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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef TORQUE_TGB_ONLY
- #include "guiDecalEditorCtrl.h"
- #include "platform/platform.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "scene/sceneManager.h"
- #include "collision/collision.h"
- #include "math/util/frustum.h"
- #include "gfx/gfxPrimitiveBuffer.h"
- #include "gfx/gfxTextureHandle.h"
- #include "gfx/gfxTransformSaver.h"
- #include "gfx/primBuilder.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gui/core/guiCanvas.h"
- #include "gui/buttons/guiButtonCtrl.h"
- #include "gui/worldEditor/gizmo.h"
- #include "T3D/decal/decalManager.h"
- #include "T3D/decal/decalInstance.h"
- #include "gui/worldEditor/undoActions.h"
- IMPLEMENT_CONOBJECT(GuiDecalEditorCtrl);
- ConsoleDocClass( GuiDecalEditorCtrl,
- "@brief The base class for the Decal Editor tool\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- bool GuiDecalEditorCtrl::smRenderDecalPixelSize = false;
- GuiDecalEditorCtrl::GuiDecalEditorCtrl()
- {
- mSELDecal = NULL;
- mHLDecal = NULL;
- mCurrentDecalData = NULL;
- mMode = "AddDecalMode";
- mPerformedDragCopy = false;
- }
- GuiDecalEditorCtrl::~GuiDecalEditorCtrl()
- {
- // nothing to do
- }
- bool GuiDecalEditorCtrl::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
- return true;
- }
- void GuiDecalEditorCtrl::initPersistFields()
- {
- addField( "currentDecalData", TYPEID< DecalData >(), Offset( mCurrentDecalData, GuiDecalEditorCtrl ) );
- Parent::initPersistFields();
- }
- void GuiDecalEditorCtrl::consoleInit()
- {
- Con::addVariable( "$DecalEditor::renderPixelSize", TypeBool, &smRenderDecalPixelSize,
- "Set true to render the pixel size as on overlay on the selected decal instance. "
- "This is the value used to fade distant decals and is intended to help the user adjust "
- "the values of DecalData::pixelSizeStartFade and pixelSizeEndFade.\n\n"
- "@internal" );
- Parent::consoleInit();
- }
- void GuiDecalEditorCtrl::onEditorDisable()
- {
- // Tools are not deleted/recreated between missions, but decals instances
- // ARE. So we must release any references.
- mSELDecal = NULL;
- mHLDecal = NULL;
- }
- bool GuiDecalEditorCtrl::onWake()
- {
- if ( !Parent::onWake() )
- return false;
-
-
- return true;
- }
- void GuiDecalEditorCtrl::onSleep()
- {
- Parent::onSleep();
- }
- void GuiDecalEditorCtrl::get3DCursor( GuiCursor *&cursor,
- bool &visible,
- const Gui3DMouseEvent &event_ )
- {
- cursor = NULL;
- visible = false;
- GuiCanvas *root = getRoot();
- if ( !root )
- return;
- S32 currCursor = PlatformCursorController::curArrow;
- if ( root->mCursorChanged == currCursor )
- return;
- PlatformWindow *window = root->getPlatformWindow();
- PlatformCursorController *controller = window->getCursorController();
-
- // We've already changed the cursor,
- // so set it back before we change it again.
- if( root->mCursorChanged != -1)
- controller->popCursor();
- // Now change the cursor shape
- controller->pushCursor(currCursor);
- root->mCursorChanged = currCursor;
- }
- void GuiDecalEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
- {
- mPerformedDragCopy = false;
- if ( !isFirstResponder() )
- setFirstResponder();
-
- bool dblClick = ( event.mouseClickCount > 1 );
- // Gather selected decal information
- RayInfo ri;
- bool hit = getRayInfo( event, &ri );
- Point3F start = event.pos;
- Point3F end = start + event.vec * 3000.0f; // use visible distance here??
- DecalInstance *pDecal = gDecalManager->raycast( start, end );
-
- if( mMode.compare("AddDecalMode") != 0 )
- {
- if ( mSELDecal )
- {
- // If our click hit the gizmo we are done.
- if ( mGizmo->getSelection() != Gizmo::None )
- {
- mGizmo->on3DMouseDown( event );
- char returnBuffer[256];
- dSprintf(returnBuffer, sizeof(returnBuffer), "%f %f %f %f %f %f %f",
- mSELDecal->mPosition.x, mSELDecal->mPosition.y, mSELDecal->mPosition.z,
- mSELDecal->mTangent.x, mSELDecal->mTangent.y, mSELDecal->mTangent.z,
- mSELDecal->mSize);
- Con::executef( this, "prepGizmoTransform", Con::getIntArg(mSELDecal->mId), returnBuffer );
- return;
- }
- }
- if ( mHLDecal && pDecal == mHLDecal )
- {
- mHLDecal = NULL;
- selectDecal( pDecal );
- if ( isMethod( "onSelectInstance" ) )
- {
- char idBuf[512];
- dSprintf(idBuf, 512, "%i", pDecal->mId);
- Con::executef( this, "onSelectInstance", String(idBuf).c_str(), pDecal->mDataBlock->lookupName.c_str() );
- }
- return;
- }
- else if ( hit && !pDecal)
- {
- if ( dblClick )
- setMode( String("AddDecalMode"), true );
- return;
- }
- }
- else
- {
- // If we accidently hit a decal, then bail(probably an accident). If the use hits the decal twice,
- // then boot them into selection mode and select the decal.
- if ( mHLDecal && pDecal == mHLDecal )
- {
- if ( dblClick )
- {
- mHLDecal = NULL;
- selectDecal( pDecal );
- if ( isMethod( "onSelectInstance" ) )
- {
- char idBuf[512];
- dSprintf(idBuf, 512, "%i", pDecal->mId);
- Con::executef( this, "onSelectInstance", String(idBuf).c_str(), pDecal->mDataBlock->lookupName.c_str() );
- }
- setMode( String("SelectDecalMode"), true );
- }
- return;
- }
- if ( hit && mCurrentDecalData ) // Create a new decal...
- {
- U8 flags = PermanentDecal | SaveDecal;
- DecalInstance *decalInst = gDecalManager->addDecal( ri.point, ri.normal, 0.0f, mCurrentDecalData, 1.0f, -1, flags );
-
- if ( decalInst )
- {
- // Give the decal an id
- decalInst->mId = gDecalManager->mDecalInstanceVec.size();
- gDecalManager->mDecalInstanceVec.push_back(decalInst);
- selectDecal( decalInst );
-
- // Grab the mission editor undo manager.
- UndoManager *undoMan = NULL;
- if ( !Sim::findObject( "EUndoManager", undoMan ) )
- {
- Con::errorf( "GuiMeshRoadEditorCtrl::on3DMouseDown() - EUndoManager not found!" );
- return;
- }
- // Create the UndoAction.
- DICreateUndoAction *action = new DICreateUndoAction("Create Decal");
- action->addDecal( *decalInst );
-
- action->mEditor = this;
- // Submit it.
- undoMan->addAction( action );
- if ( isMethod( "onCreateInstance" ) )
- {
- char buffer[512];
- dSprintf(buffer, 512, "%i", decalInst->mId);
- Con::executef( this, "onCreateInstance", buffer, decalInst->mDataBlock->lookupName.c_str());
- }
- }
- return;
- }
- }
- if ( !mSELDecal )
- return;
- }
- void GuiDecalEditorCtrl::on3DRightMouseDown(const Gui3DMouseEvent & event)
- {
- //mIsPanning = true;
- //mGizmo->on3DRightMouseDown( event );
- }
- void GuiDecalEditorCtrl::on3DRightMouseUp(const Gui3DMouseEvent & event)
- {
- //mIsPanning = false;
- // mGizmo->on3DRightMouseUp( event );
- }
- void GuiDecalEditorCtrl::on3DMouseUp(const Gui3DMouseEvent & event)
- {
- if ( mSELDecal )
- {
- if ( mGizmo->isDirty() )
- {
- char returnBuffer[256];
- dSprintf(returnBuffer, sizeof(returnBuffer), "%f %f %f %f %f %f %f",
- mSELDecal->mPosition.x, mSELDecal->mPosition.y, mSELDecal->mPosition.z,
- mSELDecal->mTangent.x, mSELDecal->mTangent.y, mSELDecal->mTangent.z,
- mSELDecal->mSize);
- Con::executef( this, "completeGizmoTransform", Con::getIntArg(mSELDecal->mId), returnBuffer );
- mGizmo->markClean();
- }
- mGizmo->on3DMouseUp( event );
- }
- }
- void GuiDecalEditorCtrl::on3DMouseMove(const Gui3DMouseEvent & event)
- {
- if ( mSELDecal )
- mGizmo->on3DMouseMove( event );
- RayInfo ri;
- if ( !getRayInfo( event, &ri ) )
- return;
- Point3F start = event.pos;
- Point3F end = start + event.vec * 3000.0f; // use visible distance here??
- DecalInstance *pDecal = gDecalManager->raycast( start, end );
- if ( pDecal && pDecal != mSELDecal )
- mHLDecal = pDecal;
- else if ( !pDecal )
- mHLDecal = NULL;
- }
- void GuiDecalEditorCtrl::on3DMouseDragged(const Gui3DMouseEvent & event)
- {
- if ( !mSELDecal )
- return;
- // Doing a drag copy of the decal?
- if ( event.modifier & SI_SHIFT && !mPerformedDragCopy )
- {
- mPerformedDragCopy = true;
- DecalInstance *newDecal = gDecalManager->addDecal( mSELDecal->mPosition,
- mSELDecal->mNormal,
- 0.0f,
- mSELDecal->mDataBlock,
- 1.0f,
- -1,
- PermanentDecal | SaveDecal );
- newDecal->mTangent = mSELDecal->mTangent;
- newDecal->mSize = mSELDecal->mSize;
- newDecal->mTextureRectIdx = mSELDecal->mTextureRectIdx;
- // TODO: This is crazy... we should move this sort of tracking
- // inside of the decal manager... IdDecal flag maybe or just a
- // byproduct of PermanentDecal?
- //
- newDecal->mId = gDecalManager->mDecalInstanceVec.size();
- gDecalManager->mDecalInstanceVec.push_back( newDecal );
- selectDecal( newDecal );
-
- // Grab the mission editor undo manager.
