advancedLightingFeatures.cpp 4.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "lighting/advanced/advancedLightingFeatures.h"
  24. #include "shaderGen/featureMgr.h"
  25. #include "gfx/gfxStringEnumTranslate.h"
  26. #include "materials/materialParameters.h"
  27. #include "materials/materialFeatureTypes.h"
  28. #include "materials/matTextureTarget.h"
  29. #include "gfx/gfxDevice.h"
  30. #include "core/util/safeDelete.h"
  31. #if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )
  32. # include "lighting/advanced/hlsl/gBufferConditionerHLSL.h"
  33. # include "lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h"
  34. #else
  35. # include "lighting/advanced/glsl/gBufferConditionerGLSL.h"
  36. # include "lighting/advanced/glsl/advancedLightingFeaturesGLSL.h"
  37. #endif
  38. bool AdvancedLightingFeatures::smFeaturesRegistered = false;
  39. void AdvancedLightingFeatures::registerFeatures( const GFXFormat &prepassTargetFormat, const GFXFormat &lightInfoTargetFormat )
  40. {
  41. AssertFatal( !smFeaturesRegistered, "AdvancedLightingFeatures::registerFeatures() - Features already registered. Bad!" );
  42. // If we ever need this...
  43. TORQUE_UNUSED(lightInfoTargetFormat);
  44. ConditionerFeature *cond = NULL;
  45. if(GFX->getAdapterType() == OpenGL)
  46. {
  47. #if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
  48. cond = new GBufferConditionerGLSL( prepassTargetFormat, GBufferConditionerGLSL::ViewSpace );
  49. FEATUREMGR->registerFeature(MFT_PrePassConditioner, cond);
  50. FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatGLSL());
  51. FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatGLSL());
  52. FEATUREMGR->registerFeature(MFT_PixSpecular, new DeferredPixelSpecularGLSL());
  53. FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertGLSL());
  54. FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceGLSL());
  55. #endif
  56. }
  57. else
  58. {
  59. #if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )
  60. cond = new GBufferConditionerHLSL( prepassTargetFormat, GBufferConditionerHLSL::ViewSpace );
  61. FEATUREMGR->registerFeature(MFT_PrePassConditioner, cond);
  62. FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatHLSL());
  63. FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatHLSL());
  64. FEATUREMGR->registerFeature(MFT_PixSpecular, new DeferredPixelSpecularHLSL());
  65. FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertHLSL());
  66. FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceHLSL());
  67. #endif
  68. }
  69. NamedTexTarget *target = NamedTexTarget::find( "prepass" );
  70. if ( target )
  71. target->setConditioner( cond );
  72. smFeaturesRegistered = true;
  73. }
  74. void AdvancedLightingFeatures::unregisterFeatures()
  75. {
  76. NamedTexTarget *target = NamedTexTarget::find( "prepass" );
  77. if ( target )
  78. target->setConditioner( NULL );
  79. FEATUREMGR->unregisterFeature(MFT_PrePassConditioner);
  80. FEATUREMGR->unregisterFeature(MFT_RTLighting);
  81. FEATUREMGR->unregisterFeature(MFT_NormalMap);
  82. FEATUREMGR->unregisterFeature(MFT_PixSpecular);
  83. FEATUREMGR->unregisterFeature(MFT_MinnaertShading);
  84. FEATUREMGR->unregisterFeature(MFT_SubSurface);
  85. smFeaturesRegistered = false;
  86. }