socketFd = entry.value;
  337. if (socketFd == -1)
  338. {
  339. socketFd = ::socket(family, typeID, protocol);
  340. if (socketFd == InvalidSocketHandle)
  341. {
  342. if (clearOnFail)
  343. {
  344. remove(socketToActivate, false);
  345. }
  346. return InvalidSocketHandle;
  347. }
  348. else
  349. {
  350. entry.used = true;
  351. entry.value = socketFd;
  352. return socketFd;
  353. }
  354. }
  355. return socketFd;
  356. }
  357. template<class T> T ReservedSocketList<T>::resolve(NetSocket socketToResolve)
  358. {
  359. MutexHandle h;
  360. h.lock(mMutex, true);
  361. if ((U32)socketToResolve.getHandle() >= (U32)mSocketList.size())
  362. return -1;
  363. EntryType &entry = mSocketList[socketToResolve.getHandle()];
  364. return entry.used ? entry.value : -1;
  365. }
  366. ConnectionNotifyEvent* Net::smConnectionNotify = NULL;
  367. ConnectionAcceptedEvent* Net::smConnectionAccept = NULL;
  368. ConnectionReceiveEvent* Net::smConnectionReceive = NULL;
  369. PacketReceiveEvent* Net::smPacketReceive = NULL;
  370. ConnectionNotifyEvent& Net::getConnectionNotifyEvent()
  371. {
  372. return *smConnectionNotify;
  373. }
  374. ConnectionAcceptedEvent& Net::getConnectionAcceptedEvent()
  375. {
  376. return *smConnectionAccept;
  377. }
  378. ConnectionReceiveEvent& Net::getConnectionReceiveEvent()
  379. {
  380. return *smConnectionReceive;
  381. }
  382. PacketReceiveEvent& Net::getPacketReceiveEvent()
  383. {
  384. return *smPacketReceive;
  385. }
  386. // Multicast stuff
  387. bool Net::smMulticastEnabled = true;
  388. //
  389. // Protocol Stuff
  390. bool Net::smIpv4Enabled = true;
  391. bool Net::smIpv6Enabled = false;
  392. //
  393. // the Socket structure helps us keep track of the
  394. // above states
  395. struct PolledSocket
  396. {
  397. // local enum for socket states for polled sockets
  398. enum SocketState
  399. {
  400. InvalidState,
  401. Connected,
  402. ConnectionPending,
  403. Listening,
  404. NameLookupRequired
  405. };
  406. PolledSocket()
  407. {
  408. fd = -1;
  409. handleFd = NetSocket::INVALID;
  410. state = InvalidState;
  411. remoteAddr[0] = 0;
  412. remotePort = -1;
  413. }
  414. SOCKET fd;
  415. NetSocket handleFd;
  416. S32 state;
  417. char remoteAddr[256];
  418. S32 remotePort;
  419. };
  420. // list of polled sockets
  421. static Vector<PolledSocket*> gPolledSockets( __FILE__, __LINE__ );
  422. static PolledSocket* addPolledSocket(NetSocket handleFd, SOCKET fd, S32 state,
  423. char* remoteAddr = NULL, S32 port = -1)
  424. {
  425. PolledSocket* sock = new PolledSocket();
  426. sock->fd = fd;
  427. sock->handleFd = handleFd;
  428. sock->state = state;
  429. if (remoteAddr)
  430. dStrcpy(sock->remoteAddr, remoteAddr, 256);
  431. if (port != -1)
  432. sock->remotePort = port;
  433. gPolledSockets.push_back(sock);
  434. return sock;
  435. }
  436. bool netSocketWaitForWritable(NetSocket handleFd, S32 timeoutMs)
  437. {
  438. fd_set writefds;
  439. timeval timeout;
  440. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  441. FD_ZERO( &writefds );
  442. FD_SET( socketFd, &writefds );
  443. timeout.tv_sec = timeoutMs / 1000;
  444. timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
  445. if( select(socketFd + 1, NULL, &writefds, NULL, &timeout) > 0 )
  446. return true;
  447. return false;
  448. }
  449. bool Net::init()
  450. {
  451. #if defined(TORQUE_USE_WINSOCK)
  452. if(!PlatformNetState::initCount)
  453. {
  454. WSADATA stWSAData;
  455. AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
  456. //logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
  457. }
  458. #endif
  459. PlatformNetState::initCount++;
  460. smConnectionNotify = new ConnectionNotifyEvent();
  461. smConnectionAccept = new ConnectionAcceptedEvent();
  462. smConnectionReceive = new ConnectionReceiveEvent();
  463. smPacketReceive = new PacketReceiveEvent();
  464. Process::notify(&Net::process, PROCESS_NET_ORDER);
  465. return(true);
  466. }
  467. void Net::shutdown()
  468. {
  469. Process::remove(&Net::process);
  470. while (gPolledSockets.size() > 0)
  471. {
  472. if (gPolledSockets[0] == NULL)
  473. gPolledSockets.erase(gPolledSockets.begin());
  474. else
  475. closeConnectTo(gPolledSockets[0]->handleFd);
  476. }
  477. closePort();
  478. PlatformNetState::initCount--;
  479. // Destroy event handlers
  480. delete smConnectionNotify;
  481. delete smConnectionAccept;
  482. delete smConnectionReceive;
  483. delete smPacketReceive;
  484. #if defined(TORQUE_USE_WINSOCK)
  485. if(!PlatformNetState::initCount)
  486. {
  487. WSACleanup();
  488. }
  489. #endif
  490. }
  491. // ipv4 version of name routines
  492. static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
  493. {
  494. dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
  495. sockAddr->sin_family = AF_INET;
  496. sockAddr->sin_port = htons(address->port);
  497. #if defined(TORQUE_OS_BSD) || defined(TORQUE_OS_MAC)
  498. sockAddr->sin_len = sizeof(struct sockaddr_in);
  499. #endif
  500. if (address->type == NetAddress::IPBroadcastAddress)
  501. {
  502. sockAddr->sin_addr.s_addr = htonl(INADDR_BROADCAST);
  503. }
  504. else
  505. {
  506. dMemcpy(&sockAddr->sin_addr, &address->address.ipv4.netNum[0], 4);
  507. }
  508. }
  509. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
  510. {
  511. address->type = NetAddress::IPAddress;
  512. address->port = ntohs(sockAddr->sin_port);
  513. dMemcpy(&address->address.ipv4.netNum[0], &sockAddr->sin_addr, 4);
  514. }
  515. // ipv6 version of name routines
  516. static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
  517. {
  518. dMemset(sockAddr, 0, sizeof(struct sockaddr_in6));
