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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 jaren geleden |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 jaren geleden |
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customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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10 maanden geleden |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 jaar geleden |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 jaren geleden |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 jaar geleden |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 jaar geleden |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 jaren geleden |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 jaren geleden |
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materialDefinition.cpp
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 maanden geleden |
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materialDefinition.h
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f64c7ce7aa
Update materialDefinition.h
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7 maanden geleden |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 jaar geleden |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 jaren geleden |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 jaren geleden |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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materialManager.cpp
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ea49af52a5
Update materialManager.cpp
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9 maanden geleden |
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materialManager.h
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fad397d914
always cleanup -_-
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9 maanden geleden |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 jaar geleden |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 jaar geleden |
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processedMaterial.cpp
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37f28dfbd7
cleanup strays
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7 maanden geleden |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 jaar geleden |
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processedShaderMaterial.cpp
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 maanden geleden |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 jaar geleden |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 jaar geleden |
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shaderData.cpp
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f633ef3a3d
fill in the validated variables
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10 maanden geleden |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 jaar geleden |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 jaar geleden |