- UndoManager *undoMan = NULL;
- if ( Sim::findObject( "EUndoManager", undoMan ) )
- {
- // Create the UndoAction.
- DICreateUndoAction *action = new DICreateUndoAction("Create Decal");
- action->addDecal( *mSELDecal );
- action->mEditor = this;
- undoMan->addAction( action );
- if ( isMethod( "onCreateInstance" ) )
- {
- char buffer[512];
- dSprintf( buffer, 512, "%i", mSELDecal->mId );
- Con::executef( this, "onCreateInstance", buffer, mSELDecal->mDataBlock->lookupName.c_str());
- }
- }
- }
- // Update the Gizmo.
- if (mGizmo->getSelection() != Gizmo::None)
- {
- mGizmo->on3DMouseDragged( event );
- // Pull out the Gizmo transform
- // and position.
- const MatrixF &gizmoMat = mGizmo->getTransform();
- const Point3F &gizmoPos = gizmoMat.getPosition();
-
- // Get the new projection vector.
- VectorF upVec, rightVec;
- gizmoMat.getColumn( 0, &rightVec );
- gizmoMat.getColumn( 2, &upVec );
- const Point3F &scale = mGizmo->getScale();
- // Assign the appropriate changed value back to the decal.
- if ( mGizmo->getMode() == ScaleMode )
- {
- // Save old size.
- const F32 oldSize = mSELDecal->mSize;
- // Set new size.
- mSELDecal->mSize = ( scale.x + scale.y ) * 0.5f;
- // See if the decal properly clips/projects at this size. If not,
- // stick to the old size.
- mSELEdgeVerts.clear();
- if ( !gDecalManager->clipDecal( mSELDecal, &mSELEdgeVerts ) )
- mSELDecal->mSize = oldSize;
- }
- else if ( mGizmo->getMode() == MoveMode )
- mSELDecal->mPosition = gizmoPos;
- else if ( mGizmo->getMode() == RotateMode )
- {
- mSELDecal->mNormal = upVec;
- mSELDecal->mTangent = rightVec;
- }
- gDecalManager->notifyDecalModified( mSELDecal );
- Con::executef( this, "syncNodeDetails" );
- }
- }
- void GuiDecalEditorCtrl::on3DMouseEnter(const Gui3DMouseEvent & event)
- {
- // nothing to do
- }
- void GuiDecalEditorCtrl::on3DMouseLeave(const Gui3DMouseEvent & event)
- {
- // nothing to do
- }
- void GuiDecalEditorCtrl::updateGuiInfo()
- {
- // nothing to do
- }
-
- void GuiDecalEditorCtrl::onRender( Point2I offset, const RectI &updateRect )
- {
- Parent::onRender( offset, updateRect );
- }
- void GuiDecalEditorCtrl::renderGui( Point2I offset, const RectI &updateRect )
- {
- Parent::renderGui( offset, updateRect );
- PROFILE_SCOPE( GuiDecalEditorCtrl_renderGui );
- // Show the pixelSize of the selected decal as a text overlay.
- if ( smRenderDecalPixelSize && mSELDecal != NULL )
- {
- const F32 pixelSize = mSELDecal->calcPixelSize( mSaveViewport.extent.y, mLastCameraQuery.cameraMatrix.getPosition(), mSaveWorldToScreenScale.y );
-
- // Find position onscreen to render the text.
- Point3F screenPos;
- bool onScreen = project( mSELDecal->mPosition, &screenPos );
- if ( onScreen )
- {
- // It is extremely annoying to require the GuiProfile to have a font
- // or to create one within the decal editor for only this single use,
- // so we instead rely on the fact that we already have a Gizmo, that
- // all Gizmo's have a GizmoProfile, and that GizmoProfile has a font.
- GFont *font = mGizmo->getProfile()->font;
- // Might as well use some colors defined in GizmoProfile too instead
- // of just hardcoding it here.
- const ColorI bgColor = mGizmo->getProfile()->inActiveColor;
- const ColorI textColor = mGizmo->getProfile()->activeColor;
- // Note: This mostly mirrors the way WorldEditor renders popupText for
- // the gizmo during a drag operation, consider unifying this into a utility method.
- char buf[256];
- dSprintf( buf, 256, "%0.3f", pixelSize );
- const U32 width = font->getStrWidth((const UTF8 *)buf);;
- const Point2I posi( (U32)screenPos.x, (U32)screenPos.y + 12 );
- const Point2I minPt(posi.x - width / 2 - 2, posi.y - 1);
- const Point2I maxPt(posi.x + width / 2 + 2, posi.y + font->getHeight() + 1);
- GFXDrawUtil *drawer = GFX->getDrawUtil();
- drawer->drawRectFill( minPt, maxPt, bgColor );
- GFX->getDrawUtil()->setBitmapModulation( textColor );
- GFX->getDrawUtil()->drawText( mProfile->mFont, Point2I( posi.x - width / 2, posi.y ), buf );
- }
- }
- }
- void GuiDecalEditorCtrl::renderScene(const RectI & updateRect)
- {
- PROFILE_SCOPE( GuiDecalEditorCtrl_renderScene );
- GFXTransformSaver saver;
-
- ColorI hlColor(0,255,0,255);
- ColorI regColor(255,0,0,255);
- ColorI selColor(0,0,255,255);
- ColorI color;
-
- GFXDrawUtil *drawUtil = GFX->getDrawUtil();
- GFXStateBlockDesc desc;
- desc.setBlend( true );
- desc.setZReadWrite( true, false );
- // Draw 3D stuff here.
- if ( mSELDecal )
- {
- mGizmo->renderGizmo( mLastCameraQuery.cameraMatrix, mLastCameraQuery.fov );
- mSELEdgeVerts.clear();
- if ( gDecalManager->clipDecal( mSELDecal, &mSELEdgeVerts ) )
- _renderDecalEdge( mSELEdgeVerts, ColorI( 255, 255, 255, 255 ) );
- const F32 &decalSize = mSELDecal->mSize;
- Point3F boxSize( decalSize, decalSize, decalSize );
- MatrixF worldMat( true );
- mSELDecal->getWorldMatrix( &worldMat, true );
- drawUtil->drawObjectBox( desc, boxSize, mSELDecal->mPosition, worldMat, ColorI( 255, 255, 255, 255 ) );
- }
- if ( mHLDecal )
- {
- mHLEdgeVerts.clear();
- if ( gDecalManager->clipDecal( mHLDecal, &mHLEdgeVerts ) )
- _renderDecalEdge( mHLEdgeVerts, ColorI( 255, 255, 255, 255 ) );
- const F32 &decalSize = mHLDecal->mSize;
- Point3F boxSize( decalSize, decalSize, decalSize );
- MatrixF worldMat( true );
- mHLDecal->getWorldMatrix( &worldMat, true );
- drawUtil->drawObjectBox( desc, boxSize, mHLDecal->mPosition, worldMat, ColorI( 255, 255, 255, 255 ) );
- }
- }
- void GuiDecalEditorCtrl::forceRedraw( DecalInstance * decalInstance )
- {
- // This should be redundant because the decal is already reclipped
- // on each frame. Also it is not possible execute rendering code like
- // this in response to UI events from script.
- /*
- if ( !decalInstance )
- return;
- GFXDrawUtil *drawUtil = GFX->getDrawUtil();
- GFXStateBlockDesc desc;
- desc.setBlend( true );
- desc.setZReadWrite( true, false );
- Vector<Point3F> verts;
- verts.clear();
- if ( gDecalManager->clipDecal( decalInstance, &verts ) )
- if ( gDecalManager->clipDecal( decalInstance, &verts ) )
- _renderDecalEdge( verts, ColorI( 255, 255, 255, 255 ) );
- const F32 &decalSize = decalInstance->mSize;
- Point3F boxSize( decalSize, decalSize, decalSize );
- MatrixF worldMat( true );
- decalInstance->getWorldMatrix( &worldMat, true );
- drawUtil->drawObjectBox( desc, boxSize, decalInstance->mPosition, worldMat, ColorI( 255, 255, 255, 255 ) );
- */
- }
- void GuiDecalEditorCtrl::_renderDecalEdge( const Vector<Point3F> &verts, const ColorI &color )
- {
- U32 vertCount = verts.size();
- GFXTransformSaver saver;
- PrimBuild::color( color );
- Point3F endPt( 0, 0, 0 );
- for ( U32 i = 0; i < vertCount; i++ )
- {
- const Point3F &vert = verts[i];
- if ( i + 1 < vertCount )
- endPt = verts[i + 1];
- else
- break;
- PrimBuild::begin( GFXLineList, 2 );
- PrimBuild::vertex3f( vert.x, vert.y, vert.z );
- PrimBuild::vertex3f( endPt.x, endPt.y, endPt.z );
- PrimBuild::end();
- }
- }
- bool GuiDecalEditorCtrl::getRayInfo( const Gui3DMouseEvent & event, RayInfo *rInfo )
- {
- Point3F startPnt = event.pos;
- Point3F endPnt = event.pos + event.vec * 3000.0f;
- bool hit;
-
- hit = gServerContainer.castRayRendered( startPnt, endPnt, STATIC_COLLISION_TYPEMASK, rInfo );
-
- return hit;
- }
- void GuiDecalEditorCtrl::selectDecal( DecalInstance *decalInst )
- {
- // If id is zero or invalid we set the selected decal to null
- // which is correct.
- mSELDecal = decalInst;
- if ( decalInst )
- setGizmoFocus( decalInst );
- }
- void GuiDecalEditorCtrl::deleteSelectedDecal()
- {
- if ( !mSELDecal )
- return;
-
- // Grab the mission editor undo manager.
- UndoManager *undoMan = NULL;
- if ( !Sim::findObject( "EUndoManager", undoMan ) )
- {
- Con::errorf( "GuiMeshRoadEditorCtrl::on3DMouseDown() - EUndoManager not found!" );
- return;
- }
- // Create the UndoAction.
- DIDeleteUndoAction *action = new DIDeleteUndoAction("Delete Decal");
- action->deleteDecal( *mSELDecal );
-
- action->mEditor = this;
- // Submit it.
- undoMan->addAction( action );
-
- if ( isMethod( "onDeleteInstance" ) )
- {
- char buffer[512];
- dSprintf(buffer, 512, "%i", mSELDecal->mId);
- Con::executef( this, "onDeleteInstance", String(buffer).c_str(), mSELDecal->mDataBlock->lookupName.c_str() );
- }
- gDecalManager->removeDecal( mSELDecal );
- mSELDecal = NULL;
- }
- void GuiDecalEditorCtrl::deleteDecalDatablock( String lookupName )
- {
- DecalData * datablock = dynamic_cast<DecalData*> ( Sim::findObject(lookupName.c_str()) );
- if( !datablock )
- return;
- // Grab the mission editor undo manager.
- UndoManager *undoMan = NULL;
- if ( !Sim::findObject( "EUndoManager", undoMan ) )
- {
- Con::errorf( "GuiMeshRoadEditorCtrl::on3DMouseDown() - EUndoManager not found!" );
- return;
- }
- // Create the UndoAction.
- DBDeleteUndoAction *action = new DBDeleteUndoAction("Delete Decal Datablock");
- action->mEditor = this;
- action->mDatablockId = datablock->getId();
-
- Vector<DecalInstance*> mDecalQueue;
- Vector<DecalInstance *>::iterator iter;
- mDecalQueue.clear();
- const Vector<DecalSphere*> &grid = gDecalManager->getDecalDataFile()->getSphereList();
- for ( U32 i = 0; i < grid.size(); i++ )
- {
- const DecalSphere *decalSphere = grid[i];
- mDecalQueue.merge( decalSphere->mItems );
- }
- for ( iter = mDecalQueue.begin();iter != mDecalQueue.end();iter++ )
- {
- if( !(*iter) )
- continue;
- if( (*iter)->mDataBlock->lookupName.compare( lookupName ) == 0 )
- {
- if( (*iter)->mId != -1 )
- {
- //make sure to call onDeleteInstance as well
- if ( isMethod( "onDeleteInstance" ) )
- {
- char buffer[512];
- dSprintf(buffer, 512, "%i", (*iter)->mId);
- Con::executef( this, "onDeleteInstance", String(buffer).c_str(), (*iter)->mDataBlock->lookupName.c_str() );
- }
-
- action->deleteDecal( *(*iter) );
-
- if( mSELDecal == (*iter) )
- mSELDecal = NULL;
- if( mHLDecal == (*iter) )
- mHLDecal = NULL;
- }
- gDecalManager->removeDecal( (*iter) );
- }
- }
-
- undoMan->addAction( action );
- mCurrentDecalData = NULL;
- }
- void GuiDecalEditorCtrl::retargetDecalDatablock( String dbFrom, String dbTo )
- {
- DecalData * ptrFrom = dynamic_cast<DecalData*> ( Sim::findObject(dbFrom.c_str()) );
- DecalData * ptrTo = dynamic_cast<DecalData*> ( Sim::findObject(dbTo.c_str()) );
-
- if( !ptrFrom || !ptrTo )
- return;
-
- // Grab the mission editor undo manager.
- UndoManager *undoMan = NULL;
- if ( !Sim::findObject( "EUndoManager", undoMan ) )
- {
- Con::errorf( "GuiMeshRoadEditorCtrl::on3DMouseDown() - EUndoManager not found!" );
- return;
- }
- // Create the UndoAction.
- DBRetargetUndoAction *action = new DBRetargetUndoAction("Retarget Decal Datablock");
- action->mEditor = this;
- action->mDBFromId = ptrFrom->getId();
- action->mDBToId = ptrTo->getId();
- Vector<DecalInstance*> mDecalQueue;
- Vector<DecalInstance *>::iterator iter;
- mDecalQueue.clear();
- const Vector<DecalSphere*> &grid = gDecalManager->getDecalDataFile()->getSphereList();
- for ( U32 i = 0; i < grid.size(); i++ )
- {
- const DecalSphere *decalSphere = grid[i];
- mDecalQueue.merge( decalSphere->mItems );
- }
- for ( iter = mDecalQueue.begin();iter != mDecalQueue.end();iter++ )
- {
- if( !(*iter) )
- continue;
- if( (*iter)->mDataBlock->lookupName.compare( dbFrom ) == 0 )
- {
- if( (*iter)->mId != -1 )
- {
- action->retargetDecal((*iter));
- (*iter)->mDataBlock = ptrTo;
- forceRedraw((*iter));
- }
- }
- }
- undoMan->addAction( action );
- }
- void GuiDecalEditorCtrl::setMode( String mode, bool sourceShortcut = false )
- {
- if( mode.compare("SelectDecalMode") == 0)
- mGizmo->getProfile()->mode = NoneMode;
- else if( mode.compare("AddDecalMode") == 0)
- mGizmo->getProfile()->mode = NoneMode;
- else if( mode.compare("MoveDecalMode") == 0)
- mGizmo->getProfile()->mode = MoveMode;
- else if( mode.compare("RotateDecalMode") == 0)
- mGizmo->getProfile()->mode = RotateMode;
- else if( mode.compare("ScaleDecalMode") == 0)
- mGizmo->getProfile()->mode = ScaleMode;
-
- mMode = mode;
- if( sourceShortcut )
- Con::executef( this, "paletteSync", mMode );
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, deleteSelectedDecal, void, (), , "deleteSelectedDecal()" )
- {
- object->deleteSelectedDecal();
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, deleteDecalDatablock, void, ( const char * datablock ), , "deleteSelectedDecalDatablock( String datablock )" )
- {
- String lookupName( datablock );
- if( lookupName == String::EmptyString )
- return;
-
- object->deleteDecalDatablock( lookupName );
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, setMode, void, ( String newMode ), , "setMode( String mode )()" )
- {
- object->setMode( newMode );
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, getMode, const char*, (), , "getMode()" )
- {
- return object->mMode;
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, getDecalCount, S32, (), , "getDecalCount()" )
- {
- return gDecalManager->mDecalInstanceVec.size();
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, getDecalTransform, const char*, ( U32 id ), , "getDecalTransform()" )
- {
- DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
- if( decalInstance == NULL )
- return "";
- static const U32 bufSize = 256;
- char* returnBuffer = Con::getReturnBuffer(bufSize);
- returnBuffer[0] = 0;
- if ( decalInstance )
- {
- dSprintf(returnBuffer, bufSize, "%f %f %f %f %f %f %f",
- decalInstance->mPosition.x, decalInstance->mPosition.y, decalInstance->mPosition.z,
- decalInstance->mTangent.x, decalInstance->mTangent.y, decalInstance->mTangent.z,
- decalInstance->mSize);
- }
- return returnBuffer;
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, getDecalLookupName, const char*, ( U32 id ), , "getDecalLookupName( S32 )()" )
- {
- DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
- if( decalInstance == NULL )
- return "invalid";
- return decalInstance->mDataBlock->lookupName;
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, selectDecal, void, ( U32 id ), , "selectDecal( S32 )()" )
- {
- DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
- if( decalInstance == NULL )
- return;
- object->selectDecal( decalInstance );
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, editDecalDetails, void, ( U32 id, Point3F pos, Point3F tan,F32 size ), , "editDecalDetails( S32 )()" )
- {
- DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
- if( decalInstance == NULL )
- return;
- decalInstance->mPosition = pos;
- decalInstance->mTangent = tan;
- decalInstance->mSize = size;
-
- if ( decalInstance == object->mSELDecal )
- object->setGizmoFocus( decalInstance );
- object->forceRedraw( decalInstance );
- gDecalManager->notifyDecalModified( decalInstance );
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, getSelectionCount, S32, (), , "" )
- {
- if ( object->mSELDecal != NULL )
- return 1;
- return 0;
- }
- DefineConsoleMethod( GuiDecalEditorCtrl, retargetDecalDatablock, void, ( const char * dbFrom, const char * dbTo ), , "" )
- {
- if( dStrcmp( dbFrom, "" ) != 0 && dStrcmp( dbTo, "" ) != 0 )
- object->retargetDecalDatablock( dbFrom, dbTo );
- }
- void GuiDecalEditorCtrl::setGizmoFocus( DecalInstance * decalInstance )
- {
- const F32 &size = decalInstance->mSize;
- MatrixF worldMat( true );
- decalInstance->getWorldMatrix( &worldMat, true );
- worldMat.setPosition( Point3F( 0, 0, 0 ) );
- mGizmo->set( worldMat, decalInstance->mPosition, Point3F( size, size, size ) );
- }
- //Decal Instance Create Undo Actions
- IMPLEMENT_CONOBJECT( DICreateUndoAction );
- ConsoleDocClass( DICreateUndoAction,
- "@brief Decal Instance Create Undo Actions\n\n"
- "Not intended for game development, for editors or internal use only.\n\n "
- "@internal");
- DICreateUndoAction::DICreateUndoAction( const UTF8* actionName )
- : UndoAction( actionName ), mEditor(0), mDatablockId(0)
- {
- }
- DICreateUndoAction::~DICreateUndoAction()
- {
- }
- void DICreateUndoAction::initPersistFields()
- {
- Parent::initPersistFields();
- }
- void DICreateUndoAction::addDecal(const DecalInstance& decal)
- {
- mDecalInstance = decal;
- mDatablockId = decal.mDataBlock->getId();
- }
- void DICreateUndoAction::undo()
- {
- Vector<DecalInstance *>::iterator iter;
- for(iter = gDecalManager->mDecalInstanceVec.begin();iter != gDecalManager->mDecalInstanceVec.end();iter++)
- {
- if( !(*iter) )
- continue;
-
- if( (*iter)->mId != mDecalInstance.mId )
- continue;
- if ( mEditor->isMethod( "onDeleteInstance" ) )
- {
- char buffer[512];
- dSprintf(buffer, 512, "%i", (*iter)->mId);
- Con::executef( mEditor, "onDeleteInstance", String(buffer).c_str(), (*iter)->mDataBlock->lookupName.c_str() );
- }
-
- // Decal manager handles clearing the vector if the decal contains a valid id
- if( mEditor->mSELDecal == (*iter) )
- mEditor->mSELDecal = NULL;
- if( mEditor->mHLDecal == (*iter) )
- mEditor->mHLDecal = NULL;
- gDecalManager->removeDecal( (*iter) );
- break;
- }
- }
- void DICreateUndoAction::redo()
- {
- //Reinstate the valid datablock pointer
- mDecalInstance.mDataBlock = dynamic_cast<DecalData *>( Sim::findObject( mDatablockId ) );
- DecalInstance * decal = gDecalManager->addDecal( mDecalInstance.mPosition,
- mDecalInstance.mNormal,
- mDecalInstance.mTangent,
- mDecalInstance.mDataBlock,
- ( mDecalInstance.mSize / mDecalInstance.mDataBlock->size ),
- mDecalInstance.mTextureRectIdx,
- mDecalInstance.mFlags );
-
- decal->mId = mDecalInstance.mId;
- // Override the rectIdx regardless of random decision in addDecal
- decal->mTextureRectIdx = mDecalInstance.mTextureRectIdx;
-
- // We take care of filling in the vector space that was once there
- gDecalManager->mDecalInstanceVec[decal->mId] = decal;
- if ( mEditor->isMethod( "onCreateInstance" ) )
- {
- char buffer[512];
- dSprintf(buffer, 512, "%i", decal->mId);
- Con::executef( mEditor, "onCreateInstance", buffer, decal->mDataBlock->lookupName.c_str());
- }
- mEditor->selectDecal( decal );
- }
- //Decal Instance Delete Undo Actions
- IMPLEMENT_CONOBJECT( DIDeleteUndoAction );
- ConsoleDocClass( DIDeleteUndoAction,
- "@brief Decal Instance Delete Undo Actions\n\n"
- "Not intended for game development, for editors or internal use only.\n\n "
- "@internal");
- DIDeleteUndoAction::DIDeleteUndoAction( const UTF8 *actionName )
- : UndoAction( actionName ), mEditor(0), mDatablockId(0)
- {
- }
- DIDeleteUndoAction::~DIDeleteUndoAction()
- {
- }
- void DIDeleteUndoAction::initPersistFields()
- {
- Parent::initPersistFields();
- }
- void DIDeleteUndoAction::deleteDecal(const DecalInstance& decal)
- {
- mDecalInstance = decal;
- mDatablockId = decal.mDataBlock->getId();
- }
- void DIDeleteUndoAction::undo()
- {
- //Reinstate the valid datablock pointer
- mDecalInstance.mDataBlock = dynamic_cast<DecalData *>( Sim::findObject( mDatablockId ) );
- DecalInstance * decal = gDecalManager->addDecal( mDecalInstance.mPosition,
- mDecalInstance.mNormal,
- mDecalInstance.mTangent,
- mDecalInstance.mDataBlock,
- ( mDecalInstance.mSize / mDecalInstance.mDataBlock->size ),
- mDecalInstance.mTextureRectIdx,
- mDecalInstance.mFlags );
-
- decal->mId = mDecalInstance.mId;
- // Override the rectIdx regardless of random decision in addDecal
- decal->mTextureRectIdx = mDecalInstance.mTextureRectIdx;
-
- // We take care of filling in the vector space that was once there
- gDecalManager->mDecalInstanceVec[decal->mId] = decal;
- if ( mEditor->isMethod( "onCreateInstance" ) )
- {
- char buffer[512];
- dSprintf(buffer, 512, "%i", decal->mId);
- Con::executef( mEditor, "onCreateInstance", buffer, decal->mDataBlock->lookupName.c_str());
- }
- mEditor->selectDecal( decal );
- }
- void DIDeleteUndoAction::redo()
- {
- Vector<DecalInstance *>::iterator iter;
- for(iter = gDecalManager->mDecalInstanceVec.begin();iter != gDecalManager->mDecalInstanceVec.end();iter++)
- {
- if( !(*iter) )
- continue;
-
- if( (*iter)->mId != mDecalInstance.mId )
- continue;
- if ( mEditor->isMethod( "onDeleteInstance" ) )
- {
- char buffer[512];
- dSprintf(buffer, 512, "%i", (*iter)->mId);
- Con::executef( mEditor, "onDeleteInstance", String(buffer).c_str(), (*iter)->mDataBlock->lookupName.c_str() );
- }
-
- // Decal manager handles clearing the vector if the decal contains a valid id
- if( mEditor->mSELDecal == (*iter) )
- mEditor->mSELDecal = NULL;
- if( mEditor->mHLDecal == (*iter) )
- mEditor->mHLDecal = NULL;
- gDecalManager->removeDecal( (*iter) );
- break;
- }
- }
- //Decal Datablock Delete Undo Actions
- IMPLEMENT_CONOBJECT( DBDeleteUndoAction );
- ConsoleDocClass( DBDeleteUndoAction,
- "@brief Decal Datablock Delete Undo Actions\n\n"
- "Not intended for game development, for editors or internal use only.\n\n "
- "@internal");
- DBDeleteUndoAction::DBDeleteUndoAction( const UTF8 *actionName )
- : UndoAction( actionName ), mEditor(0), mDatablockId(0)
- {
- }
- DBDeleteUndoAction::~DBDeleteUndoAction()
- {
- }
- void DBDeleteUndoAction::initPersistFields()
- {
- Parent::initPersistFields();
- }
- void DBDeleteUndoAction::deleteDecal(const DecalInstance& decal)
- {
- mDecalInstanceVec.increment();
- mDecalInstanceVec.last() = decal;
- }
- void DBDeleteUndoAction::undo()
- {
- DecalData * datablock = dynamic_cast<DecalData *>( Sim::findObject( mDatablockId ) );
- if ( mEditor->isMethod( "undoDeleteDecalDatablock" ) )
- Con::executef( mEditor, "undoDeleteDecalDatablock", datablock->lookupName.c_str());
- // Create and restore the decal instances
- for ( S32 i= mDecalInstanceVec.size()-1; i >= 0; i-- )
- {
- DecalInstance vecInstance = mDecalInstanceVec[i];
- //Reinstate the valid datablock pointer
- vecInstance.mDataBlock = datablock;
- DecalInstance * decalInstance = gDecalManager->addDecal( vecInstance.mPosition,
- vecInstance.mNormal,
- vecInstance.mTangent,
- vecInstance.mDataBlock,
- ( vecInstance.mSize / vecInstance.mDataBlock->size ),
- vecInstance.mTextureRectIdx,
- vecInstance.mFlags );
-
- decalInstance->mId = vecInstance.mId;
- // Override the rectIdx regardless of random decision in addDecal
- decalInstance->mTextureRectIdx = vecInstance.mTextureRectIdx;
-
- // We take care of filling in the vector space that was once there
- gDecalManager->mDecalInstanceVec[decalInstance->mId] = decalInstance;
- if ( mEditor->isMethod( "onCreateInstance" ) )
- {
- char buffer[512];
- dSprintf(buffer, 512, "%i", decalInstance->mId);
- Con::executef( mEditor, "onCreateInstance", buffer, decalInstance->mDataBlock->lookupName.c_str());
- }
- }
-
- }
- void DBDeleteUndoAction::redo()
- {
- for ( S32 i=0; i < mDecalInstanceVec.size(); i++ )
- {
- DecalInstance vecInstance = mDecalInstanceVec[i];
- Vector<DecalInstance *>::iterator iter;
- for(iter = gDecalManager->mDecalInstanceVec.begin();iter != gDecalManager->mDecalInstanceVec.end();iter++)
- {
- DecalInstance * decalInstance = (*iter);
- if( !decalInstance )
- continue;
-
- if( decalInstance->mId != vecInstance.mId )
- continue;
- if ( mEditor->isMethod( "onDeleteInstance" ) )
- {
- char buffer[512];
- dSprintf(buffer, 512, "%i", decalInstance->mId);
- Con::executef( mEditor, "onDeleteInstance", String(buffer).c_str(), decalInstance->mDataBlock->lookupName.c_str() );
- }
-
- // Decal manager handles clearing the vector if the decal contains a valid id
- if( mEditor->mSELDecal == decalInstance )
- mEditor->mSELDecal = NULL;
- if( mEditor->mHLDecal == decalInstance )
- mEditor->mHLDecal = NULL;
- gDecalManager->removeDecal( decalInstance );
- break;
- }
- }
-
- DecalData * datablock = dynamic_cast<DecalData *>( Sim::findObject( mDatablockId ) );
- if ( mEditor->isMethod( "redoDeleteDecalDatablock" ) )
- Con::executef( mEditor, "redoDeleteDecalDatablock", datablock->lookupName.c_str());
- }
- //------------------------------
- //Decal Datablock Retarget Undo Actions
- IMPLEMENT_CONOBJECT( DBRetargetUndoAction );
- ConsoleDocClass( DBRetargetUndoAction,
- "@brief Decal Datablock Retarget Undo Actions\n\n"
- "Not intended for game development, for editors or internal use only.\n\n "
- "@internal");
- DBRetargetUndoAction::DBRetargetUndoAction( const UTF8 *actionName )
- : UndoAction( actionName ), mEditor(0), mDBFromId(0), mDBToId(0)
- {
- }
- DBRetargetUndoAction::~DBRetargetUndoAction()
- {
- }
- void DBRetargetUndoAction::initPersistFields()
- {
- Parent::initPersistFields();
- }
- void DBRetargetUndoAction::retargetDecal( DecalInstance* decal )
- {
- mDecalInstanceVec.increment();
- mDecalInstanceVec.last() = decal;
- }
- void DBRetargetUndoAction::undo()
- {
- DecalData * ptrFrom = dynamic_cast<DecalData*> ( Sim::findObject(mDBFromId) );
-
- if( !ptrFrom )
- return;
- Vector<DecalInstance *>::iterator iter;
- for(iter = mDecalInstanceVec.begin();iter != mDecalInstanceVec.end();iter++)
- {
- (*iter)->mDataBlock = ptrFrom;
- mEditor->forceRedraw((*iter));
- }
- if ( mEditor->isMethod( "rebuildInstanceTree" ) )
- Con::executef( mEditor, "rebuildInstanceTree" );
- }
- void DBRetargetUndoAction::redo()
- {
- DecalData * ptrTo = dynamic_cast<DecalData*> ( Sim::findObject(mDBToId) );
-
- if( !ptrTo )
- return;
- Vector<DecalInstance *>::iterator iter;
- for(iter = mDecalInstanceVec.begin();iter != mDecalInstanceVec.end();iter++)
- {
- (*iter)->mDataBlock = ptrTo;
- mEditor->forceRedraw((*iter));
- }
-
- if ( mEditor->isMethod( "rebuildInstanceTree" ) )
- Con::executef( mEditor, "rebuildInstanceTree" );
- }
- #endif
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