  519. #ifdef SIN6_LEN
  520. sockAddr->sin6_len = sizeof(struct sockaddr_in6);
  521. #endif
  522. sockAddr->sin6_family = AF_INET6;
  523. sockAddr->sin6_port = ntohs(address->port);
  524. if (address->type == NetAddress::IPV6MulticastAddress)
  525. {
  526. sockAddr->sin6_addr = PlatformNetState::multicast6Group.ipv6mr_multiaddr;
  527. sockAddr->sin6_scope_id = PlatformNetState::multicast6Group.ipv6mr_interface;
  528. }
  529. else
  530. {
  531. sockAddr->sin6_flowinfo = address->address.ipv6.netFlow;
  532. sockAddr->sin6_scope_id = address->address.ipv6.netScope;
  533. dMemcpy(&sockAddr->sin6_addr, address->address.ipv6.netNum, sizeof(address->address.ipv6.netNum));
  534. }
  535. }
  536. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
  537. {
  538. address->type = NetAddress::IPV6Address;
  539. address->port = ntohs(sockAddr->sin6_port);
  540. dMemcpy(address->address.ipv6.netNum, &sockAddr->sin6_addr, sizeof(address->address.ipv6.netNum));
  541. address->address.ipv6.netFlow = sockAddr->sin6_flowinfo;
  542. address->address.ipv6.netScope = sockAddr->sin6_scope_id;
  543. }
  544. //
  545. NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
  546. {
  547. if(Journal::IsPlaying())
  548. {
  549. U32 ret;
  550. Journal::Read(&ret);
  551. return NetSocket::fromHandle(ret);
  552. }
  553. Net::Error error = NoError;
  554. NetAddress address;
  555. if (Net::getListenAddress(addressType, &address) != Net::NoError)
  556. error = Net::WrongProtocolType;
  557. NetSocket handleFd = NetSocket::INVALID;
  558. SOCKET sockId = InvalidSocketHandle;
  559. if (error == NoError)
  560. {
  561. handleFd = openSocket();
  562. sockId = PlatformNetState::smReservedSocketList.activate(handleFd, address.type == NetAddress::IPAddress ? AF_INET : AF_INET6, false, true);
  563. }
  564. if (error == NoError && (handleFd == NetSocket::INVALID || sockId == InvalidSocketHandle))
  565. {
  566. Con::errorf("Unable to open listen socket: %s", strerror(errno));
  567. error = NotASocket;
  568. handleFd = NetSocket::INVALID;
  569. }
  570. if (error == NoError)
  571. {
  572. address.port = port;
  573. error = bindAddress(address, handleFd, false);
  574. if (error != NoError)
  575. {
  576. Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
  577. closeSocket(handleFd);
  578. handleFd = NetSocket::INVALID;
  579. }
  580. }
  581. if (error == NoError)
  582. {
  583. error = listen(handleFd, 4);
  584. if (error != NoError)
  585. {
  586. Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
  587. closeSocket(handleFd);
  588. handleFd = NetSocket::INVALID;
  589. }
  590. }
  591. if (error == NoError)
  592. {
  593. setBlocking(handleFd, false);
  594. addPolledSocket(handleFd, sockId, PolledSocket::Listening);
  595. }
  596. if(Journal::IsRecording())
  597. Journal::Write(U32(handleFd.getHandle()));
  598. return handleFd;
  599. }
  600. NetSocket Net::openConnectTo(const char *addressString)
  601. {
  602. if (Journal::IsPlaying())
  603. {
  604. U32 ret;
  605. Journal::Read(&ret);
  606. return NetSocket::fromHandle(ret);
  607. }
  608. NetAddress address;
  609. NetSocket handleFd = NetSocket::INVALID;
  610. Net::Error error = NoError;
  611. error = Net::stringToAddress(addressString, &address, false);
  612. if (error == NoError && address.type != NetAddress::IPAddress && address.type != NetAddress::IPV6Address)
  613. {
  614. error = Net::WrongProtocolType;
  615. }
  616. // Open socket
  617. if (error == NoError || error == NeedHostLookup)
  618. {
  619. handleFd = openSocket();
  620. }
  621. // Attempt to connect or queue a lookup
  622. if (error == NoError && address.type == NetAddress::IPAddress)
  623. {
  624. sockaddr_in ipAddr;
  625. NetAddressToIPSocket(&address, &ipAddr);
  626. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false, true);
  627. if (socketFd != InvalidSocketHandle)
  628. {
  629. setBlocking(handleFd, false);
  630. if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1)
  631. {
  632. Net::Error err = PlatformNetState::getLastError();
  633. if (err != Net::WouldBlock)
  634. {
  635. Con::errorf("Error connecting to %s: %u",
  636. addressString, err);
  637. closeSocket(handleFd);
  638. handleFd = NetSocket::INVALID;
  639. }
  640. }
  641. }
  642. else
  643. {
  644. PlatformNetState::smReservedSocketList.remove(handleFd);
  645. handleFd = NetSocket::INVALID;
  646. }
  647. if (handleFd != NetSocket::INVALID)
  648. {
  649. // add this socket to our list of polled sockets
  650. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  651. }
  652. }
  653. else if (error == NoError && address.type == NetAddress::IPV6Address)
  654. {
  655. sockaddr_in6 ipAddr6;
  656. NetAddressToIPSocket6(&address, &ipAddr6);
  657. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
  658. if (socketFd != InvalidSocketHandle)
  659. {
  660. setBlocking(handleFd, false);
  661. if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1)
  662. {
  663. Net::Error err = PlatformNetState::getLastError();
  664. if (err != Net::WouldBlock)
  665. {
  666. Con::errorf("Error connecting to %s: %u",
  667. addressString, err);
  668. closeSocket(handleFd);
  669. handleFd = NetSocket::INVALID;
  670. }
  671. }
  672. }
  673. else
  674. {
  675. PlatformNetState::smReservedSocketList.remove(handleFd);
  676. handleFd = NetSocket::INVALID;
  677. }
  678. if (handleFd != NetSocket::INVALID)
  679. {
  680. // add this socket to our list of polled sockets
  681. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  682. }
  683. }
  684. else if (error == Net::NeedHostLookup)
  685. {
  686. // need to do an asynchronous name lookup. first, add the socket
