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- name: CMake
- on:
- push:
- branches: [ development ]
- pull_request:
- branches: [ development ]
- env:
- # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
- BUILD_TYPE: Release
- jobs:
- build:
- if: github.repository == 'TorqueGameEngines/Torque3D'
- # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
- # You can convert this to a matrix build if you need cross-platform coverage.
- # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
- runs-on: ${{matrix.os}}
- strategy:
- matrix:
- os: [ ubuntu-latest, macos-latest, windows-latest ]
- steps:
- - uses: actions/checkout@v3
- - uses: seanmiddleditch/gha-setup-ninja@master
- - uses: ilammy/msvc-dev-cmd@v1
- - name: Setup Environment
- run: |
- if [ "$RUNNER_OS" == "Linux" ]; then
- sudo apt-get update && \
- sudo apt-get install -y \
- build-essential \
- nasm \
- libogg-dev \
- libxft-dev \
- libx11-dev \
- libxxf86vm-dev \
- libopenal-dev \
- libfreetype6-dev \
- libxcursor-dev \
- libxinerama-dev \
- libxi-dev \
- libxrandr-dev \
- libxss-dev \
- libglu1-mesa-dev \
- libgtk-3-dev
- fi
- shell: bash
- - name: Configure CMake
- # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
- # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
- run: cmake -B ${{github.workspace}}/build -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
- - name: Build
- # Build your program with the given configuration
- run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --target install
- - name: Test
- run: |
- cd "${{github.workspace}}/My Projects/Torque3D/game"
- if [ "$RUNNER_OS" == "macOS" ]; then
- ./Torque3D.app/Contents/MacOS/Torque3D runTests.tscript
- else
- ./Torque3D runTests.tscript
- fi
- shell: bash
- # Make all paths conform to the Unix runner setup:
- - name: Replace Absolute Paths In Test Report
- run: |
- import os
- dir = os.environ["WorkspaceDirectory"]
- filePath = dir + "/My Projects/Torque3D/game/test_detail.xml"
- f = open(filePath, 'r')
- filedata = f.read()
- f.close()
- filedata = filedata.replace(dir, "/home/runner/work/Torque3D/Torque3D").replace("\\", "/")
- f = open(filePath, 'w')
- f.write(filedata)
- f.close()
- shell: python
- env:
- WorkspaceDirectory: ${{github.workspace}}
- - name: Upload Test Report
- uses: actions/upload-artifact@v3
- if: always() # always run even if the previous step fails
- with:
- name: junit-test-results-${{ runner.os }}
- path: '**/My Projects/Torque3D/game/test_detail.xml'
- retention-days: 1
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