Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 10 vuotta sitten
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 vuotta sitten
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 vuotta sitten
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 11 vuotta sitten
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
pssmLightShadowMap.cpp 6fa44a4e92 further insurance that shadow split stay within bounds. 10 vuotta sitten
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 vuotta sitten
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 vuotta sitten
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 vuotta sitten
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 vuotta sitten
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten