marauder2k7 2b295fb7f0 rest of virtuals removed 1 rok pred
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 rokov pred
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 rok pred
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 rokov pred
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 rok pred
matInstance.h efbe5e90f5 virtuals removed 1 rok pred
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 rokov pred
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 rokov pred
materialDefinition.cpp 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" 1 rok pred
materialDefinition.h efbe5e90f5 virtuals removed 1 rok pred
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 3 rokov pred
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 rokov pred
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 rokov pred
materialList.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2 rokov pred
materialManager.h d23ee397e6 adds wetness 3 rokov pred
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 rokov pred
processedCustomMaterial.cpp d9fd3375da Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor 1 rok pred
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 rok pred
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 rokov pred
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 rokov pred
processedShaderMaterial.cpp 42b8748f5b bkup 1 rok pred
processedShaderMaterial.h efbe5e90f5 virtuals removed 1 rok pred
sceneData.h efbe5e90f5 virtuals removed 1 rok pred
shaderData.cpp 808e2f4200 Groundwork for other shaders 1 rok pred
shaderData.h efbe5e90f5 virtuals removed 1 rok pred
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 rok pred