  687. // to the polled list
  688. char addr[256];
  689. int port = 0;
  690. int actualFamily = AF_UNSPEC;
  691. if (PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  692. {
  693. addPolledSocket(handleFd, InvalidSocketHandle, PolledSocket::NameLookupRequired, addr, port);
  694. // queue the lookup
  695. gNetAsync.queueLookup(addressString, handleFd);
  696. }
  697. else
  698. {
  699. closeSocket(handleFd);
  700. handleFd = NetSocket::INVALID;
  701. }
  702. }
  703. else
  704. {
  705. closeSocket(handleFd);
  706. handleFd = NetSocket::INVALID;
  707. }
  708. if (Journal::IsRecording())
  709. Journal::Write(U32(handleFd.getHandle()));
  710. return handleFd;
  711. }
  712. void Net::closeConnectTo(NetSocket handleFd)
  713. {
  714. if(Journal::IsPlaying())
  715. return;
  716. // if this socket is in the list of polled sockets, remove it
  717. for (S32 i = 0; i < gPolledSockets.size(); ++i)
  718. {
  719. if (gPolledSockets[i] && gPolledSockets[i]->handleFd == handleFd)
  720. {
  721. delete gPolledSockets[i];
  722. gPolledSockets[i] = NULL;
  723. break;
  724. }
  725. }
  726. closeSocket(handleFd);
  727. }
  728. Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
  729. {
  730. if(Journal::IsPlaying())
  731. {
  732. U32 e;
  733. S32 outBytes;
  734. Journal::Read(&e);
  735. Journal::Read(&outBytes);
  736. if (outBufferWritten)
  737. *outBufferWritten = outBytes;
  738. return (Net::Error) e;
  739. }
  740. S32 outBytes = 0;
  741. Net::Error e = send(handleFd, buffer, bufferSize, &outBytes);
  742. if (Journal::IsRecording())
  743. {
  744. Journal::Write(U32(e));
  745. Journal::Write(outBytes);
  746. }
  747. if (outBufferWritten)
  748. *outBufferWritten = outBytes;
  749. return e;
  750. }
  751. bool Net::openPort(S32 port, bool doBind)
  752. {
  753. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  754. {
  755. closeSocket(PlatformNetState::udpSocket);
  756. PlatformNetState::udpSocket = NetSocket::INVALID;
  757. }
  758. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  759. {
  760. closeSocket(PlatformNetState::udp6Socket);
  761. PlatformNetState::udp6Socket = NetSocket::INVALID;
  762. }
  763. // Update prefs
  764. Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true);
  765. Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true);
  766. Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false);
  767. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  768. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  769. // uses the VDP packet structure, though.
  770. S32 protocol = PlatformNetState::getDefaultGameProtocol();
  771. SOCKET socketFd = InvalidSocketHandle;
  772. NetAddress address;
  773. NetAddress listenAddress;
  774. char listenAddressStr[256];
  775. if (Net::smIpv4Enabled)
  776. {
  777. if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError)
  778. {
  779. address.port = port;
  780. socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol);
  781. if (socketFd != InvalidSocketHandle)
  782. {
  783. PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  784. Net::Error error = NoError;
  785. if (doBind)
  786. {
  787. error = bindAddress(address, PlatformNetState::udpSocket, true);
  788. }
  789. if (error == NoError)
  790. error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8);
  791. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  792. if (error == NoError)
  793. error = setBroadcast(PlatformNetState::udpSocket, true);
  794. #endif
  795. if (error == NoError)
  796. error = setBlocking(PlatformNetState::udpSocket, false);
  797. if (error == NoError)
  798. {
  799. error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress);
  800. if (error == NoError)
  801. {
  802. Net::addressToString(&listenAddress, listenAddressStr);
  803. Con::printf("UDP initialized on ipv4 %s", listenAddressStr);
  804. }
  805. }
  806. if (error != NoError)
  807. {
  808. closeSocket(PlatformNetState::udpSocket);
  809. PlatformNetState::udpSocket = NetSocket::INVALID;
  810. Con::printf("Unable to initialize UDP on ipv4 - error %d", error);
  811. }
  812. }
  813. }
  814. else
  815. {
  816. Con::errorf("Unable to initialize UDP on ipv4 - invalid address.");
  817. PlatformNetState::udpSocket = NetSocket::INVALID;
  818. }
  819. }
  820. if (Net::smIpv6Enabled)
  821. {
  822. if (Net::getListenAddress(NetAddress::IPV6Address, &address) == Net::NoError)
  823. {
  824. address.port = port;
  825. socketFd = ::socket(AF_INET6, SOCK_DGRAM, protocol);
  826. if (socketFd != InvalidSocketHandle)
  827. {
  828. PlatformNetState::udp6Socket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  829. Net::Error error = NoError;
  830. int v = 1;
  831. setsockopt(socketFd, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&v, sizeof(v));
  832. PlatformNetState::getLastError();
  833. if (doBind)
  834. {
  835. error = bindAddress(address, PlatformNetState::udp6Socket, true);
  836. }
  837. if (error == NoError)
  838. error = setBufferSize(PlatformNetState::udp6Socket, 32768 * 8);
  839. if (error == NoError)
  840. error = setBlocking(PlatformNetState::udp6Socket, false);
  841. if (error == NoError)
  842. {
  843. error = PlatformNetState::getSocketAddress(socketFd, AF_INET6, &listenAddress);
  844. if (error == NoError)
  845. {
  846. Net::addressToString(&listenAddress, listenAddressStr);
  847. Con::printf("UDP initialized on ipv6 %s", listenAddressStr);
  848. }
  849. }
  850. if (error != NoError)
  851. {
  852. closeSocket(PlatformNetState::udp6Socket);
  853. PlatformNetState::udp6Socket = NetSocket::INVALID;
  854. Con::printf("Unable to initialize UDP on ipv6 - error %d", error);
  855. }
  856. if (Net::smMulticastEnabled && doBind)
  857. {
  858. Net::enableMulticast();
  859. }
  860. else
  861. {
  862. Net::disableMulticast();
  863. }
  864. }
  865. }
  866. }
  867. PlatformNetState::netPort = port;
  868. return PlatformNetState::udpSocket != NetSocket::INVALID || PlatformNetState::udp6Socket != NetSocket::INVALID;
  869. }
  870. NetSocket Net::getPort()
  871. {
  872. return PlatformNetState::udpSocket;
  873. }
  874. void Net::closePort()
  875. {
  876. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  877. closeSocket(PlatformNetState::udpSocket);
  878. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  879. closeSocket(PlatformNetState::udp6Socket);
  880. }
  881. Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
  882. {
  883. if(Journal::IsPlaying())
  884. return NoError;
  885. SOCKET socketFd;
  886. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  887. {
  888. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udpSocket);
  889. if (socketFd != InvalidSocketHandle)
  890. {
  891. sockaddr_in ipAddr;
  892. NetAddressToIPSocket(address, &ipAddr);
  893. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  894. (sockaddr *)&ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
  895. return PlatformNetState::getLastError();
  896. else
  897. return NoError;
  898. }
  899. else
  900. {
  901. return NotASocket;
  902. }
  903. }
  904. else if (address->type == NetAddress::IPV6Address || address->type == NetAddress::IPV6MulticastAddress)
  905. {
  906. socketFd = PlatformNetState::smReservedSocketList.resolve(address->type == NetAddress::IPV6MulticastAddress ? PlatformNetState::multicast6Socket : PlatformNetState::udp6Socket);
  907. if (socketFd != InvalidSocketHandle)
  908. {
  909. sockaddr_in6 ipAddr;
  910. NetAddressToIPSocket6(address, &ipAddr);
  911. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  912. (struct sockaddr *) &ipAddr, sizeof(sockaddr_in6)) == SOCKET_ERROR)
  913. return PlatformNetState::getLastError();
  914. else
  915. return NoError;
  916. }
  917. else
  918. {
  919. return NotASocket;
  920. }
  921. }
  922. return WrongProtocolType;
  923. }
  924. void Net::process()
  925. {
  926. // Process listening sockets
  927. processListenSocket(PlatformNetState::udpSocket);
  928. processListenSocket(PlatformNetState::udp6Socket);
  929. // process the polled sockets. This blob of code performs functions
  930. // similar to WinsockProc in winNet.cc
  931. if (gPolledSockets.size() == 0)
  932. return;
  933. S32 optval;
  934. socklen_t optlen = sizeof(S32);
  935. S32 bytesRead;
  936. Net::Error err;
  937. bool removeSock = false;
  938. PolledSocket *currentSock = NULL;
  939. NetSocket incomingHandleFd = NetSocket::INVALID;
  940. NetAddress out_h_addr;
  941. S32 out_h_length = 0;
  942. RawData readBuff;
  943. NetSocket removeSockHandle;
  944. for (S32 i = 0; i < gPolledSockets.size();
  945. /* no increment, this is done at end of loop body */)
  946. {
  947. removeSock = false;
  948. currentSock = gPolledSockets[i];
  949. // Cleanup if we've removed it
  950. if (currentSock == NULL)
  951. {
  952. gPolledSockets.erase(i);
  953. continue;
  954. }
  955. switch (currentSock->state)
  956. {
  957. case PolledSocket::InvalidState:
  958. Con::errorf("Error, InvalidState socket in polled sockets list");
  959. break;
  960. case PolledSocket::ConnectionPending:
  961. // see if it is now connected
  962. if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
  963. (char*)&optval, &optlen) == -1)
  964. {
  965. Con::errorf("Error getting socket options: %s", strerror(errno));
  966. removeSock = true;
  967. removeSockHandle = currentSock->handleFd;
  968. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  969. }
  970. else
  971. {
  972. if (optval == EINPROGRESS)
  973. // still connecting...
  974. break;
  975. if (optval == 0)
  976. {
  977. // poll for writable status to be sure we're connected.
  978. bool ready = netSocketWaitForWritable(currentSock->handleFd,0);
  979. if(!ready)
  980. break;
  981. currentSock->state = PolledSocket::Connected;
  982. smConnectionNotify->trigger(currentSock->handleFd, Net::Connected);
  983. }
  984. else
  985. {
  986. // some kind of error
  987. Con::errorf("Error connecting: %s", strerror(errno));
  988. removeSock = true;
  989. removeSockHandle = currentSock->handleFd;
  990. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  991. }
  992. }
  993. break;
  994. case PolledSocket::Connected:
  995. // try to get some data
  996. bytesRead = 0;
  997. readBuff.alloc(MaxPacketDataSize);
  998. err = Net::recv(currentSock->handleFd, (U8*)readBuff.data, MaxPacketDataSize, &bytesRead);
  999. if(err == Net::NoError)
  1000. {
  1001. if (bytesRead > 0)
  1002. {
  1003. // got some data, post it
  1004. readBuff.size = bytesRead;
  1005. smConnectionReceive->trigger(currentSock->handleFd, readBuff);
  1006. }
  1007. else
  1008. {
  1009. // ack! this shouldn't happen
  1010. if (bytesRead < 0)
  1011. Con::errorf("Unexpected error on socket: %s", strerror(errno));
  1012. removeSock = true;
  1013. removeSockHandle = currentSock->handleFd;
  1014. // zero bytes read means EOF
  1015. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1016. }
  1017. }
  1018. else if (err != Net::NoError && err != Net::WouldBlock)
  1019. {
  1020. Con::errorf("Error reading from socket: %s", strerror(errno));
  1021. removeSock = true;
  1022. removeSockHandle = currentSock->handleFd;
  1023. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1024. }
  1025. break;
  1026. case PolledSocket::NameLookupRequired:
  1027. {
  1028. U32 newState = Net::NoError;
  1029. // is the lookup complete?
  1030. if (!gNetAsync.checkLookup(
  1031. currentSock->handleFd, &out_h_addr, &out_h_length,
  1032. sizeof(out_h_addr)))
  1033. break;
  1034. if (out_h_length == -1)
  1035. {
  1036. Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
  1037. newState = Net::DNSFailed;
  1038. removeSock = true;
  1039. removeSockHandle = currentSock->handleFd;
  1040. }
  1041. else
  1042. {
  1043. // try to connect
  1044. out_h_addr.port = currentSock->remotePort;
  1045. const sockaddr* ai_addr = NULL;
  1046. int ai_addrlen = 0;
  1047. sockaddr_in socketAddress;
  1048. sockaddr_in6 socketAddress6;
  1049. if (out_h_addr.type == NetAddress::IPAddress)
  1050. {
  1051. ai_addr = (const sockaddr*)&socketAddress;
  1052. ai_addrlen = sizeof(socketAddress);
  1053. NetAddressToIPSocket(&out_h_addr, &socketAddress);
  1054. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET, false);
  1055. setBlocking(currentSock->handleFd, false);
  1056. #ifdef TORQUE_DEBUG_LOOKUPS
  1057. char addrString[256];
  1058. NetAddress addr;
  1059. IPSocketToNetAddress(&socketAddress, &addr);
  1060. Net::addressToString(&addr, addrString);
  1061. Con::printf("DNS: lookup resolved to %s", addrString);
  1062. #endif
  1063. }
  1064. else if (out_h_addr.type == NetAddress::IPV6Address)
  1065. {
  1066. ai_addr = (const sockaddr*)&socketAddress6;
  1067. ai_addrlen = sizeof(socketAddress6);
  1068. NetAddressToIPSocket6(&out_h_addr, &socketAddress6);
  1069. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET6, false);
  1070. setBlocking(currentSock->handleFd, false);
  1071. #ifdef TORQUE_DEBUG_LOOKUPS
  1072. char addrString[256];
  1073. NetAddress addr;
  1074. IPSocket6ToNetAddress(&socketAddress6, &addr);
  1075. Net::addressToString(&addr, addrString);
  1076. Con::printf("DNS: lookup resolved to %s", addrString);
  1077. #endif
  1078. }
  1079. else
  1080. {
  1081. Con::errorf("Error connecting to %s: Invalid Protocol",
  1082. currentSock->remoteAddr);
  1083. newState = Net::ConnectFailed;
  1084. removeSock = true;
  1085. removeSockHandle = currentSock->handleFd;
  1086. }
  1087. if (ai_addr)
  1088. {
  1089. if (::connect(currentSock->fd, ai_addr,
  1090. ai_addrlen) == -1)
  1091. {
  1092. err = PlatformNetState::getLastError();
  1093. if (err != Net::WouldBlock)
  1094. {
  1095. Con::errorf("Error connecting to %s: %u",
  1096. currentSock->remoteAddr, err);
  1097. newState = Net::ConnectFailed;
  1098. removeSock = true;
  1099. removeSockHandle = currentSock->handleFd;
  1100. }
  1101. else
  1102. {
  1103. newState = Net::DNSResolved;
  1104. currentSock->state = PolledSocket::ConnectionPending;
  1105. }
  1106. }
  1107. else
  1108. {
  1109. newState = Net::Connected;
  1110. currentSock->state = Connected;
  1111. }
  1112. }
  1113. }
  1114. smConnectionNotify->trigger(currentSock->handleFd, newState);
  1115. break;
  1116. }
  1117. case PolledSocket::Listening:
  1118. NetAddress incomingAddy;
  1119. incomingHandleFd = Net::accept(currentSock->handleFd, &incomingAddy);
  1120. if(incomingHandleFd != NetSocket::INVALID)
  1121. {
  1122. setBlocking(incomingHandleFd, false);
  1123. addPolledSocket(incomingHandleFd, PlatformNetState::smReservedSocketList.resolve(incomingHandleFd), Connected);
  1124. smConnectionAccept->trigger(currentSock->handleFd, incomingHandleFd, incomingAddy);
  1125. }
  1126. break;
  1127. }
  1128. // only increment index if we're not removing the connection, since
  1129. // the removal will shift the indices down by one
  1130. if (removeSock)
  1131. closeConnectTo(removeSockHandle);
  1132. else
  1133. i++;
  1134. }
  1135. }
  1136. void Net::processListenSocket(NetSocket socketHandle)
  1137. {
  1138. if (socketHandle == NetSocket::INVALID)
  1139. return;
  1140. sockaddr_storage sa;
  1141. sa.ss_family = AF_UNSPEC;
  1142. NetAddress srcAddress;
  1143. RawData tmpBuffer;
  1144. tmpBuffer.alloc(Net::MaxPacketDataSize);
  1145. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(socketHandle);
  1146. for (;;)
  1147. {
  1148. socklen_t addrLen = sizeof(sa);
  1149. S32 bytesRead = -1;
  1150. if (socketHandle != NetSocket::INVALID)
  1151. bytesRead = ::recvfrom(socketFd, (char *)tmpBuffer.data, Net::MaxPacketDataSize, 0, (struct sockaddr*)&sa, &addrLen);
  1152. if (bytesRead == -1)
  1153. break;
  1154. if (sa.ss_family == AF_INET)
  1155. IPSocketToNetAddress((sockaddr_in *)&sa, &srcAddress);
  1156. else if (sa.ss_family == AF_INET6)
  1157. IPSocket6ToNetAddress((sockaddr_in6 *)&sa, &srcAddress);
  1158. else
  1159. continue;
  1160. if (bytesRead <= 0)
  1161. continue;
  1162. if (srcAddress.type == NetAddress::IPAddress &&
  1163. srcAddress.address.ipv4.netNum[0] == 127 &&
  1164. srcAddress.address.ipv4.netNum[1] == 0 &&
  1165. srcAddress.address.ipv4.netNum[2] == 0 &&
  1166. srcAddress.address.ipv4.netNum[3] == 1 &&
  1167. srcAddress.port == PlatformNetState::netPort)
  1168. continue;
  1169. tmpBuffer.size = bytesRead;
  1170. smPacketReceive->trigger(srcAddress, tmpBuffer);
  1171. }
  1172. }
  1173. NetSocket Net::openSocket()
  1174. {
  1175. return PlatformNetState::smReservedSocketList.reserve();
  1176. }
  1177. Net::Error Net::closeSocket(NetSocket handleFd)
  1178. {
  1179. if(handleFd != NetSocket::INVALID)
  1180. {
  1181. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1182. PlatformNetState::smReservedSocketList.remove(handleFd);
  1183. if(!::closesocket(socketFd))
  1184. return NoError;
  1185. else
  1186. return PlatformNetState::getLastError();
  1187. }
  1188. else
  1189. return NotASocket;
  1190. }
  1191. Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
  1192. {
  1193. if(!(address->type == NetAddress::IPAddress || address->type == NetAddress::IPV6Address))
  1194. return WrongProtocolType;
  1195. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1196. if (address->type == NetAddress::IPAddress)
  1197. {
  1198. sockaddr_in socketAddress;
  1199. NetAddressToIPSocket(address, &socketAddress);
  1200. if (socketFd == InvalidSocketHandle)
  1201. {
  1202. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false);
  1203. }
  1204. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1205. return NoError;
  1206. }
  1207. else if (address->type == NetAddress::IPV6Address)
  1208. {
  1209. sockaddr_in6 socketAddress;
  1210. NetAddressToIPSocket6(address, &socketAddress);
  1211. if (socketFd == InvalidSocketHandle)
  1212. {
  1213. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false);
  1214. }
  1215. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1216. return NoError;
  1217. }
  1218. return PlatformNetState::getLastError();
  1219. }
  1220. Net::Error Net::listen(NetSocket handleFd, S32 backlog)
  1221. {
  1222. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1223. if (socketFd == InvalidSocketHandle)
  1224. return NotASocket;
  1225. if(!::listen(socketFd, backlog))
  1226. return NoError;
  1227. return PlatformNetState::getLastError();
  1228. }
  1229. NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
  1230. {
  1231. sockaddr_storage addr;
  1232. socklen_t addrLen = sizeof(addr);
  1233. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1234. if (socketFd == InvalidSocketHandle)
  1235. return NetSocket::INVALID;
  1236. SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
  1237. if (acceptedSocketFd != InvalidSocketHandle)
  1238. {
  1239. if (addr.ss_family == AF_INET)
  1240. {
  1241. // ipv4
  1242. IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
  1243. }
  1244. else if (addr.ss_family == AF_INET6)
  1245. {
  1246. // ipv6
  1247. IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
  1248. }
  1249. NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
  1250. return newHandleFd;
  1251. }
  1252. return NetSocket::INVALID;
  1253. }
  1254. Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
  1255. {
  1256. int error = 0;
  1257. sockaddr_storage socketAddress;
  1258. dMemset(&socketAddress, '\0', sizeof(socketAddress));
  1259. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1260. if (socketFd == InvalidSocketHandle)
  1261. {
  1262. if (handleFd.getHandle() == -1)
  1263. return NotASocket;
  1264. }
  1265. if (address.type == NetAddress::IPAddress)
  1266. {
  1267. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, useUDP);
  1268. NetAddressToIPSocket(&address, (struct sockaddr_in*)&socketAddress);
  1269. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in));
  1270. }
  1271. else if (address.type == NetAddress::IPV6Address)
  1272. {
  1273. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, useUDP);
  1274. NetAddressToIPSocket6(&address, (struct sockaddr_in6*)&socketAddress);
  1275. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in6));
  1276. }
  1277. if (!error)
  1278. return NoError;
  1279. return PlatformNetState::getLastError();
  1280. }
  1281. Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
  1282. {
  1283. S32 error;
  1284. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1285. if (socketFd == InvalidSocketHandle)
  1286. return NotASocket;
  1287. error = ::setsockopt(socketFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
  1288. if(!error)
  1289. error = ::setsockopt(socketFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
  1290. if(!error)
  1291. return NoError;
  1292. return PlatformNetState::getLastError();
  1293. }
  1294. Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
  1295. {
  1296. S32 bc = broadcast;
  1297. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1298. if (socketFd == InvalidSocketHandle)
  1299. return NotASocket;
  1300. S32 error = ::setsockopt(socketFd, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
  1301. if(!error)
  1302. return NoError;
  1303. return PlatformNetState::getLastError();
  1304. }
  1305. Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
  1306. {
  1307. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1308. if (socketFd == InvalidSocketHandle)
  1309. return NotASocket;
  1310. unsigned long notblock = !blockingIO;
  1311. S32 error = ioctl(socketFd, FIONBIO, &notblock);
  1312. if(!error)
  1313. return NoError;
  1314. return PlatformNetState::getLastError();
  1315. }
  1316. Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
  1317. {
  1318. if (type == NetAddress::IPAddress)
  1319. {
  1320. const char* serverIP = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress");
  1321. if (!serverIP || serverIP[0] == '\0')
  1322. {
  1323. address->type = type;
  1324. address->port = 0;
  1325. *((U32*)address->address.ipv4.netNum) = INADDR_ANY;
  1326. return Net::NoError;
  1327. }
  1328. else
  1329. {
  1330. return Net::stringToAddress(serverIP, address, false);
  1331. }
  1332. }
  1333. else if (type == NetAddress::IPBroadcastAddress)
  1334. {
  1335. address->type = type;
  1336. address->port = 0;
  1337. *((U32*)address->address.ipv4.netNum) = INADDR_BROADCAST;
  1338. return Net::NoError;
  1339. }
  1340. else if (type == NetAddress::IPV6Address)
  1341. {
  1342. const char* serverIP6 = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress6");
  1343. if (!serverIP6 || serverIP6[0] == '\0')
  1344. {
  1345. sockaddr_in6 addr;
  1346. dMemset(&addr, '\0', sizeof(addr));
  1347. addr.sin6_port = 0;
  1348. addr.sin6_addr = in6addr_any;
  1349. IPSocket6ToNetAddress(&addr, address);
  1350. return Net::NoError;
  1351. }
  1352. else
  1353. {
  1354. return Net::stringToAddress(serverIP6, address, false);
  1355. }
  1356. }
  1357. else if (type == NetAddress::IPV6MulticastAddress)
  1358. {
  1359. const char* multicastAddressValue = forceDefaults ? NULL : Con::getVariable("pref::Net::Multicast6Address");
