JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. hai 11 meses
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editors 2b295fb7f0 rest of virtuals removed hai 1 ano
VolumetricFog.cpp b710a309bd asset load flow work %!s(int64=2) %!d(string=hai) anos
VolumetricFog.h 2b295fb7f0 rest of virtuals removed hai 1 ano
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest %!s(int64=5) %!d(string=hai) anos
VolumetricFogRTManager.h 2b295fb7f0 rest of virtuals removed hai 1 ano
basicClouds.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
basicClouds.h f6dc694bd4 fully working hai 1 ano
cloudLayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
cloudLayer.h 2b295fb7f0 rest of virtuals removed hai 1 ano
decalRoad.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. hai 11 meses
decalRoad.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape hai 1 ano
meshRoad.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. hai 11 meses
meshRoad.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape hai 1 ano
nodeListManager.cpp ad05a78946 sanity check nodelist presence %!s(int64=4) %!d(string=hai) anos
nodeListManager.h 2b295fb7f0 rest of virtuals removed hai 1 ano
river.cpp bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape hai 1 ano
river.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape hai 1 ano
scatterSky.cpp d54de2a349 fix sun corona %!s(int64=2) %!d(string=hai) anos
scatterSky.h 2b295fb7f0 rest of virtuals removed hai 1 ano
skyBox.cpp 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
skyBox.h 2b295fb7f0 rest of virtuals removed hai 1 ano
skySphere.cpp 962a2cffa3 Update skySphere.cpp %!s(int64=2) %!d(string=hai) anos
skySphere.h 2b295fb7f0 rest of virtuals removed hai 1 ano
sun.cpp d54de2a349 fix sun corona %!s(int64=2) %!d(string=hai) anos
sun.h 2b295fb7f0 rest of virtuals removed hai 1 ano
timeOfDay.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
timeOfDay.h 2b295fb7f0 rest of virtuals removed hai 1 ano
waterBlock.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
waterBlock.h efbe5e90f5 virtuals removed hai 1 ano
waterObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
waterObject.h efbe5e90f5 virtuals removed hai 1 ano
waterPlane.cpp 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
waterPlane.h 2b295fb7f0 rest of virtuals removed hai 1 ano