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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef SCRIPT_ASSET_H
- #include "ScriptAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- // Debug Profiling.
- #include "platform/profiler.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ScriptAsset);
- ConsoleType(ScriptAssetPtr, TypeScriptAssetPtr, ScriptAsset, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeScriptAssetPtr)
- {
- // Fetch asset Id.
- return (*((AssetPtr<ScriptAsset>*)dptr)).getAssetId();
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeScriptAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset pointer.
- AssetPtr<ScriptAsset>* pAssetPtr = dynamic_cast<AssetPtr<ScriptAsset>*>((AssetPtrBase*)(dptr));
- // Is the asset pointer the correct type?
- if (pAssetPtr == NULL)
- {
- // No, so fail.
- //Con::warnf("(TypeScriptAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
- return;
- }
- // Set asset.
- pAssetPtr->setAssetId(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeScriptAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- ScriptAsset::ScriptAsset() : AssetBase(), mIsServerSide(true)
- {
- mScriptFilePath = StringTable->EmptyString();
- }
- //-----------------------------------------------------------------------------
- ScriptAsset::~ScriptAsset()
- {
- // If the asset manager does not own the asset then we own the
- // asset definition so delete it.
- if (!getOwned())
- delete mpAssetDefinition;
- }
- //-----------------------------------------------------------------------------
- void ScriptAsset::initPersistFields()
- {
- // Call parent.
- Parent::initPersistFields();
- addField("scriptFilePath", TypeString, Offset(mScriptFilePath, ScriptAsset), "Path to the script file.");
- addField("isServerSide", TypeBool, Offset(mIsServerSide, ScriptAsset), "Is this script file to be run on the server side?");
- }
- //------------------------------------------------------------------------------
- void ScriptAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- void ScriptAsset::initializeAsset()
- {
- if (Platform::isFile(mScriptFilePath))
- Con::executeFile(mScriptFilePath, false, false);
- }
- void ScriptAsset::onAssetRefresh()
- {
- if (Platform::isFile(mScriptFilePath))
- Con::executeFile(mScriptFilePath, false, false);
- }
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