  1360. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1361. {
  1362. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1363. }
  1364. return Net::stringToAddress(multicastAddressValue, address, false);
  1365. }
  1366. else
  1367. {
  1368. return Net::WrongProtocolType;
  1369. }
  1370. }
  1371. void Net::getIdealListenAddress(NetAddress *address)
  1372. {
  1373. dMemset(address, '\0', sizeof(NetAddress));
  1374. if (Net::smIpv6Enabled)
  1375. {
  1376. if (Net::getListenAddress(NetAddress::IPV6Address, address) == NeedHostLookup)
  1377. {
  1378. Net::getListenAddress(NetAddress::IPV6Address, address, true);
  1379. }
  1380. }
  1381. else
  1382. {
  1383. if (Net::getListenAddress(NetAddress::IPAddress, address) == NeedHostLookup)
  1384. {
  1385. Net::getListenAddress(NetAddress::IPAddress, address, true);
  1386. }
  1387. }
  1388. }
  1389. Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
  1390. {
  1391. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1392. if (socketFd == InvalidSocketHandle)
  1393. return NotASocket;
  1394. errno = 0;
  1395. S32 bytesWritten = ::send(socketFd, (const char*)buffer, bufferSize, 0);
  1396. if (outBytesWritten)
  1397. {
  1398. *outBytesWritten = *outBytesWritten < 0 ? 0 : bytesWritten;
  1399. }
  1400. return PlatformNetState::getLastError();
  1401. }
  1402. Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
  1403. {
  1404. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1405. if (socketFd == InvalidSocketHandle)
  1406. return NotASocket;
  1407. *bytesRead = ::recv(socketFd, (char*)buffer, bufferSize, 0);
  1408. if(*bytesRead == -1)
  1409. return PlatformNetState::getLastError();
  1410. return NoError;
  1411. }
  1412. bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
  1413. {
  1414. return a1->isSameAddressAndPort(*a2);
  1415. }
  1416. Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
  1417. {
  1418. char addr[256];
  1419. int port = 0;
  1420. int actualFamily = AF_UNSPEC;
  1421. if (!PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  1422. {
  1423. return WrongProtocolType;
  1424. }
  1425. // Make sure family matches (in cast we have IP: stuff in address)
  1426. if (requiredFamily != AF_UNSPEC && actualFamily != AF_UNSPEC && (actualFamily != requiredFamily))
  1427. {
  1428. return WrongProtocolType;
  1429. }
  1430. if (actualFamily == AF_UNSPEC)
  1431. {
  1432. actualFamily = requiredFamily;
  1433. }
  1434. addressString = addr;
  1435. dMemset(address, '\0', sizeof(NetAddress));
  1436. if (!dStricmp(addressString, "broadcast"))
  1437. {
  1438. address->type = NetAddress::IPBroadcastAddress;
  1439. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1440. return WrongProtocolType;
  1441. if (port != 0)
  1442. address->port = port;
  1443. else
  1444. address->port = PlatformNetState::defaultPort;
  1445. }
  1446. else if (!dStricmp(addressString, "multicast"))
  1447. {
  1448. address->type = NetAddress::IPV6MulticastAddress;
  1449. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1450. return WrongProtocolType;
  1451. if (port != 0)
  1452. address->port = port;
  1453. else
  1454. address->port = PlatformNetState::defaultPort;
  1455. }
  1456. else
  1457. {
  1458. sockaddr_in ipAddr;
  1459. sockaddr_in6 ipAddr6;
  1460. dMemset(&ipAddr, 0, sizeof(ipAddr));
  1461. dMemset(&ipAddr6, 0, sizeof(ipAddr6));
  1462. bool hasInterface = dStrchr(addressString, '%') != NULL; // if we have an interface, best use getaddrinfo to parse
  1463. // Check if we've got a simple ipv4 / ipv6
  1464. if (inet_pton(AF_INET, addressString, &ipAddr.sin_addr) == 1)
  1465. {
  1466. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1467. return WrongProtocolType;
  1468. IPSocketToNetAddress(((struct sockaddr_in*)&ipAddr), address);
  1469. if (port != 0)
  1470. address->port = port;
  1471. else
  1472. address->port = PlatformNetState::defaultPort;
  1473. return NoError;
  1474. }
  1475. else if (!hasInterface && inet_pton(AF_INET6, addressString, &ipAddr6.sin6_addr) == 1)
  1476. {
  1477. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1478. return WrongProtocolType;
  1479. IPSocket6ToNetAddress(((struct sockaddr_in6*)&ipAddr6), address);
  1480. if (port != 0)
  1481. address->port = port;
  1482. else
  1483. address->port = PlatformNetState::defaultPort;
  1484. return NoError;
  1485. }
  1486. else
  1487. {
  1488. if (!hostLookup && !hasInterface)
  1489. return NeedHostLookup;
  1490. struct addrinfo hint, *res = NULL;
  1491. dMemset(&hint, 0, sizeof(hint));
  1492. hint.ai_family = actualFamily;
  1493. hint.ai_flags = hostLookup ? 0 : AI_NUMERICHOST;
  1494. if (getaddrinfo(addressString, NULL, &hint, &res) == 0)
  1495. {
  1496. if (actualFamily != AF_UNSPEC)
  1497. {
  1498. // Prefer desired protocol
  1499. res = PlatformNetState::pickAddressByProtocol(res, actualFamily);
  1500. }
  1501. if (res && res->ai_family == AF_INET)
  1502. {
  1503. // ipv4
  1504. IPSocketToNetAddress(((struct sockaddr_in*)res->ai_addr), address);
  1505. }
  1506. else if (res && res->ai_family == AF_INET6)
  1507. {
  1508. // ipv6
  1509. IPSocket6ToNetAddress(((struct sockaddr_in6*)res->ai_addr), address);
  1510. }
  1511. else
  1512. {
  1513. // unknown
  1514. return UnknownError;
  1515. }
  1516. if (port != 0)
  1517. address->port = port;
  1518. else
  1519. address->port = PlatformNetState::defaultPort;
  1520. }
  1521. }
  1522. }
  1523. return NoError;
  1524. }
  1525. void Net::addressToString(const NetAddress *address, char addressString[256])
  1526. {
  1527. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  1528. {
  1529. sockaddr_in ipAddr;
  1530. NetAddressToIPSocket(address, &ipAddr);
  1531. if (ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST) || address->type == NetAddress::IPBroadcastAddress)
  1532. {
  1533. if (ipAddr.sin_port == 0)
  1534. dSprintf(addressString, 256, "IP:Broadcast");
  1535. else
  1536. dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
  1537. }
  1538. else
  1539. {
  1540. char buffer[256];
  1541. buffer[0] = '\0';
  1542. inet_ntop(AF_INET, &(ipAddr.sin_addr), buffer, sizeof(buffer));
  1543. if (ipAddr.sin_port == 0)
  1544. dSprintf(addressString, 256, "IP:%s", buffer);
  1545. else
  1546. dSprintf(addressString, 256, "IP:%s:%i", buffer, ntohs(ipAddr.sin_port));
  1547. }
  1548. }
  1549. else if (address->type == NetAddress::IPV6Address)
  1550. {
  1551. char buffer[256];
  1552. buffer[0] = '\0';
  1553. sockaddr_in6 ipAddr;
  1554. NetAddressToIPSocket6(address, &ipAddr);
  1555. inet_ntop(AF_INET6, &(ipAddr.sin6_addr), buffer, sizeof(buffer));
  1556. if (ipAddr.sin6_port == 0)
  1557. dSprintf(addressString, 256, "IP6:%s", buffer);
  1558. else
  1559. dSprintf(addressString, 256, "IP6:[%s]:%i", buffer, ntohs(ipAddr.sin6_port));
  1560. }
  1561. else if (address->type == NetAddress::IPV6MulticastAddress)
  1562. {
  1563. if (address->port == 0)
  1564. dSprintf(addressString, 256, "IP6:Multicast");
  1565. else
  1566. dSprintf(addressString, 256, "IP6:Multicast:%d", address->port);
  1567. }
  1568. else
  1569. {
  1570. *addressString = 0;
  1571. return;
  1572. }
  1573. }
  1574. void Net::enableMulticast()
  1575. {
  1576. SOCKET socketFd;
  1577. if (Net::smIpv6Enabled)
  1578. {
  1579. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udp6Socket);
  1580. if (socketFd != InvalidSocketHandle)
  1581. {
  1582. PlatformNetState::multicast6Socket = PlatformNetState::udp6Socket;
  1583. Net::Error error = NoError;
  1584. if (error == NoError)
  1585. {
  1586. unsigned long multicastTTL = 1;
  1587. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_HOPS,
  1588. (char*)&multicastTTL, sizeof(multicastTTL)) < 0)
  1589. {
  1590. error = PlatformNetState::getLastError();
  1591. }
  1592. }
  1593. // Find multicast to bind to...
  1594. NetAddress multicastAddress;
  1595. sockaddr_in6 multicastSocketAddress;
  1596. const char *multicastAddressValue = Con::getVariable("pref::Net::Multicast6Address");
  1597. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1598. {
  1599. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1600. }
  1601. error = Net::stringToAddress(multicastAddressValue, &multicastAddress, false);
  1602. if (error == NoError)
  1603. {
  1604. dMemset(&PlatformNetState::multicast6Group, '\0', sizeof(&PlatformNetState::multicast6Group));
  1605. NetAddressToIPSocket6(&multicastAddress, &multicastSocketAddress);
  1606. dMemcpy(&PlatformNetState::multicast6Group.ipv6mr_multiaddr, &multicastSocketAddress.sin6_addr, sizeof(PlatformNetState::multicast6Group.ipv6mr_multiaddr));
  1607. }
  1608. // Setup group
  1609. if (error == NoError)
  1610. {
  1611. const char *multicastInterface = Con::getVariable("pref::Net::Multicast6Interface");
  1612. if (multicastInterface && multicastInterface[0] != '\0')
  1613. {
  1614. #ifdef TORQUE_USE_WINSOCK
  1615. PlatformNetState::multicast6Group.ipv6mr_interface = dAtoi(multicastInterface);
  1616. #else
  1617. PlatformNetState::multicast6Group.ipv6mr_interface = if_nametoindex(multicastInterface);
  1618. #endif
  1619. }
  1620. else
  1621. {
  1622. PlatformNetState::multicast6Group.ipv6mr_interface = 0; // 0 == accept from any interface
  1623. }
  1624. if (PlatformNetState::multicast6Group.ipv6mr_interface && error == NoError)
  1625. {
  1626. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&PlatformNetState::multicast6Group.ipv6mr_interface, sizeof(PlatformNetState::multicast6Group.ipv6mr_interface)) < 0)
  1627. {
  1628. error = PlatformNetState::getLastError();
  1629. }
  1630. }
  1631. if (error == NoError && setsockopt(socketFd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&PlatformNetState::multicast6Group, sizeof(PlatformNetState::multicast6Group)) < 0)
  1632. {
  1633. error = PlatformNetState::getLastError();
  1634. }
  1635. }
  1636. if (error == NoError)
  1637. {
  1638. char listenAddressStr[256];
  1639. Net::addressToString(&multicastAddress, listenAddressStr);
  1640. Con::printf("Multicast initialized on %s", listenAddressStr);
  1641. }
  1642. if (error != NoError)
  1643. {
  1644. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1645. Con::printf("Unable to multicast UDP - error %d", error);
  1646. }
  1647. }
  1648. }
  1649. }
  1650. void Net::disableMulticast()
  1651. {
  1652. if (PlatformNetState::multicast6Socket != NetSocket::INVALID)
  1653. {
  1654. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1655. }
  1656. }
  1657. bool Net::isMulticastEnabled()
  1658. {
  1659. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1660. }
  1661. U32 NetAddress::getHash() const
  1662. {
  1663. U32 value = 0;
  1664. switch (type)
  1665. {
  1666. case NetAddress::IPAddress:
  1667. value = Torque::hash((const U8*)&address.ipv4.netNum, sizeof(address.ipv4.netNum), 0);
  1668. break;
  1669. case NetAddress::IPV6Address:
  1670. value = Torque::hash((const U8*)address.ipv6.netNum, sizeof(address.ipv6.netNum), 0);
  1671. break;
  1672. default:
  1673. value = 0;
  1674. break;
  1675. }
  1676. return value;
  1677. }
  1678. bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
  1679. {
  1680. switch (addressType)
  1681. {
  1682. case NetAddress::IPAddress:
  1683. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1684. case NetAddress::IPV6Address:
  1685. return PlatformNetState::udp6Socket != NetSocket::INVALID;
  1686. case NetAddress::IPBroadcastAddress:
  1687. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1688. case NetAddress::IPV6MulticastAddress:
  1689. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1690. default:
  1691. return false;
  1692. }
  1693. }