Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. vor 4 Jahren
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editors 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. vor 4 Jahren
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update vor 6 Jahren
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
nodeListManager.cpp ad05a78946 sanity check nodelist presence vor 4 Jahren
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
river.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
river.h 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
scatterSky.cpp f185bef8a3 leverage isScriptFile vor 4 Jahren
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest vor 5 Jahren
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo vor 4 Jahren
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo vor 4 Jahren
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren