OTHGMars 37c924512c Corrects console documentation. há 4 anos atrás
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guiArrayCtrl.cpp 539efcb1e1 Input event changes há 13 anos atrás
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiCanvas.cpp 37c924512c Corrects console documentation. há 4 anos atrás
guiCanvas.h e035aa9114 GuiCanvas Callbacks há 4 anos atrás
guiControl.cpp 35500a87c6 initial port of the new interpreter há 4 anos atrás
guiControl.h 35500a87c6 initial port of the new interpreter há 4 anos atrás
guiDefaultControlRender.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h há 9 anos atrás
guiScriptNotifyControl.cpp c0eec93d55 Avoid nameclash in guiScriptNotifyControl fields há 5 anos atrás
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiTypes.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. há 4 anos atrás
guiTypes.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás