Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. пре 4 година
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inspector 5cce344bb1 * BugFix: Fix a missing <vector> include for GCC. пре 4 година
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes пре 9 година
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's пре 4 година
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: пре 10 година
guiImageList.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiInspector.cpp 5b4af68793 Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list пре 5 година
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets пре 4 година
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item пре 6 година
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` пре 5 година
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. пре 4 година
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. пре 8 година
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: пре 10 година
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiShapeEdPreview.cpp 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset пре 4 година
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset пре 4 година
popupMenu.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. пре 4 година
popupMenu.h a71f5cfd9d Missed header changes пре 5 година