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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function escapeFromGame()
- {
- disconnect();
- }
- $movementSpeed = 1; // m/s
- function setSpeed(%speed)
- {
- if(%speed)
- $movementSpeed = %speed;
- }
- function moveleft(%val)
- {
- $mvLeftAction = %val * $movementSpeed;
- }
- function moveright(%val)
- {
- $mvRightAction = %val * $movementSpeed;
- }
- function moveforward(%val)
- {
- $mvForwardAction = %val * $movementSpeed;
- }
- function movebackward(%val)
- {
- $mvBackwardAction = %val * $movementSpeed;
- }
- function moveup(%val)
- {
- %object = ServerConnection.getControlObject();
-
- if(%object.isInNamespaceHierarchy("Camera"))
- $mvUpAction = %val * $movementSpeed;
- }
- function movedown(%val)
- {
- %object = ServerConnection.getControlObject();
-
- if(%object.isInNamespaceHierarchy("Camera"))
- $mvDownAction = %val * $movementSpeed;
- }
- function turnLeft( %val )
- {
- $mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
- }
- function turnRight( %val )
- {
- $mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
- }
- function panUp( %val )
- {
- $mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
- }
- function panDown( %val )
- {
- $mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
- }
- function getMouseAdjustAmount(%val)
- {
- // based on a default camera FOV of 90'
- return(%val * ($cameraFov / 90) * 0.01) * $pref::Input::LinkMouseSensitivity;
- }
- function getGamepadAdjustAmount(%val)
- {
- // based on a default camera FOV of 90'
- return(%val * ($cameraFov / 90) * 0.01) * 10.0;
- }
- function yaw(%val)
- {
- %yawAdj = getMouseAdjustAmount(%val);
- if(ServerConnection.isControlObjectRotDampedCamera())
- {
- // Clamp and scale
- %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
- %yawAdj *= 0.5;
- }
- $mvYaw += %yawAdj;
- }
- function pitch(%val)
- {
- %pitchAdj = getMouseAdjustAmount(%val);
- if(ServerConnection.isControlObjectRotDampedCamera())
- {
- // Clamp and scale
- %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
- %pitchAdj *= 0.5;
- }
- $mvPitch += %pitchAdj;
- }
- function jump(%val)
- {
- $mvTriggerCount2++;
- }
- function gamePadMoveX( %val )
- {
- if(%val > 0)
- {
- $mvRightAction = %val * $movementSpeed;
- $mvLeftAction = 0;
- }
- else
- {
- $mvRightAction = 0;
- $mvLeftAction = -%val * $movementSpeed;
- }
- }
- function gamePadMoveY( %val )
- {
- %val *= -1;
-
- if(%val > 0)
- {
- $mvForwardAction = %val * $movementSpeed;
- $mvBackwardAction = 0;
- }
- else
- {
- $mvForwardAction = 0;
- $mvBackwardAction = -%val * $movementSpeed;
- }
- }
- function gamepadYaw(%val)
- {
- %yawAdj = getGamepadAdjustAmount(%val);
- if(ServerConnection.isControlObjectRotDampedCamera())
- {
- // Clamp and scale
- %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
- %yawAdj *= 0.5;
- }
- if(%yawAdj > 0)
- {
- $mvYawLeftSpeed = %yawAdj;
- $mvYawRightSpeed = 0;
- }
- else
- {
- $mvYawLeftSpeed = 0;
- $mvYawRightSpeed = -%yawAdj;
- }
- }
- function gamepadPitch(%val)
- {
- %val *= -1;
-
- %pitchAdj = getGamepadAdjustAmount(%val);
- if(ServerConnection.isControlObjectRotDampedCamera())
- {
- // Clamp and scale
- %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
- %pitchAdj *= 0.5;
- }
- if(%pitchAdj > 0)
- {
- $mvPitchDownSpeed = %pitchAdj;
- $mvPitchUpSpeed = 0;
- }
- else
- {
- $mvPitchDownSpeed = 0;
- $mvPitchUpSpeed = -%pitchAdj;
- }
- }
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