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- function initClient()
- {
- echo("\n--------- Initializing " @ $appName @ ": Client Scripts ---------");
- // Make sure this variable reflects the correct state.
- $Server::Dedicated = false;
- // Game information used to query the master server
- $Client::GameTypeQuery = $appName;
- $Client::MissionTypeQuery = "Any";
-
- exec( "data/clientServer/scripts/client/message.cs" );
- exec( "data/clientServer/scripts/client/connectionToServer.cs" );
- exec( "data/clientServer/scripts/client/levelDownload.cs" );
- exec( "data/clientServer/scripts/client/levelLoad.cs" );
-
- //load prefs
- %prefPath = getPrefpath();
- if ( isFile( %prefPath @ "/clientPrefs.cs" ) )
- exec( %prefPath @ "/clientPrefs.cs" );
- else
- exec( "data/defaults.cs" );
- loadMaterials();
- // Copy saved script prefs into C++ code.
- setDefaultFov( $pref::Player::defaultFov );
- setZoomSpeed( $pref::Player::zoomSpeed );
- }
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